Xbox 360 Forensics
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XBOX 360 Forensics
Author | : Steven Bolt |
Publsiher | : Elsevier |
Total Pages | : 305 |
Release | : 2011-02-07 |
Genre | : Computers |
ISBN | : 9781597496247 |
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XBOX 360 Forensics is a complete investigation guide for the XBOX game console. Because the XBOX 360 is no longer just a video game console — it streams movies, connects with social networking sites and chatrooms, transfer files, and more — it just may contain evidence to assist in your next criminal investigation. The digital forensics community has already begun to receive game consoles for examination, but there is currently no map for you to follow as there may be with other digital media. XBOX 360 Forensics provides that map and presents the information in an easy-to-read, easy-to-reference format. This book is organized into 11 chapters that cover topics such as Xbox 360 hardware; XBOX LIVE; configuration of the console; initial forensic acquisition and examination; specific file types for Xbox 360; Xbox 360 hard drive; post-system update drive artifacts; and XBOX Live redemption code and Facebook. This book will appeal to computer forensic and incident response professionals, including those in federal government, commercial/private sector contractors, and consultants. Game consoles are routinely seized and contain evidence of criminal activity Author Steve Bolt wrote the first whitepaper on XBOX investigations
The Practical Analysis Towards Developing a Guideline for the Xbox 360 Forensic
Author | : Hairul Azni bin Mohd Isa |
Publsiher | : Unknown |
Total Pages | : 146 |
Release | : 2009 |
Genre | : Computer crimes |
ISBN | : OCLC:957347341 |
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Cyber Forensics
Author | : Albert Marcella Jr.,Doug Menendez |
Publsiher | : CRC Press |
Total Pages | : 528 |
Release | : 2010-12-19 |
Genre | : Computers |
ISBN | : 9781439848234 |
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Updating and expanding information on concealment techniques, new technologies, hardware, software, and relevant new legislation, this second edition details scope of cyber forensics to reveal and track legal and illegal activity. Designed as an introduction and overview to the field, the authors guide you step-by-step through the basics of investigation and introduce the tools and procedures required to legally seize and forensically evaluate a suspect machine. The book covers rules of evidence, chain of custody, standard operating procedures, and the manipulation of technology to conceal illegal activities and how cyber forensics can uncover them.
Computer Forensics of Playstation 3 XBox and Wii
Author | : Alison Foster,Utica College |
Publsiher | : Unknown |
Total Pages | : 72 |
Release | : 2012 |
Genre | : Computer crimes |
ISBN | : OCLC:809471116 |
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The purpose of this research was to examine the tools and challenges computer forensic investigators face when extraction and examination of evidence from a Sony Play Station 3 (PS3), Microsoft Xbox, or Nintendo Wii gaming system is required. The Xbox/Xbox 360 can be analyzed through the use of XFT 2.0 software, however the other gaming systems do not have a software suite designed to assist investigators. The procedures created by previous researchers were explored to help create new recommendations. Several challenges were identified regarding the imaging and analysis of these systems. The Wii presented challenges associated with imaging of the system's memory. The leading issue was related to embedded memory, whereas other gaming systems possessed separate hard drives. In addition researchers identified other methods of extracting and examining the data on the system as well. There was research conducted on embedded systems to suggest a solution to the Wii's memory extraction and analysis, and the use of the JTAG function may prove beneficial for the other systems as well in regards to copying RAM. The PlayStation 3 and Xbox/Xbox 360 also were reviewed for recommended future projects and research to verify or identify methods that can be beneficial to a forensic investigation of these systems. The recommendations stated in this research were created in an effort to reduce the problems presented during imaging and forensic analysis of these gaming systems. Keywords: Forensics, Cybersecurity, Play Station, Nintendo, Wii, gaming systems, gaming consoles, Prof. Albert Orbinati
Advances in Digital Forensics XIX
Author | : Gilbert Peterson,Sujeet Shenoi |
Publsiher | : Springer Nature |
Total Pages | : 268 |
Release | : 2023-11-19 |
Genre | : Computers |
ISBN | : 9783031429910 |
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Digital forensics deals with the acquisition, preservation, examination, analysis and presentation of electronic evidence. Computer networks, cloud computing, smartphones, embedded devices and the Internet of Things have expanded the role of digital forensics beyond traditional computer crime investigations. Practically every crime now involves some aspect of digital evidence; digital forensics provides the techniques and tools to articulate this evidence in legal proceedings. Digital forensics also has myriad intelligence applications; furthermore, it has a vital role in cyber security – investigations of security breaches yield valuable information that can be used to design more secure and resilient systems. This book, Advances in Digital Forensics XIX, is the nineteenth volume in the annual series produced by the IFIP Working Group 11.9 on Digital Forensics, an international community of scientists, engineers and practitioners dedicated to advancing the state of the art of research and practice in digital forensics. The book presents original research results and innovative applications in digital forensics. Also, it highlights some of the major technical and legal issues related to digital evidence and electronic crime investigations. This volume contains fourteen revised and edited chapters based on papers presented at the Nineteenth IFIP WG 11.9 International Conference on Digital Forensics held at SRI International in Arlington, Virginia, USA on January 30-31, 2023. A total of 24 full-length papers were submitted for presentation at the conference.
Transactions on Edutainment XVI
Author | : Zhigeng Pan,Adrian David Cheok,Wolfgang Müller,Mingmin Zhang |
Publsiher | : Springer Nature |
Total Pages | : 294 |
Release | : 2020-04-11 |
Genre | : Computers |
ISBN | : 9783662615102 |
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This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 27 papers presented in this issue were organized in topical sections named: e-learning and on-line apps; image and graphics; VR/AR; CV and AI; and animation and miscellaneous.
Advances in Digital Forensics XII
Author | : Gilbert Peterson,Sujeet Shenoi |
Publsiher | : Springer |
Total Pages | : 395 |
Release | : 2016-09-19 |
Genre | : Computers |
ISBN | : 9783319462790 |
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Digital forensics deals with the acquisition, preservation, examination, analysis and presentation of electronic evidence. Networked computing, wireless communications and portable electronic devices have expanded the role of digital forensics beyond traditional computer crime investigations. Practically every crime now involves some aspect of digital evidence; digital forensics provides the techniques and tools to articulate this evidence. Digital forensics also has myriad intelligence applications. Furthermore, it has a vital role in information assurance -- investigations of security breaches yield valuable information that can be used to design more secure systems. Advances in Digital Forensics XII describes original research results and innovative applications in the discipline of digital forensics. In addition, it highlights some of the major technical and legal issues related to digital evidence and electronic crime investigations. The areas of coverage include: Themes and Issues, Mobile Device Forensics, Network Forensics, Cloud Forensics, Social Media Forensics, Image Forensics, Forensic Techniques, and Forensic Tools. This book is the twelfth volume in the annual series produced by the International Federation for Information Processing (IFIP) Working Group 11.9 on Digital Forensics, an international community of scientists, engineers and practitioners dedicated to advancing the state of the art of research and practice in digital forensics. The book contains a selection of twenty edited papers from the Twelfth Annual IFIP WG 11.9 International Conference on Digital Forensics, held in New Delhi, India in the winter of 2016. Advances in Digital Forensics XII is an important resource for researchers, faculty members and graduate students, as well as for practitioners and individuals engaged in research and development efforts for the law enforcement and intelligence communities. Gilbert Peterson, Chair, IFIP WG 11.9 on Digital Forensics, is a Professor of Computer Engineering at the Air Force Institute of Technology, Wright-Patterson Air Force Base, Ohio, USA. Sujeet Shenoi is the F.P. Walter Professor of Computer Science and a Professor of Chemical Engineering at the University of Tulsa, Tulsa, Oklahoma, USA.
Virtualization and Forensics
Author | : Greg Kipper,Diane Barrett |
Publsiher | : Syngress |
Total Pages | : 273 |
Release | : 2010-08-06 |
Genre | : Computers |
ISBN | : 9781597495585 |
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Virtualization and Forensics: A Digital Forensic Investigators Guide to Virtual Environments offers an in-depth view into the world of virtualized environments and the implications they have on forensic investigations. Named a 2011 Best Digital Forensics Book by InfoSec Reviews, this guide gives you the end-to-end knowledge needed to identify server, desktop, and portable virtual environments, including: VMware, Parallels, Microsoft, and Sun. It covers technological advances in virtualization tools, methods, and issues in digital forensic investigations, and explores trends and emerging technologies surrounding virtualization technology. This book consists of three parts. Part I explains the process of virtualization and the different types of virtualized environments. Part II details how virtualization interacts with the basic forensic process, describing the methods used to find virtualization artifacts in dead and live environments as well as identifying the virtual activities that affect the examination process. Part III addresses advanced virtualization issues, such as the challenges of virtualized environments, cloud computing, and the future of virtualization. This book will be a valuable resource for forensic investigators (corporate and law enforcement) and incident response professionals. Named a 2011 Best Digital Forensics Book by InfoSec Reviews Gives you the end-to-end knowledge needed to identify server, desktop, and portable virtual environments, including: VMware, Parallels, Microsoft, and Sun Covers technological advances in virtualization tools, methods, and issues in digital forensic investigations Explores trends and emerging technologies surrounding virtualization technology