Convert It

Convert It
Author: Ron L. Toms
Publsiher: Rlt Industries, Incorporated
Total Pages: 76
Release: 2021-03-20
Genre: Antiques & Collectibles
ISBN: 1946767034

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A simple step-by-step guide for converting any classic car into an Electric Vehicle.

Tracts Relating to the Attempts to Convert to Christianity the Indians of New England

Tracts Relating to the Attempts to Convert to Christianity the Indians of New England
Author: Anonim
Publsiher: Unknown
Total Pages: 302
Release: 1834
Genre: Indians of North America
ISBN: NYPL:33433097627008

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The Most Reluctant Convert

The Most Reluctant Convert
Author: David C. Downing
Publsiher: InterVarsity Press
Total Pages: 196
Release: 2004-01-01
Genre: Biography & Autobiography
ISBN: 0830832718

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An ECPA 2003 Gold Medallion Finalist!Listed inBooklist'sBest Adult Religion Books of the Year in 2002!His books have sold millions, including classics likeMere Christianity, The Screwtape LettersandThe Lion, the Witch and the Wardrobe.Yet C. S. Lewis was not always a literary giant of Christian faith. How did he leave behind a staunch atheism to become one of the most beloved and renowned Christian authors of our time?Other biographies of Lewis explore his childhood or his dramatic conversion to Christianity. But as David Downing reveals in this fascinating book, the rarely discussed period from Lewis's childhood to his early thirties took him on a tumultuous journey of spiritual and intellectual exploration before he became a "most reluctant convert." It was not despite this journey but precisely because of it that Lewis understood the search for life's ultimate meaning so well and went on to become one of the most compelling authors of the twentieth century. Weaving the people, places and events of Lewis's life together with excerpts from Lewis's own writing, Downing shows how Lewis's spiritual quest can also light the path for other seekers.

Convert Every Click

Convert Every Click
Author: Benji Rabhan
Publsiher: John Wiley & Sons
Total Pages: 242
Release: 2013-09-16
Genre: Business & Economics
ISBN: 9781118759707

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A holistic approach to conversion rate optimization that encompasses an entire business—online and offline—to drive more sales and referrals, and increase bottom-line profits In order for your business to survive, you must convert anonymous traffic into sales. The better you do that, the more money you make. The science of tweaking and testing webpages to convert the maximum number of people is known as conversion rate optimization (CRO). Convert Every Click introduces an expanded vision of CRO that the author, Benji Rabhan, calls "holistic conversion rate optimization." Internet technology and innovation have changed the way you should be optimizing your business, your marketing, and your websites. The book looks at the psychology behind this new way of optimizing an entire business for more profits. It examines how your website plays a role in your overall business strategy, and details how to use CRO psychology and strategies to increase profits. Teaches proven strategies for increasing conversions across your entire business Details various split testing and data gathering methods and when to use each one Unveils a holistic approach to conversion rate optimization, using technology to create a more customer-centric experience that not only increases conversions, but also improves customer engagement and satisfaction With guidance from Convert Every Click, you'll learn how to boost conversions and consumption across your entire business by maximizing every bit of your hard-earned traffic before, during, and after a sale.

The Ottoman Convert A Narrative of Facts With Introductory Preface by Daniel Wilson

The Ottoman Convert  A Narrative of Facts  With Introductory Preface by Daniel Wilson
Author: afterwards WILLIAMS SELIM (Edward)
Publsiher: Unknown
Total Pages: 64
Release: 1860
Genre: Electronic Book
ISBN: BL:A0027043549

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Essential Maple

Essential Maple
Author: Robert M. Corless
Publsiher: Springer Science & Business Media
Total Pages: 229
Release: 2013-03-09
Genre: Computers
ISBN: 9781475739855

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What's in this book This book contains an accelerated introduction to Maple, a computer alge bra language. It is intended for scientific programmers who have experience with other computer languages such as C, FORTRAN, or Pascal. If you wish a longer and more leisurely introduction to Maple, see (8, 27, 39). This book is also intended as a reference summary for people who use Maple infrequently enough so that they forget key commands. Chapter 4 is a keyword summary. This will be useful if you have forgotten the exact Maple command for what you want. This chapter is best accessed through the table of contents, since it is organized by subject matter. The mathematical prerequisites are calculus, linear algebra, and some differential equations. A course in numerical analysis will also help. Any extra mathematics needed will be developed in the book. This book was prepared using Maple V Release 3, although most of the examples will work with, at most, only slight modification in Maple V Release 2. This book does not require any particular hardware. The systems I have used in developing the book are machines running IBM DOS and WIN/OS2, Unix machines in an ASCII terminal mode, and x windows systems. There should be no adjustments necessary for readers equipped with Macintoshes or other hardware. Maple is an evolving system. New features will be described in the documentation for updates (?updates in Maple).

The Definitive Guide to ARM Cortex M0 and Cortex M0 Processors

The Definitive Guide to ARM   Cortex   M0 and Cortex M0  Processors
Author: Joseph Yiu
Publsiher: Academic Press
Total Pages: 779
Release: 2015-06-15
Genre: Computers
ISBN: 9780128032787

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The Definitive Guide to the ARM® Cortex®-M0 and Cortex-M0+ Processors, Second Edition explains the architectures underneath ARM’s Cortex-M0 and Cortex-M0+ processors and their programming techniques. Written by ARM’s Senior Embedded Technology Manager, Joseph Yiu, the book is packed with examples on how to use the features in the Cortex-M0 and Cortex-M0+ processors. It provides detailed information on the instruction set architecture, how to use a number of popular development suites, an overview of the software development flow, and information on how to locate problems in the program code and software porting. This new edition includes the differences between the Cortex-M0 and Cortex-M0+ processors such as architectural features (e.g. unprivileged execution level, vector table relocation), new chapters on low power designs and the Memory Protection Unit (MPU), the benefits of the Cortex-M0+ processor, such as the new single cycle I/O interface, higher energy efficiency, better performance and the Micro Trace Buffer (MTB) feature, updated software development tools, updated Real Time Operating System examples using KeilTM RTX with CMSIS-RTOS APIs, examples of using various Cortex-M0 and Cortex-M0+ based microcontrollers, and much more. Provides detailed information on ARM® Cortex®-M0 and Cortex-M0+ Processors, including their architectures, programming model, instruction set, and interrupt handling Presents detailed information on the differences between the Cortex-M0 and Cortex-M0+ processors Covers software development flow, including examples for various development tools in both C and assembly languages Includes in-depth coverage of design approaches and considerations for developing ultra low power embedded systems, the benchmark for energy efficiency in microcontrollers, and examples of utilizing low power features in microcontrollers

Game Programming Using Qt Beginner s Guide

Game Programming Using Qt  Beginner s Guide
Author: Witold Wysota,Lorenz Haas
Publsiher: Packt Publishing Ltd
Total Pages: 512
Release: 2016-01-29
Genre: Computers
ISBN: 9781782168881

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A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets About This Book Learn to create simple 2D to complex 3D graphics and games using all possible tools and widgets available for game development in Qt Understand technologies such as QML, Qt Quick, OpenGL, and Qt Creator, and learn the best practices to use them to design games Learn Qt with the help of many sample games introduced step-by-step in each chapter Who This Book Is For If you want to create great graphical user interfaces and astonishing games with Qt, this book is ideal for you. Any previous knowledge of Qt is not required, however knowledge of C++ is mandatory. What You Will Learn Install Qt on your system Understand the basic concepts of every Qt game and application Develop 2D object-oriented graphics using Qt Graphics View Build multiplayer games or add a chat function to your games with Qt's Network module Script your game with Qt Script Program resolution-independent and fluid UI using QML and Qt Quick Control your game flow as per the sensors of a mobile device See how to test and debug your game easily with Qt Creator and Qt Test In Detail Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming more popular by the day, especially on mobile and embedded devices. Despite its simplicity, it's a powerful tool that perfectly fits game developers' needs. Using Qt and Qt Quick, it is easy to build fun games or shiny user interfaces. You only need to create your game once and deploy it on all major platforms like iOS, Android, and WinRT without changing a single source file. The book begins with a brief introduction to creating an application and preparing a working environment for both desktop and mobile platforms. It then dives deeper into the basics of creating graphical interfaces and Qt core concepts of data processing and display before you try creating a game. As you progress through the chapters, you'll learn to enrich your games by implementing network connectivity and employing scripting. We then delve into Qt Quick, OpenGL, and various other tools to add game logic, design animation, add game physics, and build astonishing UI for the games. Towards the final chapters, you'll learn to exploit mobile device features such as accelerators and sensors to build engaging user experiences. If you are planning to learn about Qt and its associated toolsets to build apps and games, this book is a must have. Style and approach This is an easy-to-follow, example-based, comprehensive introduction to all the major features in Qt. The content of each chapter is explained and organized around one or multiple simple game examples to learn Qt in a fun way.