2D Collision Detection for Game Programmers Focus on Circle Collisions

2D Collision Detection for Game Programmers  Focus on Circle Collisions
Author: Steven Vaerten
Publsiher: Unknown
Total Pages: 308
Release: 2018-06-23
Genre: Electronic Book
ISBN: 1980396507

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The series "2D Collision Detection for Game Programmers" is the definitive reference series for collision detection algorithms. In the second volume; "Focus on Circle Collisions", each of the three types of collisions will be defined: Static Collision, Semi-Dynamic Collision, and Dynamic Collision. The collision algorithms for circles colliding with points, lines, horizontal lines, vertical lines, rays, segments, circles, ellipses, axis aligned bounding boxes (AABB), object oriented bounding boxes (OOBB), capsules, and polygons will be explored in detail. Each algorithm is complete with a clear diagram illustrating the collision, a descriptive list of steps that define the algorithm, and a Java implementation. This book is a must for any game programmers wanting to understand the details of collision detection.

2D Game Collision Detection

2D Game Collision Detection
Author: Thomas Schwarzl
Publsiher: Thomas Schwarzl
Total Pages: 82
Release: 2012
Genre: Computers
ISBN: 9781479298129

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Are You Wondering How 2D Collision Detection In Video Games Works? Learn how to determine shot impacts, find out which enemies are covered by lines of sight, recognize collisions of race cars or simply check if the mouse cursor floats above a button. This Book Is Designed For Game Developers Who Want To Implement Fast And Efficient 2D Collision Detection. The only prerequisite you need is basic knowledge in procedural programming. If you are familiar with any popular programming language like C, C++, Java, C# or Objective-C you have all you need to understand the code examples throughout the book. What You Will Get From This Book. The following topics get explained in detail: 2D vector mathematics, how to spot collisions of various 2D shapes, simple yet effective body representation of game objects, identifying clashing objects in motion and plenty of optimization tricks. Your Knowledge Will Be Built Up From Scratch. The book is written for beginners, new to the topic of geometrical 2D collision detection. There are plenty of illustrations and code examples which make it easy to understand the necessary concepts and algorithms. Use This Book As A Reference Guide. Aside its introductional nature this book is also designed to serve as a reference guide for looking up specific collision detection functions. So advanced game programmers will derive benefit from it as well. All The Presented Code Is Ready For Immediate Use. The code forged throughout the book can be downloaded from the book's website and can be used right away.

2D Collision Detection for Game Programmers

2D Collision Detection for Game Programmers
Author: Steven Vaerten
Publsiher: Unknown
Total Pages: 334
Release: 2018-03-09
Genre: Electronic Book
ISBN: 1980354979

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The series "2D Collision Detection for Game Programmers" is the definitive reference series for collision detection algorithms. In the first volume; "Focus on Point Collisions", each of the three types of collisions will be defined: Static Collision, Semi-Dynamic Collision, and Dynamic Collision. The collision algorithms for points colliding with points, lines, horizontal lines, vertical lines, rays, segments, circles, ellipses, axis aligned bounding boxes (AABB), object oriented bounding boxes (OOBB), capsules, and polygons will be explored in detail. Each algorithm is complete with a clear diagram illustrating the collision, a descriptive list of steps that define the algorithm, and a Java implementation. This book is a must for any game programmers wanting to understand the details of collision detection.

2D Collision Detection Focus on Circle Circle Collisions

2D Collision Detection Focus on Circle Circle Collisions
Author: Steven Vaerten
Publsiher: Unknown
Total Pages: 138
Release: 2019-04-22
Genre: Electronic Book
ISBN: 1091052360

Download 2D Collision Detection Focus on Circle Circle Collisions Book in PDF, Epub and Kindle

This series is the definitive reference series for collision detection algorithms. This volume will cover the required mathematics, collision areas, static collision, continuous collisions (semi-dynamic and dynamic collisions) between a circle and a circle. Each algorithm is complete with a clear diagram illustrating the collision, a descriptive list of steps that define the algorithm, and a Java implementation. This book is a must for anyone wanting to understand the details of collision detection.The information in this volume will allow the reader to build efficient collision detection algorithms for game or simulation programs.

2D Collision Detection for Game Programmers Focus on Ellipse Collisions

2D Collision Detection for Game Programmers  Focus on Ellipse Collisions
Author: Steven Vaerten
Publsiher: Unknown
Total Pages: 310
Release: 2018-08-07
Genre: Electronic Book
ISBN: 1718068530

Download 2D Collision Detection for Game Programmers Focus on Ellipse Collisions Book in PDF, Epub and Kindle

The series "2D Collision Detection for Game Programmers" is the definitive reference series for collision detection algorithms. In the third volume; "Focus on Ellipse Collisions", each of the three types of collisions will be defined: Static Collision, Semi-Dynamic Collision, and Dynamic Collision. The collision algorithms for ellipses colliding with points, lines, horizontal lines, vertical lines, rays, segments, circles, ellipses, axis aligned bounding boxes (AABB), object oriented bounding boxes (OOBB), capsules, and polygons will be explored in detail. Each algorithm is complete with a clear diagram illustrating the collision, a descriptive list of steps that define the algorithm, and a Java implementation. This book is a must for any game programmers wanting to understand the details of collision detection.

2D Collision Detection Focus on Circle Point Collisions

2D Collision Detection Focus on Circle Point Collisions
Author: Steven Vaerten
Publsiher: Unknown
Total Pages: 141
Release: 2019-04-20
Genre: Electronic Book
ISBN: 1090958935

Download 2D Collision Detection Focus on Circle Point Collisions Book in PDF, Epub and Kindle

This series is the definitive reference series for collision detection algorithms. This volume will cover the required mathematics, collision areas, static collision, continuous collisions (semi-dynamic and dynamic collisions) between a circle and a point. Each algorithm is complete with a clear diagram illustrating the collision, a descriptive list of steps that define the algorithm, and a Java implementation. This book is a must for anyone wanting to understand the details of collision detection.The information in this volume will allow the reader to build efficient collision detection algorithms for game or simulation programs.

Building a 2D Game Physics Engine

Building a 2D Game Physics Engine
Author: Michael Tanaya,Huaming Chen,Jebediah Pavleas,Kelvin Sung
Publsiher: Apress
Total Pages: 129
Release: 2017-01-11
Genre: Computers
ISBN: 9781484225837

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Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body behaviors; detect and resolve rigid body collisions; and simulate collision responses after the collisions. In this way, by the end of Building a 2D Game Physics Engine, you will have an in‐depth understanding of the specific concepts and events, implementation details, and actual source code of a physics game engine that is suitable for building 2D games or templates for any 2D games you can create and can be played across the Internet via popular web‐browsers. What You'll Learn Gain an understanding of 2D game engine physics and how to utilize it in your own games Describe the basic behaviors of rigid bodies Detect collisions between rigid bodies Resolve interpretations after rigid body collisions Model and implement rigid body impulse responses Who This Book Is For Game enthusiasts, hobbyists, and anyone who is interested in building their own 2D physics game engines but is unsure of how to begin.

2D Collision Detection Focus on Circle Boundary Object Collisions

2D Collision Detection Focus on Circle Boundary Object Collisions
Author: Steven Vaerten
Publsiher: Unknown
Total Pages: 170
Release: 2019-04-21
Genre: Electronic Book
ISBN: 1730726275

Download 2D Collision Detection Focus on Circle Boundary Object Collisions Book in PDF, Epub and Kindle

This series is the definitive reference series for collision detection algorithms. This volume will cover the required mathematics, collision areas, static collision, continuous collisions (semi-dynamic and dynamic collisions) between a circle and the boundary objects (line, horizontal line, vertical line, ray, and segment). Each algorithm is complete with a clear diagram illustrating the collision, a descriptive list of steps that define the algorithm, and a Java implementation. This book is a must for anyone wanting to understand the details of collision detection.The information in this volume will allow the reader to build efficient collision detection algorithms for game or simulation programs.