Starcraft II

Starcraft II
Author: Rick Barba,Phillip Marcus
Publsiher: Bradygames
Total Pages: 0
Release: 2010
Genre: Games & Activities
ISBN: 0744011280

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This StarCraft II strategy guide features: a single-player Campaign Walkthrough covering all possible mission branches, including bonus objectives throughout the campaign; exclusive maps; a dedicated Battle.Net guide explaining how to find and manage friends, chat with other players, and use the "matchmaking" system to find multiplayer matches at appropriate skill levels; and a massive mutiplayer strategy that covers RTS basics, All Terran, Protoss, and Zerg Units.

StarCraft II Heaven s Devils

StarCraft II  Heaven s Devils
Author: William C. Dietz
Publsiher: Simon and Schuster
Total Pages: 336
Release: 2010-04-06
Genre: Fiction
ISBN: 9781439163658

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One marine squad, led by young upstart Jim Raynor and giant Tychus Findlay, are prepared to battle a corrupt government as it works for interplanetary domination in this action-packed thriller set in the StarCraft universe. For the poor, hardworking citizens of the Confederacy’s fringe worlds, the Guild Wars have exacted a huge toll. Swayed by the promise of financial rewards, a new batch of recruits joins the fight alongside a slew of mysteriously docile criminals—and a few dubious military leaders. Eighteen-year-old Jim Raynor, full of testosterone and eager to make things right at home, ships off to boot camp, but he soon discovers that the official mission is not what he’s really fighting for. For the first time ever, StarCraft enthusiasts will learn the ori­gins of the enduring friendship between Jim Raynor and the streetwise soldier Tychus Findlay. Watch as they battle on the front lines of a fierce interplanetary war and bear witness to the Confederacy’s rank corruption—corruption so reprehensible that it rains immeasurable death and destruction upon the government’s own people.

Starcraft

Starcraft
Author: BradyGames
Publsiher: Bradygames
Total Pages: 0
Release: 2010
Genre: Games & Activities
ISBN: 0744011612

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Starcraft II is a unique, sci-fi universe, where players build armies for the Terran, exiles from Earth; the Protoss, a humanoid species with advanced technological and mental abilities; and the Zerg, an insectoid species that assimilates other species into their swarm. This title features a walkthrough of the game.

Starcraft II Flashpoint

Starcraft II  Flashpoint
Author: Christie Golden
Publsiher: Simon and Schuster
Total Pages: 288
Release: 2012-11-06
Genre: Fiction
ISBN: 9781416560043

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The explosive novel based on the eagerly anticipated StarCraft II video game expansion, Heart of the Swarm! The sinister zerg leader no longer commands her legions of bloodthirsty aliens against the humans of the Koprulu sector, all thanks to the combined courage and tenacity of Jim Raynor, General Horace Warfield, and a mismatched team of Dominion soldiers and outlaw rebels. Although the queen is no more, Sarah Kerrigan is very much alive. The woman who once controlled countless alien minds in a rampage across the stars has been spirited away by the man who dethroned her. Now Arcturus Mengsk’s Dominion armada is on her heels, roaring for blood. Jim Raynor will need to test his strength, his wit, and his loyalties against impossible odds to protect the woman he loves. StarCraft II: Flashpoint bridges the events that take place in StarCraft II: Wings of Liberty and the upcoming StarCraft II: Heart of the Swarm. Featuring never-before-seen glimpses into Jim Raynor and Sarah Kerrigan’s past, this novel opens a window into a world of passion, action, and adventure.

StarCraft

StarCraft
Author: Anonim
Publsiher: PediaPress
Total Pages: 141
Release: 2024
Genre: Electronic Book
ISBN: 9182736450XXX

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The New Fire

The New Fire
Author: Ben Buchanan,Andrew Imbrie
Publsiher: MIT Press
Total Pages: 341
Release: 2022-03-08
Genre: Computers
ISBN: 9780262368582

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AI is revolutionizing the world. Here’s how democracies can come out on top. Artificial intelligence is revolutionizing the modern world. It is ubiquitous—in our homes and offices, in the present and most certainly in the future. Today, we encounter AI as our distant ancestors once encountered fire. If we manage AI well, it will become a force for good, lighting the way to many transformative inventions. If we deploy it thoughtlessly, it will advance beyond our control. If we wield it for destruction, it will fan the flames of a new kind of war, one that holds democracy in the balance. As AI policy experts Ben Buchanan and Andrew Imbrie show in The New Fire, few choices are more urgent—or more fascinating—than how we harness this technology and for what purpose. The new fire has three sparks: data, algorithms, and computing power. These components fuel viral disinformation campaigns, new hacking tools, and military weapons that once seemed like science fiction. To autocrats, AI offers the prospect of centralized control at home and asymmetric advantages in combat. It is easy to assume that democracies, bound by ethical constraints and disjointed in their approach, will be unable to keep up. But such a dystopia is hardly preordained. Combining an incisive understanding of technology with shrewd geopolitical analysis, Buchanan and Imbrie show how AI can work for democracy. With the right approach, technology need not favor tyranny.

Esports For Dummies

Esports For Dummies
Author: Phill Alexander
Publsiher: John Wiley & Sons
Total Pages: 304
Release: 2020-03-24
Genre: Games & Activities
ISBN: 9781119650560

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Discover the path to the big leagues It's time to prove all those people who said “video games are a waste of time” wrong. Esports has rewarded top gamers with prize money, glory, and even college scholarships. Want to get in on the action? This book puts you on the path to get your share of the growing world of esports. It helps you figure out the gear you need to be competitive, the games that drive esports, how to break into competitive play, and how to use online platforms to get attention. Written by the esports program director at the first Division I university to field an esports team, this book defines and demystifies the complex world of competitive video gaming. Get the gear for your first esports battles Gain recognition for your skills online or in tournaments Discover the path to earning scholarships in esports Build your online identity Get the insider tips you need to make your name in the esports universe.

The Essential Guide to the Business Law of Esports Professional Video Gaming

The Essential Guide to the Business   Law of Esports   Professional Video Gaming
Author: Justin M Jacobson
Publsiher: CRC Press
Total Pages: 188
Release: 2021-02-19
Genre: Games & Activities
ISBN: 9781000344486

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"As esports has grown, the need for professional legal representation has grown with it. Justin's Essential Guide to the Business & Law of Esports & Professional Video Gaming provides a great baseline and will help prevent the legal horror stories of esports in the past." Mitch Reames, AdWeek and Esports Insider "Justin’s exploration of the business and law side of the esports sector fills a gap of knowledge that is an absolute necessity in truly understanding the esports space." Kevin Hitt, The Esports Observer The Essential Guide to the Business & Law of Esports & Professional Video Gaming covers everything you need to know about the past, present, and future of esports and professional video gaming. The book is written by one of the foremost attorneys and business practitioners in today’s esports and professional gaming scene, Justin M. Jacobson, Esq. This guide is meant to provide you with an in-depth look at the business and legal matters associated with the esports world. • Includes coverage of the stakeholders in the esports business "ecosystem," including the talent, the teams, the publishers, and the event organizers. • Explores various legal fields involved with esports, including intellectual property, employment and player unions, business investments and tax "write-offs," immigration and visas, event operation tips, social media and on-stream promotions, and much more. • The most current book on the market, with actual contract provisions modeled on existing major esports player, coach, shoutcaster, and sponsorship agreements. About the Author Justin M. Jacobson, Esq. is an entertainment and esports attorney located in New York City. For the last decade, he has worked with professional athletes, musicians, producers, DJs, record labels, fashion designers, as well as professional gamers, streamers, coaches, on-air talent, and esports organizations. He assists these creative individuals with their contract, copyright, trademark, immigration, tax, and related business, marketing, and legal issues. He is a frequent contributor to many industry publications and has been featured on a variety of entertainment, music, and esports publications and podcasts, including Business Insider, The Esports Observer, Esports Insider, Tunecore, and Sport Techie. Justin has positioned himself as a top esports business professional working with talent in a variety of franchise leagues including the Overwatch League, Overwatch Contenders, and Call of Duty Pro League as well as in many popular competitive titles such as Fortnite, CS:GO, Gears of War, Halo, Super Smash Brothers, Rainbow 6, PUBG, Madden, and FIFA and mobile games such as Brawlhalla, Clash of Clans, and Call of Duty mobile. Previously, he worked with various esports talent agencies as well as in an official capacity on behalf of several esports teams and brands.