A Handheld History
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A Handheld History
Author | : Lost in Cult |
Publsiher | : HarperCollins UK |
Total Pages | : 274 |
Release | : 2023-09-28 |
Genre | : Games & Activities |
ISBN | : 9780008606558 |
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A Handheld History is a unique celebration of portable platforms and their iconic games.
The Game Console 2 0
Author | : Evan Amos |
Publsiher | : No Starch Press |
Total Pages | : 314 |
Release | : 2021-09-08 |
Genre | : Games & Activities |
ISBN | : 9781718500617 |
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This revised and expanded second edition of the bestselling The Game Console contains brand new content, with coverage of 50 more consoles, variants, and accessories in 50 added pages. The Game Console 2.0 is a gorgeous coffee table book for geeks and gamers that brings together highly detailed photos of more than 100 video game consoles and their electronic interiors spanning nearly five decades. Revised and updated since the first edition’s celebrated 2018 release, The Game Console 2.0 is an even bigger archival collection of vividly detailed photos of more than 100 video-game consoles. This ultimate archive of gaming history spans five decades and nine distinct generations, chronologically covering everything from market leaders to outright failures, and tracing the gaming industry’s rise, fall, and monumental resurgence. The book’s 2nd edition features more classic game consoles and computers, a section on retro gaming in the modern era, and dozens of new entries — including super-rare finds, such the Unisonic Champion 2711, and the latest ninth-generation consoles. You’ll find coverage of legendary systems like the Magnavox Odyssey, Atari 2600, NES, and the Commodore 64; systems from the ‘90s and 2000s; modern consoles like the Nintendo Switch, Xbox Series X|S, and PlayStation 5; and consoles you never knew existed. Get a unique peek at the hardware powering the world’s most iconic video-game systems with The Game Console 2.0 — the perfect gift for geeks of all stripes and every gamer’s must-have coffee-table book.
Handheld Usability
Author | : Scott Weiss |
Publsiher | : John Wiley & Sons |
Total Pages | : 292 |
Release | : 2003-01-10 |
Genre | : Technology & Engineering |
ISBN | : 9780470852927 |
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Offering an overview of usability, testing, and information architecture for EPOC, WAP, PDAs, handhelds, and handsets, this how-to guide dives into the details about medium-specific issues and design strategies. * Discusses designing for the current wireless platforms: cellular phones and PDAs * Covers both stand alone as well as Web-based application design * Contains a case study of a usability test
A Handheld History
Author | : Lost in Cult |
Publsiher | : Unknown |
Total Pages | : 0 |
Release | : 2023-09-28 |
Genre | : Art |
ISBN | : 0008598177 |
Download A Handheld History Book in PDF, Epub and Kindle
A Handheld History is a unique celebration of portable platforms and their iconic games.
The Game Boy and Game Boy Color
Author | : Christopher M. Shaw |
Publsiher | : CreateSpace |
Total Pages | : 96 |
Release | : 2015-10-12 |
Genre | : Electronic Book |
ISBN | : 1517778352 |
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Millions of children and adults alike have spent countless hours playing the Game Boy - take a closer look into the development, technology, and history of Nintendo's Game Boy and Game Boy Color.
Pictures in Place
Author | : Kenneth Lim |
Publsiher | : Universal-Publishers |
Total Pages | : 338 |
Release | : 2006-11 |
Genre | : Education |
ISBN | : 9781581123395 |
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This study describes data that was gathered in 2004 from fieldwork conducted by students from four schools in Singapore, around tasks of wayfinding and debate. The fieldwork tasks were designed specifically to permit participants to exercise their powers of observation, as opposed to more traditional tasks of collection of empirical data. To this end, the study was constructed such that students were given opportunities to collaboratively explore and navigate unfamiliar environments using text- and picture-messaging, as well as to engage in debate, and use multimedia evidence recorded in the field to defend their positions both to peers in the field and in the classroom, regarding various issues of concern to these environments, with specific links being made to their studies in geography. The data was used to shed light on those elements in urban and suburban environments which adolescents in Singapore find geographically meaningful, as well as to determine the extent to which such interventions might augment students' spatial intelligence, with a view to informing a more effective geography education programme in schools. The nature of the collaborative discourse which emerged as participants engaged in the intervention was also investigated, using a proprietary taxonomy of discourse types. This thesis is grounded in neo-Vygotskyian socio-cultural activity theory. Primary findings include the suggestion that key elements in adolescents' local environments used to orientate and to convey spatial information are axial lines and buildings. The data also reveals differences between the genders in their preference for text over pictures in conveying such information. Adolescents who are more successful in participating in and applying spatial discourse also tend to exhibit certain habits of mind, such as perseverance, as well as to scaffold their exchanges more. Finally, the study suggests that certain fieldwork interventions can indeed augment spatial intelligence and mapping skills.
The Untold History of Japanese Game Developers
Author | : John Szczepaniak |
Publsiher | : Createspace Independent Publishing Platform |
Total Pages | : 0 |
Release | : 2015-11-04 |
Genre | : Computer games |
ISBN | : 1518655319 |
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Detailed contents listing here: http://www.hardcoregaming101.net/books/the-untold-history-of-japanese-game-developers-volume-2/ Nearly 400 pages and over 30 interviews, with exclusive content on the history of Japanese games. The origins of Hudson, Masaya's epic robot sagas, Nintendo's funding of a PlayStation RTS, detailed history of Westone Entertainment, and a diverse range of unreleased games. Includes exclusive office layout maps, design documents, and archive photos. In a world first - something no other journalist has dared examine - there's candid discussion on the involvement of Japan's yakuza in the industry. Forewords by Retro Gamer founding editor Martyn Carroll and game history professor Martin Picard.
Game Boy Modding
Author | : Greg Farrell |
Publsiher | : No Starch Press |
Total Pages | : 257 |
Release | : 2020-05-26 |
Genre | : Computers |
ISBN | : 9781718500143 |
Download Game Boy Modding Book in PDF, Epub and Kindle
Complete beginner's guide to all aspects of modifying the classic Nintendo Game Boy. Game Boy Modding teaches you how to purchase, refurbish, mod, and customize Nintendo handheld consoles. The consoles are widely available and the customizations are affordable, requiring only limited tools and know-how. Retro consoles are seeing a resurgence of popularity worldwide, and king among these throwback devices is the Nintendo Game Boy, which sold over 100 million units in its lifetime and introduced gamers to Mario and Pokemon. These consoles emanate pixelated 8-bit retro charm, but lack the modern technological enhancements that we take for granted in 2020. You'll learn basic soldering and hardware modification techniques; how to change speakers, buttons, and screen lenses; how to fix dead speakers and sticky buttons; and how to personalize your Game Boy to your heart's content.