Reinventing Comics

Reinventing Comics
Author: Scott McCloud
Publsiher: Harper Collins
Total Pages: 260
Release: 2000-07-25
Genre: Art
ISBN: 9780060953508

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In 1993, Scott McCloud tore down the wall between high and low culture with the acclaimed international hit Understanding Comics, a massive comic book that explored the inner workings of the worlds most misunderstood art form. Now, McCloud takes comics to te next leavle, charting twelve different revolutions in how comics are created, read, and preceived today, and how they're poised to conquer the new millennium. Part One of this fascinating and in-depth book includes: The life of comics as an art form and as literture The battle for creators' rights Reinventing the business of comics The volatile and shifting public percptions of comics Sexual and ethnic representation on comics Then in Part Two, McCloud paints a brethtaling picture of comics' digital revolutions, including: The intricacies of digital production The exploding world of online delivery The ultimate challenges of the infinite digital canvas

Reinventing Comics

Reinventing Comics
Author: Scott McCloud
Publsiher: Unknown
Total Pages: 237
Release: 2000
Genre: Electronic Book
ISBN: OCLC:440695973

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Comic Books

Comic Books
Author: Shirrel Rhoades
Publsiher: Peter Lang
Total Pages: 428
Release: 2008
Genre: Comics & Graphic Novels
ISBN: 0820488925

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This book is an insider's guide to how the comic book industry works. You'll learn how comic book superheroes are created and the deeper meanings they represent. You'll follow the development of sequential art storytelling - from caveman wall paintings to modern manga and cinematic techniques. Here you will explore comics in all forms: those flimsy pamphlets we call comic books; thick graphic novels; Japanese manga; and blockbuster movies featuring epic battles between good and evil. But behind it all, you'll discover how comics are an intellectual property business, the real money found in licensed bedsheets and fast-food merchandise, heart-pounding theme park rides and collectible toys, video games, and Hollywood extravaganza featuring such popular superheroes as Spider-Man, Superman, X-Men, and Batman.

The Sculptor

The Sculptor
Author: Scott McCloud
Publsiher: First Second
Total Pages: 500
Release: 2015-02-03
Genre: Comics & Graphic Novels
ISBN: 9781466887282

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David Smith is giving his life for his art—literally. Thanks to a deal with Death, the young sculptor gets his childhood wish: to sculpt anything he can imagine with his bare hands. But now that he only has 200 days to live, deciding what to create is harder than he thought, and discovering the love of his life at the 11th hour isn't making it any easier! This is a story of desire taken to the edge of reason and beyond; of the frantic, clumsy dance steps of young love; and a gorgeous, street-level portrait of the world's greatest city. It's about the small, warm, human moments of everyday life...and the great surging forces that lie just under the surface. Scott McCloud wrote the book on how comics work; now he vaults into great fiction with a breathtaking, funny, and unforgettable new work.

Making Comics

Making Comics
Author: Scott McCloud
Publsiher: William Morrow Paperbacks
Total Pages: 264
Release: 2006-09-05
Genre: Art
ISBN: 0060780940

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Presents instructions for aspiring cartoonists on the art form's key techniques, sharing concise and accessible guidelines on such principles as capturing the human condition through words and images in a minimalist style.

Breakdowns

Breakdowns
Author: Art Spiegelman
Publsiher: Pantheon
Total Pages: 78
Release: 2008-10-07
Genre: Comics & Graphic Novels
ISBN: 9780375423956

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The creator of the Pulitzer Prize-winning Maus explores the comics form ... and how it formed him! This book opens with Portrait of the Artist as a Young %@&*!, creating vignettes of the people, events, and comics that shaped Art Spiegelman. It traces the artist's evolution from a MAD-comics obsessed boy in Rego Park, Queens, to a neurotic adult examining the effect of his parents' memories of Auschwitz on his own son. The second part presents a facsimile of Breakdowns, the long-sought after collection of the artist's comics of the 1970s, the book that triggers these memories. Breakdowns established the mode of formally sophisticated comics that transformed the medium, and includes the prototype of Maus, cubist experiments, an essay on humor, and the definitive genre-twisting pulp story "Ace Hole-Midget Detective." Pulling all this together is an illustrated essay that looks back at the sixties as the artist pushes sixty, and explains the obsessions that brought these works into being. Poignant, funny, complex, and innovative, Breakdowns alters the terms of what can be accomplished in a memoir.

Girls and Their Comics

Girls and Their Comics
Author: Jacqueline Danziger-Russell
Publsiher: Scarecrow Press
Total Pages: 256
Release: 2012-11-21
Genre: Literary Criticism
ISBN: 9780810883765

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This book discusses the overall history of the comic book, paying special attention to girls’ comics, showing how such works relate to a female point of view. While examining the concept of visual literacy, Jacqueline Danziger-Russell asserts that comics are an excellent space in which the marginalized voices of girls may be expressed. This volume also includes a chapter on manga (Japanese comics), which explores the genesis of girls’ comics in Japan and their popularity with girls in the United States. Including interviews with librarians, comic creators, and girls who read comics and manga, Girls and Their Comics is an excellent examination of the growing interest in comic books among young females.

Icons of the American Comic Book 2 volumes

Icons of the American Comic Book  2 volumes
Author: Randy Duncan,Matthew J. Smith
Publsiher: Bloomsbury Publishing USA
Total Pages: 1022
Release: 2013-01-29
Genre: Social Science
ISBN: 9798216100577

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This book explores how the heroes and villains of popular comic books—and the creators of these icons of our culture—reflect the American experience out of which they sprang, and how they have achieved relevance by adapting to, and perhaps influencing, the evolving American character. Multiple generations have thrilled to the exploits of the heroes and villains of American comic books. These imaginary characters permeate our culture—even Americans who have never read a comic book grasp what the most well-known examples represent. But these comic book characters, and their creators, do more than simply thrill: they make us consider who we are and who we aspire to be. Icons of the American Comic Book: From Captain America to Wonder Woman contains 100 entries that provide historical background, explore the impact of the comic-book character on American culture, and summarize what is iconic about the subject of the entry. Each entry also lists essential works, suggests further readings, and contains at least one sidebar that provides entertaining and often quirky insight not covered in the main entry. This two-volume work examines fascinating subjects, such as how the superhero concept embodied the essence of American culture in the 1930s; and the ways in which comic book icons have evolved to reflect changing circumstances, values, and attitudes regarding cultural diversity. The book's coverage extends beyond just characters, as it also includes entries devoted to creators, publishers, titles, and even comic book related phenomena that have had enduring significance.