3 D Computer Animation
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The Art of 3D
Author | : Isaac V. Kerlow |
Publsiher | : John Wiley & Sons |
Total Pages | : 470 |
Release | : 2004 |
Genre | : Architecture |
ISBN | : 0471430366 |
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Publisher Description
Principles Of Three Dimensional Computer Animation 3e
Author | : Michael Orourke |
Publsiher | : W. W. Norton & Company |
Total Pages | : 422 |
Release | : 2003 |
Genre | : Business & Economics |
ISBN | : 0393730832 |
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This revised edition of the standard introduction to computer animation reflects the latest developments in the field. It explains the basic concepts and techniques, while covering new topics to keep readers up to date.
3D Animation Essentials
Author | : Andy Beane |
Publsiher | : John Wiley & Sons |
Total Pages | : 357 |
Release | : 2012-01-25 |
Genre | : Computers |
ISBN | : 9781118239056 |
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The essential fundamentals of 3D animation for aspiring 3D artists 3D is everywhere--video games, movie and television special effects, mobile devices, etc. Many aspiring artists and animators have grown up with 3D and computers, and naturally gravitate to this field as their area of interest. Bringing a blend of studio and classroom experience to offer you thorough coverage of the 3D animation industry, this must-have book shows you what it takes to create compelling and realistic 3D imagery. Serves as the first step to understanding the language of 3D and computer graphics (CG) Covers 3D animation basics: pre-production, modeling, animation, rendering, and post-production Dissects core 3D concepts including design, film, video, and games Examines what artistic and technical skills are needed to succeed in the industry Offers helpful real-world scenarios and informative interviews with key educators and studio and industry professionals Whether you're considering a career in as a 3D artist or simply wish to expand your understanding of general CG principles, this book will give you a great overview and knowledge of core 3D Animation concepts and the industry.
3D Computer Graphics
Author | : Samuel R. Buss |
Publsiher | : Cambridge University Press |
Total Pages | : 397 |
Release | : 2003-05-19 |
Genre | : Computers |
ISBN | : 9781139440387 |
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This textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowledge of calculus and vectors plus some programming experience in C or C++, make the book suitable for self study or for use as an advanced undergraduate or introductory graduate text. The author gives a thorough treatment of transformations and viewing, lighting and shading models, interpolation and averaging, Bézier curves and B-splines, ray tracing and radiosity, and intersection testing with rays. Additional topics, covered in less depth, include texture mapping and colour theory. The book covers some aspects of animation, including quaternions, orientation, and inverse kinematics, and includes source code for a Ray Tracing software package. The book is intended for use along with any OpenGL programming book, but the crucial features of OpenGL are briefly covered to help readers get up to speed. Accompanying software is available freely from the book's web site.
3D Art Essentials
Author | : Ami Chopine |
Publsiher | : Taylor & Francis |
Total Pages | : 290 |
Release | : 2012-08-06 |
Genre | : Computers |
ISBN | : 9781136132216 |
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Create high-quality 3D animations and models by using the basic concepts and principles of 3D art presented by GeekAtPlay.com's Ami Chopine. This handy studio reference breaks down the core concepts into easy-to-understand segments and teaches you the 'why' in addition to the 'how.' Using application agnostic step-by-step tutorials, this book teaches you how to model, pose, and texture your creations as well as scenery creation, animation, and rendering. Learn which applications are best for your needs and how you can get started making money in the 3D field. The companion website includes video tutorials, models, project files, and other resources. This book is endorsed by Daz3d.com and includes exclusive Daz3d models.
Character Animation in 3D
Author | : Steve Roberts |
Publsiher | : CRC Press |
Total Pages | : 260 |
Release | : 2004-06-16 |
Genre | : Art |
ISBN | : 9781136134944 |
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Improve your animation by fully understanding the key 2d skills before using a computer!
Understanding 3D Animation Using Maya
Author | : John Edgar Park |
Publsiher | : Springer Science & Business Media |
Total Pages | : 336 |
Release | : 2007-08-29 |
Genre | : Computers |
ISBN | : 9780387269047 |
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Many animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This self-study manual is both a general guide for understanding 3-D computer graphics and a specific guide for learning the fundamentals of Maya: workspace, modeling, animation, shading, lighting, and rendering. Understanding 3-D Animation Using Maya covers these fundamentals in each chapter so that readers gain increasingly detailed knowledge. After an initial 'concepts' section launches each chapter, hands-on tutorials are provided, as well as a chapter project that progressively adds newly learned material and culminates in the final animated short. This is the first book on Maya that teaches the subject using a sensible, proven methodology for both novices and intermediate users. Topics and features: - Proven method that emphasizes preliminaries to every chapter - Integrates the "why" concepts of 3-D simultaneously with the "how-to" techniques - Skills reinforced with tutorials and chapter projects - Real-world experience distilled into helpful hints and step-by-step guides for common tasks
Essential Skills for 3D Modeling Rendering and Animation
Author | : Nicholas Bernhardt Zeman |
Publsiher | : CRC Press |
Total Pages | : 264 |
Release | : 2014-11-06 |
Genre | : Computers |
ISBN | : 9781482224146 |
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The Key to Fully Understanding the Basics of a 3D WorldProminently used in games, movies, and on television, 3D graphics are tools of creation used to enhance how material and light come together to manipulate objects in 3D space. A game-changer written for the non-technical mind, Essential Skills for 3D Modeling, Rendering, and Animation examines