The Animator s Survival Kit

The Animator s Survival Kit
Author: Richard Williams
Publsiher: Macmillan
Total Pages: 393
Release: 2012-09-25
Genre: Art
ISBN: 9780865478978

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"A manual of methods, principles and formulas for classical, computer, games, stop motion and internet animators"--Cover.

The Weatherly Guide to Drawing Animals

The Weatherly Guide to Drawing Animals
Author: Anonim
Publsiher: Drawing Animals
Total Pages: 174
Release: 2003
Genre: Animals in art
ISBN: 097103141X

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"The Weatherly Guide to Drawing Animals focuses on learning how to draw animals using solid drawing principles."--Publisher.

Animation Mini Dialogue Acting and Directing

Animation Mini  Dialogue  Acting and Directing
Author: Richard E. Williams
Publsiher: Unknown
Total Pages: 48
Release: 2020-08-06
Genre: Electronic Book
ISBN: 0571358446

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DIRECTING, DIALOGUE AND ACTING From Richard Williams' The Animator's Survival Kit comes key chapters in mini form. The Animator's Survival Kit is the essential tool for animators. However, sometimes you don't want to carry the hefty expanded edition around with you to your college or studio if you're working on just one aspect of it that day. The Animation Minis take some of the most essential chapters and make them available in smaller, lightweight, hand-bag/backpack size versions. Easy to carry. Easy to study. This Mini focuses on Directing, Dialogue and Acting. As a director, whatever your idea is, you want to put it over, so the main thing with directing is to be clear - very clear. The Director's job is to hold everything together so that the animator can give the performance. Richard Williams shows how that performance can be achieved with flexibility and contrast. With Acting and Dialogue, the temptation is to try to do everything at once - Williams' advice: do one thing at a time.

Animation Mini Runs Jumps and Skips

Animation Mini  Runs  Jumps and Skips
Author: Richard E. Williams
Publsiher: Unknown
Total Pages: 48
Release: 2020-08-06
Genre: Electronic Book
ISBN: 057135842X

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RUNS, JUMPS AND SKIPS From Richard Williams' The Animator's Survival Kit comes key chapters in mini form. The Animator's Survival Kit is the essential tool for animators. However, sometimes you don't want to carry the hefty expanded edition around with you to your college or studio if you're working on just one aspect of it that day. The Animation Minis take some of the most essential chapters and make them available in smaller, lightweight, hand-bag/backpack size versions. Easy to carry. Easy to study. This Mini focuses on Runs, Jumps and Skips. As with Walks, the way we run shows our character and personality. A lazy, heavy person is going to run very differently to an athletic ten-year-old girl. Richard Williams demonstrates how - when you're doing a walk and you take both legs off the ground, at the same time and for just one frame - a walk becomes a run. So, all the things we do with walks, we can do with runs. This Mini presents a collection of Williams' runs, jumps and skips inspired by some of the cleverest artists from the Golden Age of Animation

Animation Mini Flexibility and Weight

Animation Mini  Flexibility and Weight
Author: Richard E. Williams
Publsiher: Unknown
Total Pages: 64
Release: 2020-08-06
Genre: Electronic Book
ISBN: 0571358438

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FLEXIBILITY AND WEIGHT From Richard Williams' The Animator's Survival Kit comes key chapters in mini form. The Animator's Survival Kit is the essential tool for animators. However, sometimes you don't want to carry the hefty expanded edition around with you to your college or studio if you're working on just one aspect of it that day. The Animation Minis take some of the most essential chapters and make them available in smaller, lightweight, hand-bag/backpack size versions. Easy to carry. Easy to study. This Mini focuses on Flexibility and Weight. How do we loosen things up and get snap and vitality into our performance at the same time as keeping the figure stable and solid? The answer: successive breaking of joints to give flexibility. In this mini, Williams stresses the importance of knowing where the weight is on every drawing. He demonstrates that the best way to show weight is to be aware of it, conscious of it, and think about it all the time - knowing where the weight is coming from, where it's traveling over and where it's transferring to.

Timing for Animation

Timing for Animation
Author: Harold Whitaker,John Halas
Publsiher: Taylor & Francis
Total Pages: 173
Release: 2002
Genre: Animation (Cinematography)
ISBN: 9780240517148

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"Learn all the tips and tricks of the trade from the professionals. Highly illustrated throughout, points made in the text are demonstrated with the help of numerous superb drawn examples."--

Character Animation Crash Course

Character Animation Crash Course
Author: Eric Goldberg
Publsiher: Unknown
Total Pages: 218
Release: 2008
Genre: Performing Arts
ISBN: 1879505975

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Detailed text and drawings illuminate how to conceive animated characters.

Cartooning Animation 1 with Preston Blair

Cartooning  Animation 1 with Preston Blair
Author: Preston Blair
Publsiher: Walter Foster Publishing
Total Pages: 46
Release: 2019-05-07
Genre: Art
ISBN: 9781633227736

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Learn the basics of cartoon animation from acclaimed cartoon animator Preston Blair! Join acclaimed cartoon animator Preston Blair as he explains and demonstrates the magic of cartoon animation. Learn to develop a cartoon character’s shape, personality, features, and mannerisms; how to create movements, such as walking, running, skipping, and sneaking; and tips on using lines of action and creating realistic motion. From cartooning basics to more advanced animation techniques, Animation 1 is a welcome introduction for artists ready to bring their drawings to life. Designed for beginners, the How to Draw & Paint series offers an easy-to-follow guide that introduces artists to basic tools and materials and includes simple step-by-step lessons for a variety of projects suitable for the aspiring artist. Animation 1 allows artists to widen the scope of their abilities, demonstrating how to animate a character, from character development to movement and dialogue.