New Media and Popular Imagination

New Media and Popular Imagination
Author: William Boddy
Publsiher: Oxford University Press, USA
Total Pages: 188
Release: 2004
Genre: Social Science
ISBN: UOM:39076002481708

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New Media and Popular Imagination offers a highly original account of the ways in which successive media of electronic communication - radio, television, and digital media - have been anticipated, debated, and taken up in the twentieth-century United States. Intended as an intervention in theemerging scholarly and policy debates around contemporary digital culture, the book analyses popular responses to earlier moments of technological innovation in the twentieth-century. Successive electronic media have challenged the borders between private and public, disturbed notions of nationalidentity, and disrupted the gendered routines and spaces of the private home. Illuminating both the continuities and disjunctions between old media and new, New Media and Popular Imagination offers new insights into the relationship between technological change and cultural form.

New Media and Popular Imagination

New Media and Popular Imagination
Author: William Boddy
Publsiher: Oxford University Press on Demand
Total Pages: 172
Release: 2004
Genre: Performing Arts
ISBN: 0198711468

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New Media and Popular Imagination offers a highly original account of the ways in which successive media of electronic communication - radio, television, and digital media - have been anticipated, debated, and taken up in the twentieth-century United States. Intended as an intervention in the emerging scholarly and policy debates around contemporary digital culture, the book analyses popular responses to earlier moments of technological innovation in the twentieth-century. Successive electronic media have challenged the borders between private and public, disturbed notions of national identity, and disrupted the gendered routines and spaces of the private home. Illuminating both the continuities and disjunctions between old media and new, New Media and Popular Imagination offers new insights into the relationship between technological change and cultural form.

Imagining the Global

Imagining the Global
Author: Fabienne Darling-Wolf
Publsiher: University of Michigan Press
Total Pages: 201
Release: 2015
Genre: Social Science
ISBN: 9780472052431

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A focused multisited cultural analysis that reflects on the symbiotic relationship between the local, the national, and the global

Byzantium in the Popular Imagination

Byzantium in the Popular Imagination
Author: Markéta Kulhánková,Przemyslaw Marciniak
Publsiher: Bloomsbury Publishing
Total Pages: 297
Release: 2023-08-10
Genre: History
ISBN: 9780755607297

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What is the contemporary cultural legacy of Byzantium or The Eastern Roman Empire? This book explores the varied reception history of the Byzantine Empire across a range of cultural production. Split into four sections: the origins of 'Byzantomania' in France, modern media, literature, and politics, it provides case studies which show the numerous ways in which the empire's legacy can be felt today. Covering television, video games and contemporary political discourse, contributors also consider a wide range of national and geographical perspectives including Russian, Turkish, Polish, Greek and Hungarian. It will be essential reading for scholars and students of the reception and cultural history of the Byzantine Empire.

How Television Invented New Media

How Television Invented New Media
Author: Sheila C. Murphy
Publsiher: Rutgers University Press
Total Pages: 203
Release: 2011-03-17
Genre: Performing Arts
ISBN: 9780813550947

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Now if I just remembered where I put that original TV play device--the universal remote control . . . Television is a global industry, a medium of representation, an architectural component of space, and a nearly universal frame of reference for viewers. Yet it is also an abstraction and an often misunderstood science whose critical influence on the development, history, and diffusion of new media has been both minimized and overlooked. How Television Invented New Media adjusts the picture of television culturally while providing a corrective history of new media studies itself. Personal computers, video game systems, even iPods and the Internet built upon and borrowed from television to become viable forms. The earliest personal computers, disguised as video games using TV sets as monitors, provided a case study for television's key role in the emergence of digital interactive devices. Sheila C. Murphy analyzes how specific technologies emerge and how representations, from South Park to Dr. Horrible's Sing-Along-Blog, mine the history of television just as they converge with new methods of the making and circulation of images. Past and failed attempts to link television to computers and the Web also indicate how services like Hulu or Netflix On-Demand can give rise to a new era for entertainment and program viewing online. In these concrete ways, television's role in new and emerging media is solidified and finally recognized.

Television and New Media

Television and New Media
Author: Jennifer Gillan
Publsiher: Routledge
Total Pages: 328
Release: 2010-10-18
Genre: Social Science
ISBN: 9781135965662

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We watch TV on computers, phones, and other mobile devices; television is now online as much as it is "on air." Television and New Media introduces readers to the ways that new media technologies have transformed contemporary broadcast television production, scheduling, distribution, and reception practices. Drawing upon recent examples including Lost, 24, and Heroes, this book examines the ways that television programming has changed—transforming nearly every TV series into a franchise, whose on-air, online, and on-mobile elements are created simultaneously and held together through a combination of transmedia marketing and storytelling. Television studios strive to keep their audiences in constant interaction with elements of the show franchise in between airings not only to boost ratings, but also to move viewers through the different divisions of a media conglomerate. Organized around key industrial terms—platforming, networking, tracking, timeshifting, placeshifting, schedule-shifting, micro-segmenting, and channel branding this book is essential for understanding how creative and industrial forces have worked together to transform the way we watch TV.

Digital Culture Understanding New Media

Digital Culture  Understanding New Media
Author: Creeber, Glen,Martin, Royston
Publsiher: McGraw-Hill Education (UK)
Total Pages: 219
Release: 2008-12-01
Genre: Social Science
ISBN: 9780335221974

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From Facebook to the iPhone, from YouTube to Wikipedia, from Grand Auto Theft to Second Life, this book explores media's important issues and debates. It covers topics such as digital television, digital cinema, game culture, digital democracy, the World Wide Web, digital news, online social networking, music & multimedia and virtual communities.

Digital Media Sport

Digital Media Sport
Author: Brett Hutchins,David Rowe
Publsiher: Routledge
Total Pages: 305
Release: 2013-09-05
Genre: Sports & Recreation
ISBN: 9781134108015

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Live broadband streaming of the 2008 Beijing Olympics accounted for 2,200 of the estimated 3,600 total hours shown by the American NBC-Universal networks. At the 2012 London Olympics, unprecedented multi-platforming embraced online, mobile devices, game consoles and broadcast television, with the BBC providing 2,500 hours of live coverage, including every competitive event, much in high definition and some in 3D. The BBC also had 12 million requests for video on mobile phones and 9.2 million browsers on its mobile Olympics website and app. This pattern will only intensify at future sport mega events like the 2014 FIFA World Cup and 2016 Summer Olympics, both of which will take place in Brazil. Increasingly, when people talk of the screen that delivers footage of their favorite professional sport, they are describing desktop, laptop, and tablet computer screens as well as television and mobile handsets. Digital Media Sport analyzes the intersecting issues of technological change, market power, and cultural practices that shape the contemporary global sports media landscape. The complexity of these related issues demands an interdisciplinary approach that is adopted here in a series of thematically-organized essays by international scholars working in media studies, Internet studies, sociology, cultural studies, and sport studies. .