Python Programming

Python Programming
Author: John M. Zelle
Publsiher: Franklin, Beedle & Associates, Inc.
Total Pages: 533
Release: 2004
Genre: Computers
ISBN: 9781887902991

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This book is suitable for use in a university-level first course in computing (CS1), as well as the increasingly popular course known as CS0. It is difficult for many students to master basic concepts in computer science and programming. A large portion of the confusion can be blamed on the complexity of the tools and materials that are traditionally used to teach CS1 and CS2. This textbook was written with a single overarching goal: to present the core concepts of computer science as simply as possible without being simplistic.

Python Programming

Python Programming
Author: Ryan Turner
Publsiher: Nelly B.L. International Consulting Limited
Total Pages: 274
Release: 2020-02-09
Genre: Computers
ISBN: 1647710715

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If you're looking for a way to become an expert coder and impress your friends with the programs you can make from scratch, then pay attention. Here's the deal. You've decided that one of the most in-demand skills is the best place to start when making money. However, learning how to code can be a very long and arduous process. But, not learning it and hiring a programmer can be very expensive. You may want to build an app or code a website, but the costs have always been too high, making it pointless and not very cost-effective. Sound familiar? If it does, then the information inside this book is your answer. You will be given all the tips, tricks, and practice codes you need to learn Python, the solid programming language used in hundreds of industries around the world. This information allows you to become skilled much faster and perfect your coding skills in no time. Imagine cutting months off your learning curve and getting a strong base of knowledge in no time at all. Imagine getting your project done yourself for a fraction of the cost. This all is possible with the help of this three-books bundle, featuring beginner, intermediate, and expert guides! This guidebook goes more in-depth about the Python language. This is detailed, scientific information compiled together by experts in an easy-to-listen-to fashion. In this Python guide, you will discover: Book one: The benefits of Python How to get up and running with Python Full instructions of how to code How to make predictions with algorithms Real-world examples of Python The three different examples of coding Book two: The importance of machine learning The basics of working with Python How to set up your Python environment Data preprocessing with machine learning Working with linear regression in machine learning Book three: The best benefits of Python and why programmers around the world choose it How to download the Python language on your computer, regardless of the operating system you prefer How to write your first program in Python What is means to work with an object-oriented programming language How to write conditional statements, loops, functions, variables, classes, exceptions, and more If you want to learn more about how to get the best Python training, and if you are ready to write your own codes and turn your ideas into reality, then simply click the "Buy Now" button on this page to get started.

Python for Kids

Python for Kids
Author: Jason R. Briggs
Publsiher: No Starch Press
Total Pages: 348
Release: 2012-12-12
Genre: Computers
ISBN: 9781593274948

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Python is a powerful, expressive programming language that’s easy to learn and fun to use! But books about learning to program in Python can be kind of dull, gray, and boring, and that’s no fun for anyone. Python for Kids brings Python to life and brings you (and your parents) into the world of programming. The ever-patient Jason R. Briggs will guide you through the basics as you experiment with unique (and often hilarious) example programs that feature ravenous monsters, secret agents, thieving ravens, and more. New terms are defined; code is colored, dissected, and explained; and quirky, full-color illustrations keep things on the lighter side. Chapters end with programming puzzles designed to stretch your brain and strengthen your understanding. By the end of the book you’ll have programmed two complete games: a clone of the famous Pong and "Mr. Stick Man Races for the Exit"—a platform game with jumps, animation, and much more. As you strike out on your programming adventure, you’ll learn how to: –Use fundamental data structures like lists, tuples, and maps –Organize and reuse your code with functions and modules –Use control structures like loops and conditional statements –Draw shapes and patterns with Python’s turtle module –Create games, animations, and other graphical wonders with tkinter Why should serious adults have all the fun? Python for Kids is your ticket into the amazing world of computer programming. For kids ages 10+ (and their parents) The code in this book runs on almost anything: Windows, Mac, Linux, even an OLPC laptop or Raspberry Pi!

Automate the Boring Stuff with Python 2nd Edition

Automate the Boring Stuff with Python  2nd Edition
Author: Al Sweigart
Publsiher: No Starch Press
Total Pages: 593
Release: 2019-11-12
Genre: Computers
ISBN: 9781593279936

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Learn how to code while you write programs that effortlessly perform useful feats of automation! The second edition of this international fan favorite includes a brand-new chapter on input validation, Gmail and Google Sheets automations, tips for updating CSV files, and more. If you've ever spent hours renaming files or updating spreadsheet cells, you know how tedious tasks like these can be. But what if you could have your computer do them for you? Automate the Boring Stuff with Python, 2nd Edition teaches even the technically uninclined how to write programs that do in minutes what would take hours to do by hand—no prior coding experience required! This new, fully revised edition of Al Sweigart’s bestselling Pythonic classic, Automate the Boring Stuff with Python, covers all the basics of Python 3 while exploring its rich library of modules for performing specific tasks, like scraping data off the Web, filling out forms, renaming files, organizing folders, sending email responses, and merging, splitting, or encrypting PDFs. There’s also a brand-new chapter on input validation, tutorials on automating Gmail and Google Sheets, tips on automatically updating CSV files, and other recent feats of automations that improve your efficiency. Detailed, step-by-step instructions walk you through each program, allowing you to create useful tools as you build out your programming skills, and updated practice projects at the end of each chapter challenge you to improve those programs and use your newfound skills to automate similar tasks. Boring tasks no longer have to take to get through—and neither does learning Python!

Beginning Programming with Python For Dummies

Beginning Programming with Python For Dummies
Author: John Paul Mueller
Publsiher: John Wiley & Sons
Total Pages: 422
Release: 2018-02-13
Genre: Computers
ISBN: 9781119457893

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The easy way to learn programming fundamentals with Python Python is a remarkably powerful and dynamic programming language that's used in a wide variety of application domains. Some of its key distinguishing features include a very clear, readable syntax, strong introspection capabilities, intuitive object orientation, and natural expression of procedural code. Plus, Python features full modularity, supporting hierarchical packages, exception-based error handling, and modules easily written in C, C++, Java, R, or .NET languages, such as C#. In addition, Python supports a number of coding styles that include: functional, imperative, object-oriented, and procedural. Due to its ease of use and flexibility, Python is constantly growing in popularity—and now you can wear your programming hat with pride and join the ranks of the pros with the help of this guide. Inside, expert author John Paul Mueller gives a complete step-by-step overview of all there is to know about Python. From performing common and advanced tasks, to collecting data, to interacting with package—this book covers it all! Use Python to create and run your first application Find out how to troubleshoot and fix errors Learn to work with Anaconda and use Magic Functions Benefit from completely updated and revised information since the last edition If you've never used Python or are new to programming in general, Beginning Programming with Python For Dummies is a helpful resource that will set you up for success.

Classic Computer Science Problems in Java

Classic Computer Science Problems in Java
Author: David Kopec
Publsiher: Simon and Schuster
Total Pages: 262
Release: 2020-12-21
Genre: Computers
ISBN: 9781638356547

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Sharpen your coding skills by exploring established computer science problems! Classic Computer Science Problems in Java challenges you with time-tested scenarios and algorithms. Summary Sharpen your coding skills by exploring established computer science problems! Classic Computer Science Problems in Java challenges you with time-tested scenarios and algorithms. You’ll work through a series of exercises based in computer science fundamentals that are designed to improve your software development abilities, improve your understanding of artificial intelligence, and even prepare you to ace an interview. As you work through examples in search, clustering, graphs, and more, you'll remember important things you've forgotten and discover classic solutions to your "new" problems! Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Whatever software development problem you’re facing, odds are someone has already uncovered a solution. This book collects the most useful solutions devised, guiding you through a variety of challenges and tried-and-true problem-solving techniques. The principles and algorithms presented here are guaranteed to save you countless hours in project after project. About the book Classic Computer Science Problems in Java is a master class in computer programming designed around 55 exercises that have been used in computer science classrooms for years. You’ll work through hands-on examples as you explore core algorithms, constraint problems, AI applications, and much more. What's inside Recursion, memoization, and bit manipulation Search, graph, and genetic algorithms Constraint-satisfaction problems K-means clustering, neural networks, and adversarial search About the reader For intermediate Java programmers. About the author David Kopec is an assistant professor of Computer Science and Innovation at Champlain College in Burlington, Vermont. Table of Contents 1 Small problems 2 Search problems 3 Constraint-satisfaction problems 4 Graph problems 5 Genetic algorithms 6 K-means clustering 7 Fairly simple neural networks 8 Adversarial search 9 Miscellaneous problems 10 Interview with Brian Goetz

Cambridge IGCSE and O Level Computer Science Programming Book for Python

Cambridge IGCSE   and O Level Computer Science Programming Book for Python
Author: Chris Roffey
Publsiher: Cambridge University Press
Total Pages: 209
Release: 2017-02-02
Genre: Education
ISBN: 9781316617823

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This resource is written to follow the updated Cambridge IGCSE® Computer Science syllabus 0478 with examination from June and November 2016. Cambridge IGCSE® and O Level Computer Science Programming Book for Python accompanies the Cambridge IGCSE and O Level Computer Science coursebook, and is suitable for students and teachers wishing to use Python in their studies. It introduces and develops practical skills to guide students in developing coding solutions to the tasks presented in the book. Starting from simple skills and progressing to more complex challenges, this book shows how to approach a coding problem using Structure Diagrams and Flow Charts, explains programming logic using pseudocode, develops Python programming skills and gives full solutions to the tasks set.

Python Programming for the Absolute Beginner

Python Programming for the Absolute Beginner
Author: Michael Dawson
Publsiher: Course Technology
Total Pages: 452
Release: 2003
Genre: Computers
ISBN: 1592000738

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If you are new to programming with Python and are looking for a solid introduction, this is the book for you. Developed by computer science instructors, books in the for the absolute beginner series teach the principles of programming through simple game creation. You will acquire the skills that you need for more practical Python programming applications and you will learn how these skills can be put to use in real- world scenarios. Best of all, by the time you finish this book you will be able to apply the basic principles youve learned to the next programming language you tackle.