3D Technology in Fine Art and Craft

3D Technology in Fine Art and Craft
Author: Bridgette Mongeon
Publsiher: CRC Press
Total Pages: 329
Release: 2015-07-30
Genre: Computers
ISBN: 9781317549031

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The possibilities for creation are endless with 3D printing, sculpting, scanning, and milling, and new opportunities are popping up faster than artists can keep up with them. 3D Technology in Fine Art and Craft takes the mystery out of these exciting new processes by demonstrating how to navigate their digital components and showing their real world applications. Artists will learn to incorporate these new technologies into their studio work and see their creations come to life in a physical form never before possible. Featuring a primer on 3D basics for beginners,interviews, tutorials, and artwork from over 80 artists, intellectual property rights information, and a comprehensive companion website, this book is your field guide to exploring the exhilarating new world of 3D. Follow step-by-step photos and tutorials outlining the techniques, methodologies, and finished products of master artists who have employed 3D technology in new and inventive ways Learn how to enlarge, reduce, and repurpose existing artwork and create virtual pieces in physical forms through a variety of mediums Research your options with an accessible list of pros and cons of the various software, 3D printers, scanners, milling machines, and vendors that provide services in 3D technology Listen to podcasts with the artists and learn more tips and tricks through the book's website at www.digitalsculpting.net

3D Technology in Fine Art and Craft

3D Technology in Fine Art and Craft
Author: Bridgette Mongeon
Publsiher: CRC Press
Total Pages: 571
Release: 2015-07-30
Genre: Computers
ISBN: 9781317549024

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The possibilities for creation are endless with 3D printing, sculpting, scanning, and milling, and new opportunities are popping up faster than artists can keep up with them. 3D Technology in Fine Art and Craft takes the mystery out of these exciting new processes by demonstrating how to navigate their digital components and showing their real world applications. Artists will learn to incorporate these new technologies into their studio work and see their creations come to life in a physical form never before possible. Featuring a primer on 3D basics for beginners,interviews, tutorials, and artwork from over 80 artists, intellectual property rights information, and a comprehensive companion website, this book is your field guide to exploring the exhilarating new world of 3D. Follow step-by-step photos and tutorials outlining the techniques, methodologies, and finished products of master artists who have employed 3D technology in new and inventive ways Learn how to enlarge, reduce, and repurpose existing artwork and create virtual pieces in physical forms through a variety of mediums Research your options with an accessible list of pros and cons of the various software, 3D printers, scanners, milling machines, and vendors that provide services in 3D technology Listen to podcasts with the artists and learn more tips and tricks through the book's website at www.digitalsculpting.net

3D Printing for Artists Designers and Makers

3D Printing for Artists  Designers and Makers
Author: Stephen Hoskins
Publsiher: Bloomsbury Publishing
Total Pages: 168
Release: 2018-02-08
Genre: Technology & Engineering
ISBN: 9781474248723

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Fully revised and with a new chapter and international case studies, this second edition of the best-selling book traces how artists and designers continue to adapt and incorporate 3D printing technology into their work and explains how the creative industries are directly interfacing with this new technology. Covering a broad range of applied art practice – from fine art and furniture-design to film-making – Stephen Hoskins introduces some of his groundbreaking research from the Centre for Fine Print Research along with an updated history of 3D print technology, a new chapter on fashion and animation, and new case studies featuring artists working with metal, plastic, ceramic and other materials. A fascinating investigation into how the applied arts continue to adapt to new technologies and a forecast of what developments we might expect in the future, this book is essential reading for students, researchers studying contemporary art and design and professionals involved in the creative industries.

New Technologies Development and Application III

New Technologies  Development and Application III
Author: Isak Karabegović
Publsiher: Springer Nature
Total Pages: 1021
Release: 2020-05-04
Genre: Technology & Engineering
ISBN: 9783030468170

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This proceedings book features papers presented at the International Conference on New Technologies, Development and Application, held at the Academy of Sciences and Arts of Bosnia and Herzegovina in Sarajevo on 25th–27th June 2020. It covers a wide range of future technologies and technical disciplines, including complex systems such as Industry 4.0; patents in Industry 4.0; robotics; mechatronics systems; automation; manufacturing; cyber-physical and autonomous systems; sensors; networks; control; energy and renewable energy sources; automotive and biological systems; vehicular networking and connected vehicles; effectiveness and logistics systems; smart grids; nonlinear systems; power; social and economic systems; education; and IoT. The book focuses on the Fourth Industrial Revolution “Industry 4.0,” in which implementation will improve many aspects of human life in all segments and lead to changes in business paradigms and production models. Further, new business methods are emerging, transforming production systems, transport, delivery, and consumption, which need to be monitored and implemented by every company involved in the global market.

Fine Art Inkjet Printing

Fine Art Inkjet Printing
Author: Jim Nickelson
Publsiher: Rocky Nook, Inc.
Total Pages: 240
Release: 2018-06-15
Genre: Photography
ISBN: 9781681982083

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In an era of digital capture, digital darkrooms, and online galleries, serious photographers still have a deep respect for the photographic print. There is a profound difference between posting your image to a website and printing and sharing your photographic work. For many, the photographic print is the only way to complete the photographic process that begins with the image’s capture. In Fine Art Inkjet Printing: The Craft and the Art of the Fine Digital Print, photographers learn all they need to know to be able to create beautiful prints worthy of building a print portfolio, selling to clients, or hanging in a home or gallery. p.p1 {margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px 'Avenir Next'} p.p2 {margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px 'Avenir Next'; min-height: 16.0px} span.s1 {font: 11.0px Symbol} span.Apple-tab-span {white-space:pre} Author Jim Nickelson—photographer, master printer, and educator—guides you through the entire process step by step, beginning with the principles of creating a fine print. In Fine Art Inkjet Printing, you’ll learn all about: • Hardware considerations, including Epson and Canon printers • The color management process, from camera to software (Adobe Lightroom and Photoshop) to your printer’s color profiles • The best ways to capture images for maximum post-processing flexibility • Both global and local adjustments in Lightroom and Photoshop • Sharpening and noise reduction for printing • Creating black-and-white conversions for optimal printing results • Soft-proofing • Print settings for both hardware and software • Different paper options, including surfaces, substrates, brightness, color, thickness, and optical brightening agents (OBAs) • Finishing and protecting your print (flattening, drying and outgassing, trimming, signing, and using protective sprays) • Printer maintenance • How to make artistic choices based on intent and interpretation

3D Printing Basics for Entertainment Design

3D Printing Basics for Entertainment Design
Author: Anne E. McMills
Publsiher: Taylor & Francis
Total Pages: 641
Release: 2017-10-12
Genre: Performing Arts
ISBN: 9781351610810

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Affordable 3D printers are rapidly becoming everyday additions to the desktops and worktables of entertainment design practitioners – whether working in theatre, theme parks, television and film, museum design, window displays, animatronics, or... you name it! We are beginning to ask important questions about these emerging practices: · How can we use 3D fabrication to make the design and production process more efficient? · How can it be used to create useful and creative items? · Can it save us from digging endlessly through thrift store shelves or from yet another late-night build? · And when budgets are tight, will it save us money? This quick start guide will help you navigate the alphabet soup that is 3D printing and begin to answer these questions for yourself. It outlines the basics of the technology, and its many uses in entertainment design. With straightforward and easy-to-follow information, you will learn ways to acquire printable 3D models, basic methods of creating your own, and tips along the way to produce successful prints. Over 70 professionals contributed images, guidance, and never-before-seen case studies filled with insider secrets to this book, including tutorials by designer and pioneer, Owen M. Collins.

3D Printing Techniques and Processes

3D Printing Techniques and Processes
Author: Michael Degnan
Publsiher: Cavendish Square Publishing, LLC
Total Pages: 130
Release: 2017-12-15
Genre: Juvenile Nonfiction
ISBN: 9781502631510

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A 3D printer can be of use to people in a vast variety of fields. This book details some of the many ways to put 3D printers to great use and it explains the field's best practices. Readers are provided with an overview of materials and their pros and cons, and troubleshooting tips.

Virtual Augmented and Mixed Reality Applications in Education Aviation and Industry

Virtual  Augmented and Mixed Reality  Applications in Education  Aviation and Industry
Author: Jessie Y. C. Chen,Gino Fragomeni
Publsiher: Springer Nature
Total Pages: 401
Release: 2022-05-28
Genre: Computers
ISBN: 9783031060151

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This two-volume set LNCS 13317 and 13318 constitutes the thoroughly refereed proceedings of the 14th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2022, held virtually as part of the 24rd HCI International Conference, HCII 2022, in June/July 2022.The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The 56 papers included in this 2-volume set were organized in topical sections as follows: Developing VAMR Environments; Evaluating VAMR environments; Gesture-based, haptic and multimodal interaction in VAMR; Social, emotional, psychological and persuasive aspects in VAMR; VAMR in learning, education and culture; VAMR in aviation; Industrial applications of VAMR. The first volume focuses on topics related to developing and evaluating VAMR environments, gesture-based, haptic and multimodal interaction in VAMR, as well as social, emotional, psychological and persuasive aspects in VAMR, while the second focusses on topics related to VAMR in learning, education and culture, VAMR in aviation, and industrial applications of VAMR.