Math with Bad Drawings

Math with Bad Drawings
Author: Ben Orlin
Publsiher: Black Dog & Leventhal
Total Pages: 551
Release: 2018-09-18
Genre: Mathematics
ISBN: 9780316509022

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A hilarious reeducation in mathematics-full of joy, jokes, and stick figures-that sheds light on the countless practical and wonderful ways that math structures and shapes our world. In Math With Bad Drawings, Ben Orlin reveals to us what math actually is; its myriad uses, its strange symbols, and the wild leaps of logic and faith that define the usually impenetrable work of the mathematician. Truth and knowledge come in multiple forms: colorful drawings, encouraging jokes, and the stories and insights of an empathetic teacher who believes that math should belong to everyone. Orlin shows us how to think like a mathematician by teaching us a brand-new game of tic-tac-toe, how to understand an economic crises by rolling a pair of dice, and the mathematical headache that ensues when attempting to build a spherical Death Star. Every discussion in the book is illustrated with Orlin's trademark "bad drawings," which convey his message and insights with perfect pitch and clarity. With 24 chapters covering topics from the electoral college to human genetics to the reasons not to trust statistics, Math with Bad Drawings is a life-changing book for the math-estranged and math-enamored alike.

Math Games with Bad Drawings

Math Games with Bad Drawings
Author: Ben Orlin
Publsiher: Black Dog & Leventhal
Total Pages: 320
Release: 2022-04-05
Genre: Mathematics
ISBN: 9780762499854

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Bestselling author and worst-drawing artist Ben Orlin expands his oeuvre with this interactive collection of mathematical games. With 70-plus games, each taking a minute to learn and a lifetime to master, this treasure trove will delight, educate, and entertain. From beloved math popularizer Ben Orlin comes a masterfully compiled collection of dozens of playable mathematical games.This ultimate game chest draws on mathematical curios, childhood classics, and soon-to-be classics, each hand-chosen to be (1) fun, (2) thought-provoking, and (3) easy to play. With just paper, pens, and the occasional handful of coins, you and a partner can enjoy hours of fun—and hours of challenge. Orlin’s sly humor, expansive knowledge, and so-bad-they’re-good drawings show us how simple rules summon our best thinking. Games include: Ultimate Tic-Tac-Toe Sprouts Battleship Quantum Go Fish Dots and Boxes Black Hole Order and Chaos Sequencium Paper Boxing Prophecies Arpeggios Banker Francoprussian Labyrinth Cats and Dogs And many more.

Change is the Only Constant

Change is the Only Constant
Author: Ben Orlin
Publsiher: Unknown
Total Pages: 319
Release: 2019
Genre: MATHEMATICS
ISBN: 0762493666

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An exploration of the intersection between calculus and daily life, complete with Orlin's sly humor and memorably bad drawings.

The Calculus Story

The Calculus Story
Author: David Acheson
Publsiher: Oxford University Press
Total Pages: 160
Release: 2017-11-04
Genre: Mathematics
ISBN: 9780192526717

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Calculus is the key to much of modern science and engineering. It is the mathematical method for the analysis of things that change, and since in the natural world we are surrounded by change, the development of calculus was a huge breakthrough in the history of mathematics. But it is also something of a mathematical adventure, largely because of the way infinity enters at virtually every twist and turn... In The Calculus Story David Acheson presents a wide-ranging picture of calculus and its applications, from ancient Greece right up to the present day. Drawing on their original writings, he introduces the people who helped to build our understanding of calculus. With a step by step treatment, he demonstrates how to start doing calculus, from the very beginning.

The Mathematics of Games

The Mathematics of Games
Author: John D. Beasley
Publsiher: Courier Corporation
Total Pages: 176
Release: 2013-01-18
Genre: Mathematics
ISBN: 9780486151625

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Lucid, instructive, and full of surprises, this book examines how simple mathematical analysis can throw unexpected light on games of every type, from poker to golf to the Rubik's cube. 1989 edition.

Mathematics for Machine Learning

Mathematics for Machine Learning
Author: Marc Peter Deisenroth,A. Aldo Faisal,Cheng Soon Ong
Publsiher: Cambridge University Press
Total Pages: 391
Release: 2020-04-23
Genre: Computers
ISBN: 9781108470049

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Distills key concepts from linear algebra, geometry, matrices, calculus, optimization, probability and statistics that are used in machine learning.

Things to Make and Do in the Fourth Dimension

Things to Make and Do in the Fourth Dimension
Author: Matt Parker
Publsiher: Doubleday Canada
Total Pages: 400
Release: 2014-12-02
Genre: Mathematics
ISBN: 9780385680592

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Mathematics made mouth-watering. Things to Make and Do in the Fourth Dimension is an alternative math class. How can math help you choose a second-hand car? Why is a text message like a Sudoku? How much fun can you have with a barcode? Matt Parker explains that math is difficult because it's one of the few subjects that requires us to train our brains to think in an entirely new way, and to confront things with no direct analogy in everyday life--imaginary numbers, snowflakes that only exist in 196884 dimensions, and objects beyond infinity--and shows us why it's worth the effort. Starting with basic arithmetic and geometry, Things To Make and Do teaches us the math we never got to enjoy at school. Each chapter is structured around activities and thought experiments: we are invited to make a calculator out of dominoes, find out why wrapping oranges in plastic wrap is a good way to learn about higher dimensions, and discover what soap bubbles have to teach us about calculus. A series of incremental and hugely entertaining steps take us all the way from simple algebra to the most exotic and fascinating ideas in mathematics: Klein bottles, higher dimensional topology and the many different species of infinity, via unimaginably small pizza slices, Mobius strips and a thorough examination of The Sausage Conjecture. This lively, funny, and deeply intelligent book teaches math in a fun, interactive manner rather than by rote learning and exercises. You'll not look at the number 37 the same way again. And you just might take part in Mobius strip craftwork.

Drawing Dungeon Creatures

Drawing Dungeon Creatures
Author: Steve Sims
Publsiher: Gareth Stevens Publishing LLLP
Total Pages: 34
Release: 2010-08-01
Genre: Juvenile Nonfiction
ISBN: 9781433940590

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Offers detailed advice on how to draw secondary villains, add intimidating weapons, and create scenes for these characters.