The Fundamentals of Sonic Art and Sound Design

The Fundamentals of Sonic Art and Sound Design
Author: Tony Gibbs
Publsiher: AVA Publishing
Total Pages: 179
Release: 2007-07-10
Genre: Art
ISBN: 9782940373499

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Sound is all around. In movies. On TV. On the radio. Now the idea that sound can be an artistic medium in its own right is shaking the art world. Written by an authority in the field, The Fundamentals of Sonic Arts and Sound Design describes and begins the process of defining this entirely new subject. Topics covered include new and radical approaches to sound recording, performance, installation works and exhibitions, plus visits with sonic artists and sound designers. Designed for students, yet packed with exciting examples of the principles and practice of this new art form, this book is on the cutting edge where technology and art meet.

The Fundamentals Of Sonic Art And Sound Design

The Fundamentals Of Sonic Art And Sound Design
Author: Anonim
Publsiher: Unknown
Total Pages: 135
Release: 2007
Genre: Electronic Book
ISBN: OCLC:748358657

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The Fundamentals of Sonic Art and Sound Design introduces a subject that will be new to many: sonic arts. The book explores the worlds of sonic arts and sound design through their history and development, and looks at the present state of these extraordinarily diverse genres through the works and words of established artists. It discusses the wide range of practices that currently come under the heading of 'sonic art', as well as the technologies that are used and the impact that they have upon the work.

Foundations in Sound Design for Interactive Media

Foundations in Sound Design for Interactive Media
Author: Michael Filimowicz
Publsiher: Routledge
Total Pages: 355
Release: 2019-06-21
Genre: Technology & Engineering
ISBN: 9781351603850

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This volume provides a comprehensive introduction to foundational topics in sound design for interactive media, such as gaming and virtual reality; compositional techniques; new interfaces; sound spatialization; sonic cues and semiotics; performance and installations; music on the web; augmented reality applications; and sound producing software design. The reader will gain a broad understanding of the key concepts and practices that define sound design for its use in computational media and design. The chapters are written by international authors from diverse backgrounds who provide multidisciplinary perspectives on sound in its interactive forms. The volume is designed as a textbook for students and teachers, as a handbook for researchers in sound, design and media, and as a survey of key trends and ideas for practitioners interested in exploring the boundaries of their profession.

Music and Sonic Art

Music and Sonic Art
Author: John Dack,Mine Doğantan-Dack
Publsiher: Cambridge Scholars Publishing
Total Pages: 257
Release: 2019-01-10
Genre: Music
ISBN: 9781527524743

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This volume brings together practitioners and theorists of music and sonic art. Contributions explore a wide range of historical, artistic, pedagogical and critical issues from multiple perspectives, emphasizing the continuities and links along a broad spectrum of hearing and listening practices and art-making that use sound.

The Digital Musician

The Digital Musician
Author: Andrew Hugill
Publsiher: Routledge
Total Pages: 338
Release: 2012
Genre: Music
ISBN: 9780415806596

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The Digital Musician is a textbook for creative music technology and electronic music courses. It provides an overview of sound properties, acoustics, digital music, and sound design as a basis for understanding the compositional possibilities that new music technologies allow. Creative projects allow students to apply key concepts covered in each chapter. Topics covered include hardware hacking, live coding, interactive music, sound manipulation and transformation, software instruments, networked performance, as well as critical listening and analysis. Features Readers Guides outline the major topics in each chapter Project boxes for both individuals and groups throughout each chapter Annotated Listening Lists for each chapter, with accompanying playlists on the companion website Recommended Further Reading and Discussion Questions at the end of each chapter Case studies of actual composers, with contributed projects Companion website includes reading lists, links to audio and video, and slides for use in the classroom.

On Sonic Art

On Sonic Art
Author: Trevor Wishart
Publsiher: Psychology Press
Total Pages: 376
Release: 1996
Genre: Music
ISBN: 371865847X

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First Published in 1996. Routledge is an imprint of Taylor & Francis, an informa company.

The Sound Handbook

The Sound Handbook
Author: Tim Crook
Publsiher: Routledge
Total Pages: 250
Release: 2013-06-17
Genre: Performing Arts
ISBN: 9781136521096

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'Tim Crook has written an important and much-needed book, and its arrival on our shelves has come at a highly appropriate time.' Professor Seán Street, Bournemouth University The Sound Handbook maps theoretical and practical connections between the creation and study of sound across the multi-media spectrum of film, radio, music, sound art, websites, animation and computer games entertainment, and stage theatre. Using an interdisciplinary approach Tim Crook explores the technologies, philosophies and cultural issues involved in making and experiencing sound, investigating soundscape debates and providing both intellectual and creative production information. The book covers the history, theory and practice of sound and includes practical production projects and a glossary of key terms. The Sound Handbook is supported by a companion website, signposted throughout the book, with further practical and theoretical resources dedicated to bridging the creation and study of sound across professional platforms and academic disciplines.

Designing Sound

Designing Sound
Author: Andy Farnell
Publsiher: MIT Press
Total Pages: 689
Release: 2010-08-20
Genre: Computers
ISBN: 9780262288835

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A practitioner's guide to the basic principles of creating sound effects using easily accessed free software. Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data—an approach sometimes known as “procedural audio.” Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. [Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout.] After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects