Anime Architecture

Anime Architecture
Author: Stefan Riekele
Publsiher: National Geographic Books
Total Pages: 0
Release: 2020-11-17
Genre: Architecture
ISBN: 9780500294529

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An unrivaled visual guide to the cityscapes and buildings of the most celebrated and influential anime movies. Anime has been influencing cinema, literature, comic books, and video games around the world for decades. Part of what makes anime so popular are the memorable and breathtakingly detailed worlds designed by the creators, from futuristic cities of steel to romantic rural locales. Anime Architecture presents the fantastic environments created by the most important and revered directors and illustrators of Japanese animated films, such as Hideaki Anno, Koji Morimoto, and Mamoru Oshii. Unprecedented access to vast studio archives of original background paintings, storyboards, drafts, and film excerpts offers readers a privileged view into the earliest stages of conception, development, and finished versions of iconic scenes from critically acclaimed movies such as Akira, Ghost in the Shell, Metropolis, and more. Revealing the secret creative processes of these major anime studios, Anime Architecture is perfect for anyone touched by the beauty and imagination of classic anime, offering inspiration for artists, illustrators, architects, designers, video game makers, and dreamers.

The Metabolist Imagination

The Metabolist Imagination
Author: William O. Gardner
Publsiher: U of Minnesota Press
Total Pages: 272
Release: 2020-04-14
Genre: Architecture
ISBN: 9781452963129

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Japan’s postwar urban imagination through the Metabolism architecture movement and visionary science fiction authors The devastation of the Second World War gave rise to imaginations both utopian and apocalyptic. In Japan, a fascinating confluence of architects and science fiction writers took advantage of this space to begin remaking urban design. In The Metabolist Imagination, William O. Gardner explores the unique Metabolism movement, which allied with science fiction authors to foresee the global cities that would emerge in the postwar era. This first comparative study of postwar Japanese architecture and science fiction builds on the resurgence of interest in Metabolist architecture while establishing new directions for exploration. Gardner focuses on how these innovators created unique versions of shared concepts—including futurity, megastructures, capsules, and cybercities—making lasting contributions that resonate with contemporary conversations around cyberpunk, climate change, anime, and more. The Metabolist Imagination features original documentation of collaborations between giants of postwar Japanese art and architecture, such as the landmark 1970 Osaka Expo. It also provides the most sustained English-language discussion to date of the work of Komatsu Sakyō, considered one of the “big three” authors of postwar Japanese science fiction. These studies are underscored by Gardner’s insightful approach—treating architecture as a form of speculative fiction while positioning science fiction as an intervention into urban design—making it a necessary read for today’s visionaries.

Project Japan

Project Japan
Author: Rem Koolhaas,Hans Ulrich Obrist,Kayoko Ota,James Westcott
Publsiher: Unknown
Total Pages: 728
Release: 2011
Genre: Architecture
ISBN: UCSD:31822039576624

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Metabolism was a movement launched in Japan that took inspiration for buildings and cities from biological systems. With interviews and commentary and hundreds of images, Project Japan unearths a history that casts new light on the key issues that both enervate and motivate architecture today.

The Anime Ecology

The Anime Ecology
Author: Thomas Lamarre
Publsiher: U of Minnesota Press
Total Pages: 568
Release: 2018-03-13
Genre: Performing Arts
ISBN: 9781452956947

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A major work destined to change how scholars and students look at television and animation With the release of author Thomas Lamarre’s field-defining study The Anime Machine, critics established Lamarre as a leading voice in the field of Japanese animation. He now returns with The Anime Ecology, broadening his insights to give a complete account of anime’s relationship to television while placing it within important historical and global frameworks. Lamarre takes advantage of the overlaps between television, anime, and new media—from console games and video to iOS games and streaming—to show how animation helps us think through television in the contemporary moment. He offers remarkable close readings of individual anime while demonstrating how infrastructures and platforms have transformed anime into emergent media (such as social media and transmedia) and launched it worldwide. Thoughtful, thorough illustrations plus exhaustive research and an impressive scope make The Anime Ecology at once an essential reference book, a valuable resource for scholars, and a foundational textbook for students.

Virtual Cities

Virtual Cities
Author: Konstantinos Dimopoulos
Publsiher: Unbound Publishing
Total Pages: 257
Release: 2020-11-12
Genre: Games & Activities
ISBN: 9781783528509

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Virtual cities are places of often-fractured geographies, impossible physics, outrageous assumptions and almost untamed imaginations given digital structure. This book, the first atlas of its kind, aims to explore, map, study and celebrate them. To imagine what they would be like in reality. To paint a lasting picture of their domes, arches and walls. From metropolitan sci-fi open worlds and medieval fantasy towns to contemporary cities and glimpses of gothic horror, author and urban planner Konstantinos Dimopoulos and visual artist Maria Kallikaki have brought to life over forty game cities. Together, they document the deep and exhilarating history of iconic gaming landscapes through richly illustrated commentary and analysis. Virtual Cities transports us into these imaginary worlds, through cities that span over four decades of digital history across literary and gaming genres. Travel to fantasy cities like World of Warcraft’s Orgrimmar and Grim Fandango’s Rubacava; envision what could be in the familiar cities of Assassin’s Creed’s London and Gabriel Knight’s New Orleans; and steal a glimpse of cities of the future, in Final Fantasy VII’s Midgar and Half-Life 2’s City 17. Within, there are many more worlds to discover – each formed in the deepest corners of the imagination, their immense beauty and complexity astounding for artists, game designers, world builders and, above all, anyone who plays and cares about video games.

A Sky Longing for Memories

A Sky Longing for Memories
Author: Makoto Shinkai
Publsiher: National Geographic Books
Total Pages: 0
Release: 2015-06-30
Genre: Art
ISBN: 9781941220436

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A Sky Longing for Memories is a Makoto Shinkai fan's dream! Featuring art created by the beloved director, this full-color art book is packed with art from the many movies he directed for Studio CoMix Wave. The book is a 175 page LANDSCAPE FORMAT softcover, the majority of which are images, a rare treat in the realm of fanbooks. Inside you will find hundreds of backgrounds from from his award-winning works: 5 Centimeters per Second, The Place Promised in Our Early Days, Voices of a Distant Star, and a TV advertisement for the Mainichi Newspaper. In addition to the backgrounds, there is a section about the software and technique behind CoMix Wave's animation, which discuss the key features of the software the studio has developed to use at various stages of production. The English edition also comes with a lengthy interview with Mr. Shinkai and other key members of his studio.

The Art of Destiny Volume 2

The Art of Destiny  Volume 2
Author: Bungie
Publsiher: Insight Editions
Total Pages: 0
Release: 2017-12-12
Genre: Fiction
ISBN: 168383111X

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The Art of Destiny 2 is the definitive collection for the game’s stunning art and design. The Art of Destiny 2 is a celebration of the dynamic art and visual style that fans have come to love about Destiny. Featuring hundreds of pieces of concept art, the book covers everything from early sketches and illustrations of characters to paintings of sweeping vistas the designers used to help shape the in-game worlds. Each step of the process is meticulously detailed, from building in-game cinematics to crafting the complex universe. With exclusive, never-before-seen imagery, developer commentary, and more, The Art of Destiny 2 is a must-have for Guardians everywhere.

Yad Vashem

Yad Vashem
Author: Moshe Safdie,Joan Ockman
Publsiher: Springer
Total Pages: 142
Release: 2006-10-20
Genre: Architecture
ISBN: UOM:39015067705973

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175 meters long, the museum bores like a triangular beam through the Har Hazikaron, or Mount of Remembrance. It juts out from the hillside at either end, allowing visitors to enter and look out. This spectacular architecture is the setting for a lavish and impressive exhibition commemorating the Holocaust. The structure is the culmination of Moshe Safdiea (TM)s work in Israel. The architect, a student of Louis Kahn who began his career with the sensational residential complex Habitat at the 1967 Montreal Worlda (TM)s Fair, maintains offices in Boston, Toronto, and Jerusalem. The museum, its architecture, and its series of interior spaces with their carefully designed exhibition facilities are documented in an indepth photo essay and illustrated with texts and plans.