XNA Game Studio 4 0 Programming

XNA Game Studio 4 0 Programming
Author: Tom Miller,Dean Johnson
Publsiher: Pearson Education
Total Pages: 690
Release: 2010-12-12
Genre: Computers
ISBN: 9780132620130

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Get Started Fast with XNA Game Studio 4.0–and Build Great Games for Both Windows® Phone 7 and Xbox 360® This is the industry’s best reference and tutorial for all aspects of XNA Game Studio 4.0 programming on all supported platforms, from Xbox 360 to Windows Phone 7 and Windows PCs. The only game development book authored by Microsoft XNA development team members, it offers deep insider insights you won’t get anywhere else–including thorough coverage of new Windows Phone APIs for mobile game development. You’ll quickly build simple games and get comfortable with Microsoft’s powerful XNA Game Studio 4.0 toolset. Next, you’ll drill down into every area of XNA, including graphics, input, audio, video, storage, GamerServices, and networking. Miller and Johnson present especially thorough coverage of 3D graphics, from Reach and HiDef to textures, effects, and avatars. Throughout, they introduce new concepts with downloadable code examples designed to help you jumpstart your own projects. Coverage includes Downloading, installing, and getting started with XNA Game Studio 4 Building on capabilities provided in the default game template Using 2D sprites, textures, sprite operations, blending, and SpriteFonts Creating high-performance 3D graphics with XNA’s newly simplified APIs Loading, generating, recording, and playing audio Supporting keyboards, mice, Xbox 360 controllers, Touch, accelerometer, and GPS inputs Managing all types of XNA storage Using avatars as characters in your games Utilizing gamer types, player profiles, presence information, and other GamerServices Supporting Xbox LIVE and networked games Creating higher-level input systems that seamlessly manage cross-platform issues From Windows Phone 7 mobile gaming to Xbox 360, XNA Game Studio 4.0 creates huge new opportunities for experienced Microsoft developers. This book helps you build on skills you already have, to create the compelling games millions of users are searching for.

3D Graphics with XNA Game Studio 4 0

3D Graphics with XNA Game Studio 4  0
Author: Sean James
Publsiher: Packt Pub Limited
Total Pages: 292
Release: 2010
Genre: Computers
ISBN: 1849690049

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This book is designed as a step-by-step tutorial that can be read through from beginning to end, with each chapter building on the last. Each section, however, can also be used as a reference for implementing various camera models, special effects, etc. The chapters are filled with illustrations, screenshots, and example code, and each chapter is based around the creation of one or more example projects. By the end of the first chapter you will have created the framework that is used and improved upon for the rest of the book, and by the end of the book you will have implemented dozens of special effects, camera types, lighting models and more using that framework. This book is mainly written for those who are familiar with object oriented programming and C# and who are interested in taking 3D graphics of their XNA games to the next level. This book will be useful as learning material for those who are new to graphics and for those who are looking to expand their toolset. Also, it can be used by game developers looking for an implementation guide or reference for effects or techniques they are already familiar with.

XNA 4 3D Game Development by Example

XNA 4 3D Game Development by Example
Author: Kurt Jaegers
Publsiher: Packt Publishing Ltd
Total Pages: 575
Release: 2012-09-25
Genre: Computers
ISBN: 9781849687096

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Create action-packed 3D games with the Microsoft XNA Framework.

Essential XNA Game Studio 2 0 Programming

Essential XNA Game Studio 2 0 Programming
Author: Jim Perry,Allen Sherrod
Publsiher: Jones & Bartlett Learning
Total Pages: 554
Release: 2010-10-25
Genre: Computers
ISBN: 9781449633608

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Essential XNA Game Studio 2.0 Programming provides both hobbyists and experienced programmers with the information they need to take advantage of Microsoft’s powerful XNA Framework and XNA Game Studio to produce professional-level games for both the PC and the Xbox 360. Beginners learn the fundamentals of 2D game development, creating a complete top-down shooter. Intermediate and advanced users can jump right into 3D game development and create a version of the 3D game that takes advantage of hardware acceleration using High-Level Shader Language (HLSL). Learn how to build an input system to receive events from devices; use the Microsoft Cross-Platform Audio Creation Tool (XACT) to integrate sounds and music into your game; design difficulty systems to tailor your game to players with different skill levels; create a multiplayer game using the networking features of the XNA Framework; implement an achievement system to provide incentive for continued play of your game.

XNA Game Studio 4 0 Programming Developing for Windows Phone and Xbox 360

XNA Game Studio 4 0 Programming   Developing for Windows Phone and Xbox 360
Author: Tom Miller
Publsiher: Unknown
Total Pages: 505
Release: 2011
Genre: Computer games
ISBN: 128291636X

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Professional XNA Programming

Professional XNA Programming
Author: Benjamin Nitschke
Publsiher: John Wiley & Sons
Total Pages: 602
Release: 2008-02-26
Genre: Computers
ISBN: 9780470261286

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Professional game developer Nitschke shares his experience with the XNA Framework, and teaches readers how to use the free XNA Game Studio Express 2.0 to build cutting edge 2D and 3D games.

Microsoft XNA Game Studio Creator s Guide

Microsoft XNA Game Studio Creator   s Guide
Author: Stephen Cawood,Pat McGee
Publsiher: McGraw Hill Professional
Total Pages: 482
Release: 2007-05-22
Genre: Computers
ISBN: 9780071510912

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Bring your gaming visions to life with Microsoft XNA Game Studio Express Create complete 3D games using Microsoft XNA Game Studio Express and this hands-on guide. Written by experienced game developers, Microsoft XNA Game Studio Creator's Guide details the fundamentals of great game programming and offers detailed examples. Inside, you'll learn to program a game engine, write shader code, create and animate 3D models, and add fluid motion and special effects. You'll also find out how to launch ballistics, add realistic scenery and terrain, and integrate lighting and textures. Step-by-step tutorials on underlying C# code and explanations of vector and matrix techniques are included. Build and dynamically update XNA game windows and custom 3D objects Learn scintillating animation techniques Create lifelike skyboxes, textures, lighting, and shading effects Program shaders using high-level shader language Develop single- and multi-player games Generate and code terrain with height detection Construct impressive graphics using sprites, multi-texturing, and blending Integrate audio, game dashboards, and score tracking Develop realistic collision detection, ballistics, and particle effects HaHHhhndle keyboard, mouse, and game controller input Create static *.fbx and animated Quake 2 models and control them in code

Building Your First Mobile Game Using XNA 4 0

Building Your First Mobile Game Using XNA 4  0
Author: Brecht Kets
Publsiher: Packt Publishing Ltd
Total Pages: 236
Release: 2013-01-01
Genre: Computers
ISBN: 9781849687751

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This book is a step-by-step tutorial with a lot of screenshots that help to explain the concept better. This book will cover the building of a 3D game for Windows Phone using XNA. We won't explain the C# programming language itself, nor object-oriented programming. We will however explain the aspects of game development thoroughly, so don't worry if you have never written a 3D game. We will cover all the basics, included the much dreaded math. This is the right book for anyone, regardless of age and gender, if: You are interested in game development, You want to start building games for Windows Phone, You have some programming knowledge. In this book, we will first go over the technical topics, and end up building a 3D game for Windows Phone 7 together!