Insiders Guide to Portland Oregon

Insiders  Guide   to Portland  Oregon
Author: Rachel Dresbeck
Publsiher: Rowman & Littlefield
Total Pages: 272
Release: 2017-03-01
Genre: Travel
ISBN: 9781493028221

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Insiders' Guide to Portland, Oregon is a beautiful full-color guide and the essential source for in-depth travel information for visitors and locals to this ever-growing city. Written by a local (and true insider), Insiders' Guide to Portland, Oregon offers a personal and practical perspective of this location that makes it a must-have guide for travelers as well as residents looking to rediscover their hometown.

Insiders Guide to Portland Oregon 7th

Insiders  Guide   to Portland  Oregon  7th
Author: Rachel Dresbeck
Publsiher: Rowman & Littlefield
Total Pages: 363
Release: 2011-03-01
Genre: Travel
ISBN: 9780762774777

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Your Travel Destination. Your Home. Your Home-To-Be. Portland, Oregon Savor outdoor adventure, culture, and everyday civility. Linger in parks, neighborhoods, bookstores, cafes, and pubs. Smell the roses in America’s most livable city. • A personal, practical perspective for travelers and residents alike • Comprehensive listings of attractions, restaurants, and accommodations • How to live & thrive in the area—from recreation to relocation • Countless details on shopping, arts & entertainment, and children’s activities

Exploratory Software Testing

Exploratory Software Testing
Author: James A. Whittaker
Publsiher: Pearson Education
Total Pages: 474
Release: 2009-08-25
Genre: Computers
ISBN: 9780321647856

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How to Find and Fix the Killer Software Bugs that Evade Conventional Testing In Exploratory Software Testing, renowned software testing expert James Whittaker reveals the real causes of today’s most serious, well-hidden software bugs--and introduces powerful new “exploratory” techniques for finding and correcting them. Drawing on nearly two decades of experience working at the cutting edge of testing with Google, Microsoft, and other top software organizations, Whittaker introduces innovative new processes for manual testing that are repeatable, prescriptive, teachable, and extremely effective. Whittaker defines both in-the-small techniques for individual testers and in-the-large techniques to supercharge test teams. He also introduces a hybrid strategy for injecting exploratory concepts into traditional scripted testing. You’ll learn when to use each, and how to use them all successfully. Concise, entertaining, and actionable, this book introduces robust techniques that have been used extensively by real testers on shipping software, illuminating their actual experiences with these techniques, and the results they’ve achieved. Writing for testers, QA specialists, developers, program managers, and architects alike, Whittaker answers crucial questions such as: • Why do some bugs remain invisible to automated testing--and how can I uncover them? • What techniques will help me consistently discover and eliminate “show stopper” bugs? • How do I make manual testing more effective--and less boring and unpleasant? • What’s the most effective high-level test strategy for each project? • Which inputs should I test when I can’t test them all? • Which test cases will provide the best feature coverage? • How can I get better results by combining exploratory testing with traditional script or scenario-based testing? • How do I reflect feedback from the development process, such as code changes?

Census of Population

Census of Population
Author: United States. Bureau of the Census
Publsiher: Unknown
Total Pages: 184
Release: 1977
Genre: Electronic Book
ISBN: UOM:39015089064987

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Reels for 1890 contain veterans of civil war.

Intelligent Technologies for Interactive Entertainment

Intelligent Technologies for Interactive Entertainment
Author: Yoram Chisik,Jussi Holopainen,Rilla Khaled,José Luis Silva,Paula Alexandra Silva
Publsiher: Springer
Total Pages: 165
Release: 2018-02-19
Genre: Computers
ISBN: 9783319730622

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This book constitutes the refereed proceedings of the 9th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2017, held in Funchal, Portugal, in June 2017. The 15 full papers were selected from 19 submissions and present developments and insights in art, design, science and engineering regarding novel entertainment-focused devices, paradigms, and reconfiguration of entertainment experiences.

Serious Play

Serious Play
Author: Catherine Beavis,Michael Dezuanni,Joanne O'Mara
Publsiher: Routledge
Total Pages: 234
Release: 2017-05-08
Genre: Education
ISBN: 9781134979110

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Serious Play is a comprehensive account of the possibilities and challenges of teaching and learning with digital games in primary and secondary schools. Based on an original research project, the book explores digital games’ capacity to engage and challenge, present complex representations and experiences, foster collaborative and deep learning and enable curricula that connect with young people today. These exciting approaches illuminate the role of context in gameplay as well as the links between digital culture, gameplay and identity in learners’ lives, and are applicable to research and practice at the leading edge of curriculum and literacy development.

Augmented Reality Games I

Augmented Reality Games I
Author: Vladimir Geroimenko
Publsiher: Springer
Total Pages: 254
Release: 2019-05-10
Genre: Computers
ISBN: 9783030156169

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This is the first of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries. In Volume I, the phenomenon of the Pokémon GO game is analysed in theoretical, cultural and conceptual contexts, with emphasis on its nature and the educational use of the game in children and adolescents. Game transfer phenomena, motives for playing Pokémon GO, players’ experiences and memorable moments, social interaction, long-term engagement, health implications and many other issues raised by the Pokémon GO game are systematically examined and discussed. Augmented Reality Games I is essential reading not only for researchers, practitioners, game developers and artists, but also for students (graduates and undergraduates) and all those interested in the rapidly developing area of augmented reality games.

Spawn 13

Spawn  13
Author: Todd McFarlane
Publsiher: Image Comics
Total Pages: 24
Release: 1993-08-01
Genre: Comics & Graphic Novels
ISBN: PKEY:SPAWN0013

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When Spawn suddenly remembers the identity of his killer, he sets out to confront him. His murder, a government assassin like himself, shows no fear, boasting "I killed you once - I can do it again!" The odds however, have shifted in favor of Spawn, a point he drives home by disfiguring the destroyer's face with a horrific brand.