Designing Objects in Motion

Designing Objects in Motion
Author: Kensho Miyoshi
Publsiher: Birkhäuser
Total Pages: 216
Release: 2020-11-23
Genre: Design
ISBN: 9783035621105

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The movement of designed objects is not just something purely functional but also triggers a wide range of sensations. A curtain swaying gently in the wind can cause the onlooker to feel easy and relaxed, as if it was he or she who is floating in the air. This imagined projection caused by the perception of moving objects is called "kinesthetic empathy". In this study, which followed on from a dissertation at the School of Design Research in London, the author investigates the esthetics of movement by documenting his own design-based learning and research process in terms of "research through design", using the experimental cooperation with puppet players as an example. He thereby creates a framework that allows designers to observe the esthetics of objects in motion as a trigger of feelings.

Stabilisation and Motion Control of Unstable Objects

Stabilisation and Motion Control of Unstable Objects
Author: Alexander M. Formalskii
Publsiher: Walter de Gruyter GmbH & Co KG
Total Pages: 255
Release: 2015-11-13
Genre: Science
ISBN: 9783110375893

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Systems with mechanical degrees of freedom containing unstable objects are analysed in this monograph and algorithms for their control are developed, discussed, and numerically tested. This is achieved by identifying unstable modes of motion and using all available resources to suppress them. By using this approach the region of states from which a stable regime can be reached is maximised. The systems discussed in this book are models for pendula and vehicles and find applications in mechatronics, robotics as well as in mechanical and automotive engineering.

Designing Menus with DVD Studio Pro

Designing Menus with DVD Studio Pro
Author: John Skidgel
Publsiher: CRC Press
Total Pages: 256
Release: 2012-11-12
Genre: Performing Arts
ISBN: 9781136065347

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Compared to other technologies like the television, VCR, and even personal computer, the rapid pace of DVD adoption is unprecedented. This information-packed book offers thorough instruction on how to build appealing DVD menus using the DVD Studio Pro toolset, a sophisticated, professional-level DVD authoring tool from Apple. The book features real-world tutorial projects that demonstrate how to get fast, professional results, add Hollywood features to a DVD, and streamline production while maintaining a creative edge. It also shows how to create a wide variety of menu styles, automate image production, customize menus, construct seamless motion menus, and much more. Written by two graphic designers with years of experience designing interfaces, Designing Menus with DVD Studio Pro is an informative companion to a high-powered piece of software.

Design in Motion

Design in Motion
Author: Laura A. Frahm
Publsiher: MIT Press
Total Pages: 429
Release: 2022-07-19
Genre: Art
ISBN: 9780262045186

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The first comprehensive history in English of film at the Bauhaus, exploring practices that experimented with film as an adaptable, elastic “polymedium.” With Design in Motion, Laura Frahm proposes an alternate history of the Bauhaus—one in which visual media, and film in particular, are crucial to the Bauhaus’s visionary pursuit of integrating art and technology. In the first comprehensive examination in English of film at the Bauhaus, Frahm shows that experimentation with film spanned a range of Bauhaus practices, from textiles and typography to stage and exhibition design. Indeed, Bauhausler deployed film as an adaptable, elastic “polymedium,” malleable in shape and form, unfolding and refracting into multiple material, aesthetic, and philosophical directions. Frahm shows how the encounter with film imbued the Bauhaus of the 1920s and early 1930s with a flexible notion of design, infusing painting with temporal concepts, sculptures with moving forms, photographs with sequential aesthetics, architectural designs with a choreography of movement. Frahm considers, among other things, student works that explored light and the transparent features of celluloid and cellophane; weaving practices that incorporate cellophane; experimental films, social documentaries, and critical reportage by Bauhaus women; and the proliferation of film strips in posters, book covers, and other typographic work. Viewing the Bauhaus’s engagement with film through a media-theoretic lens, Frahm shows how film became a medium for “design in motion.” Movement and process, rather than stability and fixity, become the defining characteristics of Bauhaus educational, aesthetic, and philosophical ethos.

The Theory and Practice of Motion Design

The Theory and Practice of Motion Design
Author: R. Brian Stone,Leah Wahlin
Publsiher: Routledge
Total Pages: 330
Release: 2018-06-19
Genre: Art
ISBN: 9781351034531

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This collection offers an expansive, multiplatform exploration of the rapidly-expanding area of motion design and motion graphics, taking into account both theoretical questions and creative professional practice. Spanning interaction design, product interfaces, kinetic data visualizations, typography, TV and film title design, brand building, narrative storytelling, history, exhibits and environments, editors R. Brian Stone and Leah Wahlin offer an interdisciplinary range of academic essays and professional interviews that together form a dialogue between motion design theory and professional practice. Written for both those critically engaged with motion design as well as those working or aspiring to work professionally in the field, the book features a range of international contributors and interviews with some of the best-known designers in the field, including Kyle Cooper, Karin Fong, and Daniel Alenquer. The Theory and Practice of Motion Design seeks to illuminate the diverse, interdisciplinary field of motion design by offering a structured examination of how motion design has evolved, what forces define our current understanding and implementation of motion design, and how we can plan for and imagine the future of motion design as it unfolds.

Handbook of Research on Learning Design and Learning Objects Issues Applications and Technologies

Handbook of Research on Learning Design and Learning Objects  Issues  Applications  and Technologies
Author: Lockyer, Lori,Bennett, Sue,Agostinho, Shirley,Harper, Barry
Publsiher: IGI Global
Total Pages: 1018
Release: 2008-07-31
Genre: Business & Economics
ISBN: 9781599048628

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"This book provides an overview of current research and development activity in the area of learning designs"--Provided by publisher.

Motion Analysis of Soccer Ball

Motion Analysis of Soccer Ball
Author: Ying Li
Publsiher: Springer Nature
Total Pages: 113
Release: 2022-01-20
Genre: Technology & Engineering
ISBN: 9789811686528

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The intelligent sports analysis of a soccer ball (also known as football, football ball, or association football ball) requires accurately simulating its motion and finding the best design parameters. Employing classic mechanics, this book establishes a fundamental framework for the soccer ball multi-body dynamics modeling, virtual prototype simulation and optimization design. It presents 3D virtual prototypes to predict the soccer ball trajectory for soccer players and trainers. Five typical case studies have addressed in the kinematics and dynamics simulations of soccer ball projectile motion, free kick, and corner kick in the virtual environment. The research on multi-body dynamics models provides a useful method for engineers and scientists to investigate the spatial kinematics and dynamics performances of various balls, such as soccer ball, gulf ball, American football, etc. The book is significant to guide undergraduate and graduate students from multi-disciplines to study system dynamics and optimization design.

Game Engine Design and Implementation

Game Engine Design and Implementation
Author: Alan Thorn
Publsiher: Jones & Bartlett Publishers
Total Pages: 616
Release: 2010-06-30
Genre: Computers
ISBN: 9781449666484

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Part of the new Foundations of Game Development Series! Almost every video game on the market today is powered by a game engine. But, what is a game engine? What does it do? How are they useful to both developers and the game? And how are they made? These, and other important engine related questions, are explored and discussed in this book. In clear and concise language, this book examines through examples and exercises both the design and implementation of a video game engine. Specifically, it focuses on the core components of a game engine, audio and sound systems, file and resource management, graphics and optimization techniques, scripting and physics, and much more. Suitable for students, hobbyists, and independent developers, this no-nonsense book helps fine-tune an understanding of solid engine design and implementation for creating games that sell.