One Game at a Time

One Game at a Time
Author: Harnarayan Singh
Publsiher: McClelland & Stewart
Total Pages: 330
Release: 2020-09-22
Genre: Biography & Autobiography
ISBN: 9780771073908

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INSTANT NATIONAL BESTSELLER From the distinct and vibrant voice behind Hockey Night in Canada Punjabi comes the story of pursuing a dream and defying the odds, reminding us all of hockey's power to unite. BoninoBoninoBonino! Ask a hockey fan if they have heard the wonderfully electric call of Nick Bonino's overtime-winning goal from the 2016 Stanley Cup Final and they will almost surely answer with a resounding yes! That's because video clips of the Hockey Night in Punjabi broadcast immediately went viral, amplifying the profile of Harnarayan Singh, the voice behind the call. Growing up in small-town Alberta, Harnarayan was like many other kids who dreamed about a life within the sanctum of the game they idolized. There was only one small difference--he didn't look like any of the other kids. And when he sat down on Saturday nights to tune in to Hockey Night in Canada with the rest of the nation, he couldn't ignore the fact that the broadcasters or analysts didn't look like him either. Undeterred, Harnarayan worked his way from calling imaginary hockey games with his plastic toy microphone as a child, to funding secret flights from Calgary to Toronto every weekend in the early days of Hockey Night in Punjabi, to making history as the first Sikh to broadcast an NHL game in English. Full of heart, humour, and bursting with personality (and maybe a few family prayers for Wayne Gretzky), One Game at a Time is the incredible and inspiring story of how Harnarayan Singh broke through the longstanding barriers and biases of the sport he loves. But more than that, Harnarayan blends his unabashed love of hockey with a refreshing and necessary positive message about what it means to be a Canadian in the world, making him one of the most influential ambassadors of the game today.

One Game at a Time

One Game at a Time
Author: Matt Hern
Publsiher: Unknown
Total Pages: 0
Release: 2013
Genre: Social Science
ISBN: 1849351368

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We need to take sports seriously as arenas of immense power, with a mass appeal. Yet intellectuals have long since abandoned the sporting world. Why? What do we gain by handing over the persuasive power of sports to the worst elements of our culture, by allowing sports to become plagued by hyper-consumption, militarism, violence, sexism and homophobia? According to Matt Hern, not a whole lot. In a series of narratives, Hern makes an impassioned and entertaining plea for a more active engagement with sports, both physically and intellectually.

Realm of Racket

Realm of Racket
Author: Matthias Felleisen,David Van Horn,Conrad Barski,Northeastern University Students
Publsiher: No Starch Press
Total Pages: 320
Release: 2013-06-13
Genre: Computers
ISBN: 9781593274924

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Racket is a descendant of Lisp, a programming language renowned for its elegance, power, and challenging learning curve. But while Racket retains the functional goodness of Lisp, it was designed with beginning programmers in mind. Realm of Racket is your introduction to the Racket language. In Realm of Racket, you'll learn to program by creating increasingly complex games. Your journey begins with the Guess My Number game and coverage of some basic Racket etiquette. Next you'll dig into syntax and semantics, lists, structures, and conditionals, and learn to work with recursion and the GUI as you build the Robot Snake game. After that it's on to lambda and mutant structs (and an Orc Battle), and fancy loops and the Dice of Doom. Finally, you'll explore laziness, AI, distributed games, and the Hungry Henry game. As you progress through the games, chapter checkpoints and challenges help reinforce what you've learned. Offbeat comics keep things fun along the way. As you travel through the Racket realm, you'll: –Master the quirks of Racket's syntax and semantics –Learn to write concise and elegant functional programs –Create a graphical user interface using the 2htdp/image library –Create a server to handle true multiplayer games Realm of Racket is a lighthearted guide to some serious programming. Read it to see why Racketeers have so much fun!

Land of Lisp

Land of Lisp
Author: Conrad Barski
Publsiher: No Starch Press
Total Pages: 508
Release: 2010-10-15
Genre: Computers
ISBN: 9781593272814

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Lisp has been hailed as the world’s most powerful programming language, but its cryptic syntax and academic reputation can be enough to scare off even experienced programmers. Those dark days are finally over—Land of Lisp brings the power of functional programming to the people! With his brilliantly quirky comics and out-of-this-world games, longtime Lisper Conrad Barski teaches you the mysteries of Common Lisp. You’ll start with the basics, like list manipulation, I/O, and recursion, then move on to more complex topics like macros, higher order programming, and domain-specific languages. Then, when your brain overheats, you can kick back with an action-packed comic book interlude! Along the way you’ll create (and play) games like Wizard Adventure, a text adventure with a whiskey-soaked twist, and Grand Theft Wumpus, the most violent version of Hunt the Wumpus the world has ever seen. You'll learn to: –Master the quirks of Lisp’s syntax and semantics –Write concise and elegant functional programs –Use macros, create domain-specific languages, and learn other advanced Lisp techniques –Create your own web server, and use it to play browser-based games –Put your Lisp skills to the test by writing brain-melting games like Dice of Doom and Orc Battle With Land of Lisp, the power of functional programming is yours to wield.

Seven Games A Human History

Seven Games  A Human History
Author: Oliver Roeder
Publsiher: W. W. Norton & Company
Total Pages: 326
Release: 2022-01-25
Genre: History
ISBN: 9781324003786

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A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.

Heads Up Baseball

Heads Up Baseball
Author: Ken Ravizza,Tom Hanson
Publsiher: McGraw-Hill Education
Total Pages: 198
Release: 1995-06-01
Genre: Sports & Recreation
ISBN: 1570280215

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"This book provides practical strategies for developing the mental skills which help speed you to your full potential."---Dave Winfield What does it mean to play heads-up baseball? A heads-up player has confidence in his ability, keeps control in pressure situations, and focuses on one pitch at a time. His mental skills enable him to play consistently at or near his best despite the adversity baseball presents each day. "My ability to fully focus on what I had to do on a daily basis was what made me the successful player I was. Sure I had some natural ability, but that only gets you so far. I think I learned how to focus; it wasn't something that I was necessarily born with." -- Hank Aaron "Developing and refining my mental game has played a critical role in my success in baseball. For years players have had to develop these skills on their own. This book provides practical strategies for developing the mental skills that will help speed you toward your full potential." -- Dave Winfield

How to Make a Video Game All By Yourself

How to Make a Video Game All By Yourself
Author: Matt Hackett
Publsiher: Valadria
Total Pages: 141
Release: 2022-03-15
Genre: Self-Help
ISBN: 9781736576205

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Unleash your creativity and bring your game ideas to life with How to Make a Video Game All By Yourself. Written by games industry veteran Matt Hackett, this inspirational and motivational guide takes you through the process of discovering your passion, picking the right game engine, and finding the fun in your unique game. Filled with advice, personal anecdotes, handmade illustrations, and quotes from renowned game developers, this book is the ultimate resource for creative folks looking to make their own video game. It’s a lean, practical guide that gives you the tough love and encouragement you need to ship your game! Let’s get started.

One Game Wonder

One Game Wonder
Author: Ron Johnston
Publsiher: Xlibris Corporation
Total Pages: 283
Release: 2022-12-11
Genre: Biography & Autobiography
ISBN: 9781669859215

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On Friday night, January 8, 1965, the 5-1 Churchville-Chili boys' basketball team hosted Greece Arcadia in the Saints gym at approximately 8 p.m. It was the first game of the new year and would turn out to be school record-breaking as C-C won 101-55. 101 points, WOW! All 14 Saints on the roster played and scored. Ron Johnston, a junior non-starter and the author of this book, became a one-game wonder when he scored a game-high 16 points in almost two quarters of action on the hardwood. He couldn't miss, draining seven straight perimeter shots in the "pre-3-pointer era." Thing is, Ron had a condition known as bronchiectasis that he has never revealed until this narrative now. Only his parents, immediate family, and doctors knew about it. The lung disease which he has had all his life has not hindered in any way his participating in athletics on both the prep and collegiate level. In fact, competing in sports, running, and walking have benefitted him. Ron never had a prep varsity basketball game like the school record-breaking January 8 one ever again. But this story is more than him being a "one-game wonder." ("Better a one-game wonder than not," he would tell you, laughing.) It's also kind of a love story back in a time of teenage innocence. It's about teammates, cheerleaders, classmates, coaches, teachers, soldiers, and...people. GOOD PEOPLE, who have gone on to have families and been successful in life. Being a newspaper sports editor/writer has been very helpful to Ron on this life journey. So, sit back, relax, and enjoy...and maybe you'd better have a box of Kleenex tissues handy. Because "One-Game Wonder" evokes emotion.