WarCraft Archive

WarCraft Archive
Author: Richard A. Knaak,Jeff Grubb,Blizzard Entertainment,Chris Metzen
Publsiher: Simon and Schuster
Total Pages: 625
Release: 2006-10-24
Genre: Fiction
ISBN: 9781416525820

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This volume encompasses four original novels that reveal the rich backstory of the worldwide bestselling computer game--an essential omnibus for the millions of WarCraft game players. Includes "Day of the Dragon, Lord of the Clans, The Last Guardian" and "Blood and Honor."

WarCraft War of the Ancients Archive

WarCraft War of the Ancients Archive
Author: Richard A. Knaak
Publsiher: Simon and Schuster
Total Pages: 741
Release: 2007-12-11
Genre: Fiction
ISBN: 9781416552031

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A collection of the complete War of the Ancients trilogy by "New York Times" bestselling author Knaak--based on the record-shattering computer game.

Warcraft Of Blood and Honor

Warcraft  Of Blood and Honor
Author: Chris Metzen
Publsiher: Simon and Schuster
Total Pages: 129
Release: 2000-12-01
Genre: Fiction
ISBN: 9780743418973

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A Simon & Schuster eBook. Simon & Schuster has a great book for every reader.

World of Warcraft Dawn of the Aspects

World of Warcraft  Dawn of the Aspects
Author: Richard A. Knaak
Publsiher: Simon and Schuster
Total Pages: 384
Release: 2013-11-19
Genre: Fiction
ISBN: 9781476761374

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"Contains the never-before-published prologue Charge of the Aspects by Matt Burns"--Cover.

World of Warcraft Chronicle Volume 1

World of Warcraft  Chronicle Volume 1
Author: BLIZZARD ENTERTAINMENT
Publsiher: Dark Horse Comics
Total Pages: 322
Release: 2016-03-15
Genre: Games & Activities
ISBN: 9781630085650

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World of Warcraft: Chronicle Volume 1 is a journey through an age of myth and legend, a time long before the Horde and the Alliance came to be. This definitive tome of Warcraft history reveals untold stories about the birth of the cosmos, the rise of ancient empires, and the forces that shaped the world of Azeroth and its people. This ebook features twenty-five full-page paintings by World of Warcraft artist Peter Lee, as well as a cosmology chart, half a dozen maps charting changes through time, and other line art illustrations by Joseph Lacroix, and marks the first in a multipart series exploring the Warcraft universe; from the distant past to the modern era.

Diablo Archive

Diablo Archive
Author: Richard A. Knaak,Mel Odom,Robert B. Marks
Publsiher: Simon and Schuster
Total Pages: 757
Release: 2008-07-08
Genre: Fiction
ISBN: 9781416576990

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An anthology of the first three Diablo novels includes Legacy of Blood, The Black Road, and The Kingdom of Shadow, and is complemented by the original eBook title, Demonsbane, in which a warrior, the sole survivor of a massacre, is driven to avenge his fallen comrades. Original. 35,000 first printing.

The Art of World of Warcraft

The Art of World of Warcraft
Author: . Blizzard Entertainment
Publsiher: Insight Editions
Total Pages: 0
Release: 2015-06-16
Genre: Games & Activities
ISBN: 1608874494

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Timed to the twentieth anniversary of the blockbuster Warcraft franchise, The Art of World of Warcraft celebrates the groundbreaking art of the complete series to date. In the ten years since its inception, World of Warcraft® has revolutionized the role-playing genre, creating the immense world of Azeroth and filling it with iconic characters and legendary weapons and environments. Featuring interviews with key developers and telling the complete story of the game’s evolution, this fully illustrated book vibrantly displays the renowned artwork at the heart of the franchise. Including never-before-seen art from the latest World of Warcraft expansion, Warlords of Draenor, The Art of World of Warcraft will contain hundreds of drawings and concept art, forming the ultimate tribute to the epic gaming franchise.

The Warcraft Civilization

The Warcraft Civilization
Author: William Sims Bainbridge
Publsiher: MIT Press
Total Pages: 255
Release: 2012-09-21
Genre: Games & Activities
ISBN: 9780262288378

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An exploration of the popular online role-playing game World of Warcraft as a virtual prototype of the real human future. World of Warcraft is more than a game. There is no ultimate goal, no winning hand, no princess to be rescued. WoW is an immersive virtual world in which characters must cope in a dangerous environment, assume identities, struggle to understand and communicate, learn to use technology, and compete for dwindling resources. Beyond the fantasy and science fiction details, as many have noted, it’s not entirely unlike today’s world. In The Warcraft Civilization, sociologist William Sims Bainbridge goes further, arguing that WoW can be seen not only as an allegory of today but also as a virtual prototype of tomorrow, of a real human future in which tribe-like groups will engage in combat over declining natural resources, build temporary alliances on the basis of mutual self-interest, and seek a set of values that transcend the need for war. What makes WoW an especially good place to look for insights about Western civilization, Bainbridge says, is that it bridges past and future. It is founded on Western cultural tradition, yet aimed toward the virtual worlds we could create in times to come.