Mordenkainen Presents
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D D MORDENKAINEN S TOME OF FOES
Author | : Wizards RPG Team |
Publsiher | : Wizards of the Coast |
Total Pages | : 257 |
Release | : 2018-05-29 |
Genre | : Games & Activities |
ISBN | : 9780786966240 |
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Discover the truth about the great conflicts of the D&D multiverse in this supplement for the world's greatest roleplaying game. This tome is built on the writings of the renowned wizard from the world of Greyhawk, gathered over a lifetime of research and scholarship. In his travels to other realms and other planes of existence, he has made many friends, and has risked his life an equal number of times, to amass the knowledge contained herein. In addition to Mordenkainen's musings on the endless wars of the multiverse, the book contains game statistics for dozens of monsters: new demons and devils, several varieties of elves and duergar, and a vast array of other creatures from throughout the planes of existence.
Mordenkainen Presents Monsters of the Multiverse Dungeons Dragons Book
Author | : Dungeons & Dragons |
Publsiher | : National Geographic Books |
Total Pages | : 0 |
Release | : 2022-05-17 |
Genre | : Games & Activities |
ISBN | : 9780786967872 |
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A bestiary of wondrous friends and foes for the world’s greatest roleplaying game Sparkling with the musings of the wizard Mordenkainen, this tome features a host of creatures for use in the Dungeons & Dragons roleplaying game. Compiling and updating monsters that originally appeared in previous D&D fifth edition releases, these creatures represent some of the most benevolent and malevolent forces that D&D heroes might face. The book also gathers together fantastical peoples from many different worlds. Each of these peoples represents a race option when you create your D&D character, expanding on the choices in the Player’s Handbook. Includes more than 250 monsters—updates to the monsters include making spellcasters easier for Dungeon Masters to run, giving many monsters more damage and resilience, and improving the organization of the stat blocks themselves Includes more than 30 playable races—brings the game’s setting-agnostic races into one book, complementing the races in the Player’s Handbook A multiverse of lore—includes updates to monster lore that refocuses their stories on the D&D multiverse, rather than on any particular world
Lore Legends
Author | : Michael Witwer,Kyle Newman,Jon Peterson,Sam Witwer,Official Dungeons & Dragons Licensed |
Publsiher | : Ten Speed Press |
Total Pages | : 417 |
Release | : 2023-10-03 |
Genre | : Games & Activities |
ISBN | : 9781984859693 |
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An illustrated guide to Dungeons & Dragons’ beloved fifth edition told through interviews, artwork, and visual ephemera from the designers, storytellers, and artists who bring it to life. When the reimagined fifth edition of Dungeons & Dragons debuted in the summer of 2014, tabletop roleplaying games were on the brink of obsolescence. But within a few short years, D&D found greater success than it had ever enjoyed before, even surpassing its 1980s golden age. How did an analog game nearly a half century old become a star in a digital world? For the first time, Lore & Legends reveals the incredible ongoing story of Dungeons & Dragons fifth edition from the perspective of the designers, artists, and players who bring it to life. This comprehensive visual guide illuminates contemporary D&D—its development, evolution, cultural relevance, and popularity—through exclusive interviews and more than 900 pieces of artwork, photography, and advertising curated and analyzed by the authors of the bestselling and Hugo Award–nominated Dungeons & Dragons Art & Arcana.
Simply6 A Fast Universal Tabletop Roleplaying Game
Author | : Russ Morrissey |
Publsiher | : Unknown |
Total Pages | : 44 |
Release | : 2019-07-30 |
Genre | : Games & Activities |
ISBN | : 1912007541 |
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Welcome to Simply6! Simply6 is a fast, light tabletop roleplaying game by Russ Morrissey for 2 or more players which you can play using just six-sided dice.Simply6 is a multi-genre game. You can play in fantasy settings, science-fiction settings, or contemporary settings. You can play in the Wild West or a cyberpunk dystopia. The scope of your setting is entirely up to you, and these rules are simple and flexible enough to handle them all.In this short rulebook, you'll find sections which tell you the core rules, how to create a character, how to adjudicate magic and combat, and a list of monsters for your characters to fight.It's small. It's simple. It's Simply6.
Dungeons Dragons
Author | : Wizards RPG Team |
Publsiher | : Unknown |
Total Pages | : 0 |
Release | : 2012 |
Genre | : Dungeons and Dragons (Game) |
ISBN | : 0786962453 |
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Wizards of the Coast reignited and reinvigorated the roleplaying game community when it released the 3rd Edition DUNGEONS & DRAGONS game in 2000. In 2003, the core game rules were revised to include errata and playtesting feedback, and then re-released as this series of v.3.5 core rulebooks. This reprint of the v.3.5 core rulebooks keeps this popular version of the D&D game in print and available to 3rd Edition players seeking to replace their old books as well as new players seeking a 3rd Edition game experience. This book includes the most up-to-date Monster Manual errata.
How to Defend Your Lair
Author | : Keith Ammann |
Publsiher | : Simon and Schuster |
Total Pages | : 352 |
Release | : 2022-11-29 |
Genre | : Games & Activities |
ISBN | : 9781982171377 |
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Defend yourself and protect your assets in a lair that feels as real and alive as your monsters with advice from Keith Ammann, author of The Monsters Know What They’re Doing: Combat Tactics for Dungeon Masters. The world is a dangerous place—especially when you’re up to no good. Whether you’re a rampaging monster, a calculating mastermind, or the current possessor of the Golden MacGuffin, someone’s going to come at you. Probably more than one someone. You can’t know when, but you can choose where. You need to be ready. You need a lair. In How to Defend Your Lair, gamemaster Keith Ammann pulls back the curtain on an underrated but crucial part of any tabletop roleplaying game: the theater of battle. Say goodbye to encounters in randomly generated dungeons and hello to a game in which where the fight takes place is just as important as who is doing the fighting. This book teaches you how to use real-world principles of building security and area defense to create strongholds infused with flavor, informed by narrative, and complex enough to force your players to think strategically. You’ll look at the strengths and weaknesses of both defenders and potential attackers, creating spaces that are strong enough to keep out ordinary intruders...and to provide thrilling challenges to extraordinary ones. Including more than a dozen fleshed-out sample strongholds, How to Defend Your Lair is a crucial resource for any RPG gamemaster who wants to push players to think about how to solve problems before running at them head-on.
MOAR Monsters Know What They re Doing
Author | : Keith Ammann |
Publsiher | : Simon and Schuster |
Total Pages | : 624 |
Release | : 2022-01-04 |
Genre | : Games & Activities |
ISBN | : 9781982171346 |
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From the author of The Monsters Know What They’re Doing comes a follow-up strategy guide with MOAR! monster tactics for Dungeon Masters playing fifth edition Dungeons & Dragons. Keith Ammann’s first book based on his popular blog, The Monsters Know What They’re Doing, unpacks strategies, tactics, and motivations for creatures found in the Dungeons & Dragons Monster Manual. Now, in MOAR! Monsters Know What They’re Doing, he analyzes the likely combat behaviors of more than 100 new enemies found in Volo’s Guide to Monsters and Mordenkainen’s Tome of Foes. Your campaign will never be the same!
Mordenkainen
Author | : Joseph Burgess |
Publsiher | : Independently Published |
Total Pages | : 26 |
Release | : 2022-06-14 |
Genre | : Electronic Book |
ISBN | : 9798830836364 |
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Un bestiario de maravillosos amigos y enemigos para el mejor juego de rol del mundo. Reluciente con las reflexiones del mago Mordenkainen, este tomo presenta una gran cantidad de criaturas para usar en el juego de rol Dungeons & Dragons. Compilando y actualizando monstruos que aparecieron originalmente en versiones anteriores de la quinta edición de D&D, estas criaturas representan algunas de las fuerzas más benévolas y malévolas que los héroes de D&D podrían enfrentar. El libro también reúne a pueblos fantásticos de muchos mundos diferentes. Cada uno de estos pueblos representa una opción de raza cuando creas tu personaje de D&D, ampliando las opciones en el Manual del jugador. - Incluye más de 250 monstruos: las actualizaciones de los monstruos incluyen hacer que los lanzadores de hechizos sean más fáciles de ejecutar para Dungeon Masters, dar a muchos monstruos más daño y resistencia, y mejorar la organización de los bloques de estadísticas. - Incluye más de 30 carreras jugables: reúne las carreras independientes del entorno del juego en un solo libro, complementando las carreras del Manual del jugador. - Un multiverso de tradición: incluye actualizaciones de la tradición de los monstruos que vuelven a centrar sus historias en el multiverso de D&D, en lugar de en un mundo en particular.