We Can Code

We Can Code
Author: CeCe Wilson
Publsiher: The Rosen Publishing Group, Inc
Total Pages: 12
Release: 2015-07-15
Genre: Juvenile Nonfiction
ISBN: 9781499498462

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This nonfiction text explains the ever-increasing presence of technology and its concepts, namely coding, to young readers. A very simple explanation paired with photographs makes the world of coding very kid-friendly.

Anyone Can Code

Anyone Can Code
Author: Ali Arya
Publsiher: CRC Press
Total Pages: 566
Release: 2020-11-23
Genre: Computers
ISBN: 9780429521164

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Anyone Can Code: The Art and Science of Logical Creativity introduces computer programming as a way of problem-solving through logical thinking. It uses the notion of modularization as a central lens through which we can make sense of many software concepts. This book takes the reader through fundamental concepts in programming by illustrating them in three different and distinct languages: C/C++, Python, and Javascript. Key features: Focuses on problem-solving and algorithmic thinking instead of programming functions, syntax, and libraries. Includes engaging examples, including video games and visual effects. Provides exercises and reflective questions. This book gives beginner and intermediate learners a strong understanding of what they are doing so that they can do it better and with any other tool or language that they may end up using later. Sample code is available on the author’s website.

Anyone Can Code Algorithmic Thinking

Anyone Can Code  Algorithmic Thinking
Author: Ali Arya
Publsiher: Ali Arya
Total Pages: 288
Release: 2023-11-23
Genre: Computers
ISBN: 9182736450XXX

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As the second book in the Anyone Can Code series, Algorithmic Thinking focuses on the logic behind computer programming and software design. With a data-centred approach, it starts with simple algorithms that work on simple data items and advances to more complex ones covering data structures and classes. Examples are given in C/C++ and Python and use both plain text and graphics applications to illustrate the concepts in different languages and forms. With the advances in artificial intelligence and automated code generators, it is essential to learn about the logic of what a code needs to do, not just how to write the code. Anyone Can Code: Algorithmic Thinking is suitable for anyone who aims to improve their programming skills and go beyond the simple craft of programming, stepping into the world of algorithm design.

My Mom Can Code

My Mom Can Code
Author: Sheri Lang
Publsiher: The Rosen Publishing Group, Inc
Total Pages: 20
Release: 2017-07-15
Genre: Juvenile Fiction
ISBN: 9781538352267

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Anyone can learn computer science, even at the elementary school level. This book delves into computer science careers using age-appropriate language and colorful illustrations. A meaningful storyline is paired with an accessible curricular topic to engage and excite readers. This book introduces readers to a relatable character and familiar situation, which demonstrates computer science careers in everyday life. Readers will follow a narrator as she learns all about her mom's job as a coder. This fiction title is paired with the nonfiction title A Career in Coding (ISBN: 9781538352519). The instructional guide on the inside front and back covers provides: Vocabulary, Background knowledge, Text-dependent questions, Whole class activities, and Independent activities.

Scratch for 8 12 year olds You Can Code and Draw in Scratch

Scratch for 8 12 year olds  You Can Code and Draw in Scratch
Author: Seamus O'Neill
Publsiher: Seamus O'Neill
Total Pages: 135
Release: 2023
Genre: Electronic Book
ISBN: 9780463153123

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This book contains twenty four short projects in eBook or spiral-bound print format for children 8 - 12 years. They are grouped into pairs by colour to cover 12 Sessions. Each is a draw and code assignment in Scratch to foster creative thinking with graphical skills. Scratch +Ready-Steady-Code connects essential coding concepts with children’s imaginations for them to create games, animations and stories almost without limitations. Seamus O’Neill’s Ready-Steady-Code is all about the extra magic, creativity and fun that vector sprites and fine-line grids bring to Scratch. More than 85% of Scratch sprites are vectors. Only 15% are bitmaps. Vector sprites are graphical drawings consisting of lines and shapes with colour fills. Bitmaps consist of difficult pixels. Vectors are much more flexible and easier to use. They can be ungrouped into their basic shapes which you can easily manipulate, re-colour and re-shape into new sprites or new costumes. You can also draw your own sprites (when the sprite you need is not available in the library). The term ‘paint’ is used for bitmaps but ‘draw’ is more suitable for vectors. This book shows children how to turn a bug into a spider, a butterfly into a bee, a skating penguin into a musician and much more. The vector toolbox is shown down along the right hand side when you open the Paint Editor in Vector Mode. This is because the cat sprite is a vector image. If you’re working on a bitmap image, you find the bitmap tools down along the left side. SCRATCH +Ready-Steady-Code empowers the adults to take up the challenge that comes with being a parent, mentor or educator of children in this age of technology. The cards address the adult’s confidence and competence while also facilitating children to learn coding and graphical drawing at the same time. OK! Are you Ready? Are you Steady? Let’s Code!

I Can Be a Cool Coder

I Can Be a Cool Coder
Author: Thomas Canavan
Publsiher: Arcturus Publishing
Total Pages: 320
Release: 2020-08-27
Genre: Juvenile Nonfiction
ISBN: 9781398800694

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Do you have what it takes to be a cool coder? Yes, of course you do - and this action-packed book will prove it! From algorithms to sequences, loops, variables, Boolean logic and everything inbetween, this book breaks down the basics of coding into bite-sized pieces! Each spread covers a different topic, and has a fun activity to reinforce the learning objective. While you're drawing, making, and playing, you'll be learning all kinds of exciting facts and ideas about the world of S.T. E.M - science, technology, engineering, and maths. An awesome book for both boys and girls, aged 7+.

Coding For Kids

Coding For Kids
Author: Zafer Demirkol
Publsiher: Pusula
Total Pages: 169
Release: 2023
Genre: Education
ISBN: 9786052359570

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An easy way to teach kids programming with guidance of teachers and parents. Our children carry far more immense mental abilities than we think. Just to reveal and explore them, we need to know the tools and methodologies. "I had been observing some inspiring attempts that are aiming to teach programming to children. However the thought of “I am a father and why doesn’t my son learn programming?” endorsed my soul. Initially, I would think that it was early for him. But on what circumstances? We are discussing the children who catch tens of movements in the games and make decisions (I have to admit I cannot do that) in split of a second over a TabletPC in their hands. It wasn’t early for him, it was late indeed. My child could have started learning programming because they had that mental capability. The missing piece in the puzzle is to introduce the appropriate tools with them. First of all, call it as programming, coding or whatever, it is one of the best application methods of mathematics. Just like application of real life. It is the life itself. Whether you like or not, math is a part of your life. Even the sentence of “Can I buy a kilogram of apple?” includes math. Programming is a way of application of math and it is one of the best ones. Because, it includes, problem solving, thinking with multi-dimensions, observing and testing results, getting excited and loving your creation, being proud once you complete; devoting for better, organizing your work, putting your best for your best… In a nutshell it includes many things among life. In other words, just like maths, programming is also an essential part of the life. While we are making a plan for a vacation, we are making a program and utilizing programming algorithms for our journey. While we are organizing a wedding event, we would be using a programming algorithm set. During studying to an exam, we are using a likely approach for programming; just like the moments of planning a meeting with a friend, driving the marketing for a product and within all the planning of a meal; and we apply those approaches to our life. The lack we don’t do is to convert those approaches into programming. If we plan well, we enjoy a beautiful vacation, a happy wedding, a good get-together with a friend, we achieve highs sales with a good marketing plan, a successful exam result. That is what programming is. Programming defines how we manage our life. It is a part of our daily life. Whether we like it or not. Even if we are not making professional coding (programming), we are making programming in our professions and think like a programmer. If you are a good programmer, your program consumes less resource and you become successful in what your business. In a nutshell, programming is not an optional occurrence, in life it is the life itself. We all make programming but we create their codes differently. The biggest achievement in teaching children about how programming is done, is to enable them figure those type of life skills and background with fun and swiftness. Pushing aside all the coding techniques, contemplating over the programming and solution ways for the programming is a practice of programming and we benefit from it in every part of the life. The rest is the technicality to convert them into codes. There are so many programming languages to do that and all we have to do is to learn the syntax. Thinking all the possibilities and alternates and figuring out the most efficient is a practice of life just like in programming. I decided to channel my 30 year know-how and expertise into teaching children how to program. For that objective “Where shall we start?”, “How can we make it lovable?”, “What tools should we use to teach and practice the programming?” “How old should we make it start?” “What is the best methodology?” I chased the answers of questions like the ones above. While experimenting on that, my son helped me a lot. I noticed his approach and comments. I observed the other children’s approach. With an honest wish to motivate and help all the children, teachers and parents… 1. Computers 2. A Brief Overview to Blockly Platform 3. A Brief Overview to Scratch Platform 4. Algorithms 5. Loops 6. Conditional Clauses 7. Functions and Procedures 8. Creating Shapes and Graphics 9. Variables 10. Lists and Arrays 11. Objects – Object Oriented Programming

Understanding Coding with Python

Understanding Coding with Python
Author: Patricia Harris, Ph.D.
Publsiher: The Rosen Publishing Group, Inc
Total Pages: 26
Release: 2015-12-15
Genre: Juvenile Nonfiction
ISBN: 9781508144748

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Usually we think of coding as something only trained experts and scientists can handle, but not any more thanks to programs like Python. First developed in 1991, Python uses lines of code, letters, and symbols, to create computer programs. Python is easier to read and takes fewer lines of code to accomplish tasks than some programming languages. Python’s creator, Guido van Rossum, wanted to create open-source software that used easy-to-understand coding text. His software allows even novice programmers to see results in a short amount of time. Vivid photographs, sidebars, and a graphic organizer help make this STEM-centric volume a dynamic learning experience.