Reality Through the Arts

Reality Through the Arts
Author: Dennis J. Sporre
Publsiher: Unknown
Total Pages: 432
Release: 2004
Genre: Arts
ISBN: OCLC:70243709

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Reality Through the Arts

Reality Through the Arts
Author: Dennis J. Sporre
Publsiher: Prentice Hall
Total Pages: 431
Release: 2013
Genre: Art
ISBN: 0205858228

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" ... provides both a topical and chronological approach to the humanities. Part I, "The Media of the Arts," offers independent chapters on two dimensional art (drawing, painting, printmaking, and photography), sculpture, architecture, music, literature, theatre, cinema, and dance. Part II, "The Styles of the Arts," is a chronological history of the arts of Africa, the Americas, Asia, Europe, and the Middle East, organized by artistic discipline and focusing on styles rather than encyclopedic detail."--Publisher.

The Artist s Reality

The Artist s Reality
Author: Mark Rothko
Publsiher: Yale University Press
Total Pages: 178
Release: 2004-01-01
Genre: Art
ISBN: 9780300115857

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This recently discovered manuscript by the celebrated artist Mark Rothko offers a landmark discussion of his views on topics ranging from the Renaissance to contemporary art, criticism, and the role of art and artists in society.

Appearance Reality

Appearance   Reality
Author: Stephen Hogbin
Publsiher: Fox Chapel Publishing
Total Pages: 177
Release: 2000
Genre: Creation (Literary, artistic, etc.)
ISBN: PSU:000056690095

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A contemporary perspective on the problem of design and the visual arts, this book investigates the visual experience through four key disciplines: art, craft/technology, design, and science. It discusses visual fundamentals such as line, form, colour, and composition, as well as social issues such as environmental responsibility, non-Western art history, gender, locality, and cultural diversity -- all of which have an impact on current creative processes. This broad viewpoint shows how artists can create meaningful work that has cultural integrity.

The Aesthetics of Virtual Reality

The Aesthetics of Virtual Reality
Author: Grant Tavinor
Publsiher: Routledge
Total Pages: 178
Release: 2021-09-30
Genre: Philosophy
ISBN: 9781000452129

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This is the first book to present an aesthetics of virtual reality media. It situates virtual reality media in terms of the philosophy of the arts, comparing them to more familiar media such as painting, film and photography. When philosophers have approached virtual reality, they have almost always done so through the lens of metaphysics, asking questions about the reality of virtual items and worlds, about the value of such things, and indeed, about how they may reshape our understanding of the "real" world. Grant Tavinor finds that approach to be fundamentally mistaken, and that to really account for virtual reality, we must focus on the medium and its uses, and not the hypothetical and speculative instances that are typically the focus of earlier works. He also argues that much of the cultural and metaphysical hype around virtual reality is undeserved. But this does not mean that virtual reality is illusory or uninteresting; on the contrary, it is significant for the altogether different reason that it overturns much of our understanding of how representational media can function and what we can use them to achieve. The Aesthetics of Virtual Reality will be of interest to scholars and advanced students working in aesthetics, philosophy of art, philosophy of technology, metaphysics, and game studies.

Life The Movie

Life  The Movie
Author: Neal Gabler
Publsiher: Vintage
Total Pages: 320
Release: 2011-04-27
Genre: Social Science
ISBN: 9780307773258

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The story of how our bottomless appetite for novelty, gossip, and melodrama has turned everything—news, politics, religion, high culture—into one vast public entertainment. Neal Gabler calls them "lifies," those blockbusters written in the medium of life that dominate the media and the national conversation for weeks, months, even years: the death of Princess Diana, the trial of O.J. Simpson, Kenneth Starr vs. William Jefferson Clinton. Real Life as Entertainment is hardly a new phenomenon, but the movies, and now the new information technologies, have so accelerated it that it is now the reigning popular art form. How this came to pass, and just what it means for our culture and our personal lives, is the subject of this witty, concerned, and sometimes eye-opening book. "A thoughtful, in places chilling, account of the way entertainment values have hollowed out American life." --The New York Times Book Review

Recording Reality Desiring the Real

Recording Reality  Desiring the Real
Author: Elizabeth Cowie
Publsiher: U of Minnesota Press
Total Pages: 232
Release: 2011
Genre: Art
ISBN: 9780816645480

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Addressing the paradox of documentary.

Virtual and Augmented Reality in Education Art and Museums

Virtual and Augmented Reality in Education  Art  and Museums
Author: Guazzaroni, Giuliana,Pillai, Anitha S.
Publsiher: IGI Global
Total Pages: 385
Release: 2019-11-22
Genre: Computers
ISBN: 9781799817987

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Due to the growing prevalence of artificial intelligence technologies, schools, museums, and art galleries will need to change traditional ways of working and conventional thought processes to fully embrace their potential. Integrating virtual and augmented reality technologies and wearable devices into these fields can promote higher engagement in an increasingly digital world. Virtual and Augmented Reality in Education, Art, and Museums is an essential research book that explores the strategic role and use of virtual and augmented reality in shaping visitor experiences at art galleries and museums and their ability to enhance education. Highlighting a range of topics such as online learning, digital heritage, and gaming, this book is ideal for museum directors, tour developers, educational software designers, 3D artists, designers, curators, preservationists, conservationists, education coordinators, academicians, researchers, and students.