Hands On

Hands On
Author: Anne Wynter
Publsiher: Balzer & Bray
Total Pages: 24
Release: 2022-01-04
Genre: Juvenile Fiction
ISBN: 0062934929

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Hands On Machine Learning with Scikit Learn Keras and TensorFlow

Hands On Machine Learning with Scikit Learn  Keras  and TensorFlow
Author: Aurélien Géron
Publsiher: "O'Reilly Media, Inc."
Total Pages: 851
Release: 2019-09-05
Genre: Computers
ISBN: 9781492032595

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Through a series of recent breakthroughs, deep learning has boosted the entire field of machine learning. Now, even programmers who know close to nothing about this technology can use simple, efficient tools to implement programs capable of learning from data. This practical book shows you how. By using concrete examples, minimal theory, and two production-ready Python frameworks—Scikit-Learn and TensorFlow—author Aurélien Géron helps you gain an intuitive understanding of the concepts and tools for building intelligent systems. You’ll learn a range of techniques, starting with simple linear regression and progressing to deep neural networks. With exercises in each chapter to help you apply what you’ve learned, all you need is programming experience to get started. Explore the machine learning landscape, particularly neural nets Use Scikit-Learn to track an example machine-learning project end-to-end Explore several training models, including support vector machines, decision trees, random forests, and ensemble methods Use the TensorFlow library to build and train neural nets Dive into neural net architectures, including convolutional nets, recurrent nets, and deep reinforcement learning Learn techniques for training and scaling deep neural nets

Hands On Minds On

Hands On  Minds On
Author: Claire E. Cameron
Publsiher: Teachers College Press
Total Pages: 193
Release: 2018-04-20
Genre: Education
ISBN: 9780807759097

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Hands On, Minds On describes the importance of children's foundational cognitive skills for academic achievement in literacy and mathematics, as well as their connections with other areas of school readiness, including physical health and social and emotional development. It also examines the growing evidence in favor of guided object play.

Hands On Design Patterns and Best Practices with Julia

Hands On Design Patterns and Best Practices with Julia
Author: Tom Kwong
Publsiher: Packt Publishing Ltd
Total Pages: 521
Release: 2020-01-17
Genre: Computers
ISBN: 9781838646615

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Design and develop high-performance, reusable, and maintainable applications using traditional and modern Julia patterns with this comprehensive guide Key FeaturesExplore useful design patterns along with object-oriented programming in Julia 1.0Implement macros and metaprogramming techniques to make your code faster, concise, and efficientDevelop the skills necessary to implement design patterns for creating robust and maintainable applicationsBook Description Design patterns are fundamental techniques for developing reusable and maintainable code. They provide a set of proven solutions that allow developers to solve problems in software development quickly. This book will demonstrate how to leverage design patterns with real-world applications. Starting with an overview of design patterns and best practices in application design, you'll learn about some of the most fundamental Julia features such as modules, data types, functions/interfaces, and metaprogramming. You'll then get to grips with the modern Julia design patterns for building large-scale applications with a focus on performance, reusability, robustness, and maintainability. The book also covers anti-patterns and how to avoid common mistakes and pitfalls in development. You'll see how traditional object-oriented patterns can be implemented differently and more effectively in Julia. Finally, you'll explore various use cases and examples, such as how expert Julia developers use design patterns in their open source packages. By the end of this Julia programming book, you'll have learned methods to improve software design, extensibility, and reusability, and be able to use design patterns efficiently to overcome common challenges in software development. What you will learnMaster the Julia language features that are key to developing large-scale software applicationsDiscover design patterns to improve overall application architecture and designDevelop reusable programs that are modular, extendable, performant, and easy to maintainWeigh up the pros and cons of using different design patterns for use casesExplore methods for transitioning from object-oriented programming to using equivalent or more advanced Julia techniquesWho this book is for This book is for beginner to intermediate-level Julia programmers who want to enhance their skills in designing and developing large-scale applications.

Hands on Rust

Hands on Rust
Author: Herbert Wolverson
Publsiher: Pragmatic Bookshelf
Total Pages: 446
Release: 2021-06-30
Genre: Computers
ISBN: 9781680508802

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Rust is an exciting new programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters - and what better way to learn than by making games. Each chapter in this book presents hands-on, practical projects ranging from "Hello, World" to building a full dungeon crawler game. With this book, you'll learn game development skills applicable to other engines, including Unity and Unreal. Rust is an exciting programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters. With Rust, you have a shiny new playground where your game ideas can flourish. Each chapter in this book presents hands-on, practical projects that take you on a journey from "Hello, World" to building a full dungeon crawler game. Start by setting up Rust and getting comfortable with your development environment. Learn the language basics with practical examples as you make your own version of Flappy Bird. Discover what it takes to randomly generate dungeons and populate them with monsters as you build a complete dungeon crawl game. Run game systems concurrently for high-performance and fast game-play, while retaining the ability to debug your program. Unleash your creativity with magical items, tougher monsters, and intricate dungeon design. Add layered graphics and polish your game with style. What You Need: A computer running Windows 10, Linux, or Mac OS X.A text editor, such as Visual Studio Code.A video card and drivers capable of running OpenGL 3.2.

Spectrum Hands On Math Grade PK

Spectrum Hands On Math   Grade PK
Author: Anonim
Publsiher: Carson-Dellosa Publishing
Total Pages: 96
Release: 2020-03-10
Genre: Juvenile Nonfiction
ISBN: 9781483859736

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PREKINDERGARTEN: Spectrum Hands-On Math offers multi-sensory strategies for learning grade-specific math skills, including counting, addition, subtraction, measurement, patterns, and shapes. INCLUDES: This 96-page kit-in-a-book includes 100+ cut-apart math manipulatives, 4 dry erase panels, 1 dry-erase pen, and storage pouch. PARENT-FRIENDLY: A Closer Look feature is included that offers tips for parents to help their child learn math in today’s classroom and get ready for kindergarten. WHY USE SPECTRUM:This hands-on resource features the academic rigor of the teacher-recommended Spectrum® brand, but with a user-friendly layout and easy-to-follow instructions perfect for young students.

Hands On Problem Solving Grade 2

Hands On Problem Solving  Grade 2
Author: Jennifer Lawson
Publsiher: Portage & Main Press
Total Pages: 299
Release: 2012-07-12
Genre: Mathematics
ISBN: 9781553793458

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Math problem solving activities.

A Hands On Introduction to SOLIDWORKS 2023

A Hands On Introduction to SOLIDWORKS 2023
Author: Kirstie Plantenberg
Publsiher: SDC Publications
Total Pages: 547
Release: 2023-03-31
Genre: Computers
ISBN: 9781630575557

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• Intended for users completely new to SOLIDWORKS • Designed to complement an engineering graphics course • Utilizes many real-life parts and assemblies • Includes over fifteen hours of video instruction SOLIDWORKS is the industry standard in 3D parametric modeling software, making it an essential tool for anyone going into a wide variety of engineering and design industries. Specifically written for those who are new to SOLIDWORKS, A Hands-On Introduction to SOLIDWORKS 2023 allows you to relax and learn as you follow an expert in SOLIDWORKS through the basics of the software to its more in-depth capabilities. Formerly called Project Based SOLIDWORKS, this revised edition includes new and expanded tutorials. This book works perfectly for a freshman design class or as a companion text to an engineering graphics textbook. Each tutorial in the book teaches you how to use engineering graphics concepts while modeling real-world parts and assemblies. Learn how to model parts, configurations, create part prints, and assembly drawings. As you become more comfortable with SOLIDWORKS, later chapters introduce FEA, how to create more complex solid geometries with parametric modeling, apply tolerances, and use advanced and mechanical mates. Important commands and features are highlighted and defined in each chapter to help you become familiar with them. Instructional videos for all the tutorials and the end-of-chapter problems come with the book, so if you need more help, or are a visual learner, you can refer to them. Some problems are purposely left open ended to simulate real life design situations; therefore, more than one solution is possible. After completing all the tutorials in this book, you will be able to accurately design moderately difficult parts and assemblies and have a firm foundation in SOLIDWORKS. Why this book? Instructors and learners will appreciate the thoughtful and well-organized layout of A Hands-On Introduction to SOLIDWORKS 2023. Every chapter begins with the prerequisites needed to complete the tutorials found in the chapter and a list of what you will learn. You do not necessarily need to complete the tutorials within the book in order, but make sure that you have the pre-requisite knowledge before you begin. Practice modeling problems and/or quiz problems at the end of each chapter offer an extra challenge and let you practice your newfound skills. Working with realistic part models and assemblies means that questions and problems might arise as they would when you are working on your real-life projects. The author anticipates these questions and how to address them. For example, if you are in the wrong standard or not on the correct layer, or an unexpected window appears on the screen, tips and notes quickly remedy the issue. Work alongside the author using the instructional videos included for every tutorial and end-of chapter problems in the book. Information on new commands or steps appear at the beginning of each chapter. They include definitions of new features and concepts and images of how they look on the screen. Everything is clearly labeled for easy identification. Throughout the book, readers are referred to the appropriate section of the chapter for more information on the command when needed. A command index at the back of the book lists where each command can be found for easy reference at any time.