Accessibility of Vulnerability Groups from Icts to Emotions

Accessibility of Vulnerability Groups  from Icts to Emotions
Author: Mariano Reyes Tejedor
Publsiher: Dykinson
Total Pages: 151
Release: 2021-10
Genre: Education
ISBN: 9788413777870

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The Educational Intervention in highly diverse social contexts shows the need for improvisation of professionals with high training levels and in many cases a remarkable professional background. This book, entitled: Accessibility of vulnerability groups: from ICTs to emotions" aims to respond to the situations experienced by professionals and vulnerable groups from a socio-scientific perspective. The publication is made up of nine chapters, of which 8 of them present studies of teaching experiences and one of them a systematic review of the integration of ICTs in education. Therefore, we want to highlight the great professional challenge in these post-pandemic times that consists of ensuring that students are trained in safe contexts to grow safely and creatively.

Using STEM Focused Teacher Preparation Programs to Reimagine Elementary Education

Using STEM Focused Teacher Preparation Programs to Reimagine Elementary Education
Author: Cayton, Emily,Sanders, Miriam,Williams, John A.
Publsiher: IGI Global
Total Pages: 381
Release: 2024-02-07
Genre: Education
ISBN: 9781668459409

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There has been an increasing issue in STEM education as many students lack interest and knowledge in STEM disciplines and fields. Given the high demand for STEM workers, and the projected growth of STEM fields, it is important to expose students to STEM education beginning as early as elementary school. Some K-6 programs are not preparing teacher candidates adequately for STEM content or skills, especially in engineering. Integrating these disciplines and practices throughout elementary education programs could result in more exposure for K-6 students. Using STEM-Focused Teacher Preparation Programs to Reimagine Elementary Education presents anecdotal stories of how elementary education programs have altered their content offerings, field experiences, and curricula to expand their teacher candidates’ knowledge and exposure to STEM disciplines and fields. Covering key topics such as diversity, teacher education, and technology integration, this premier reference source is ideal for industry professionals, policymakers, administrators of K-12 education, pre-service teachers, teacher educators, researchers, scholars, academicians, practitioners, instructors, and students.

Widening Access to Education as Social Justice

Widening Access to Education as Social Justice
Author: Akpovire Oduaran,Harbans S. Bhola
Publsiher: Springer Science & Business Media
Total Pages: 503
Release: 2006-07-10
Genre: Education
ISBN: 9781402043246

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Among the greatest challenges of the twenty-first century is that of providing adequate educational opportunities to all citizens of the globe. This anthology – a tribute to the life and work of the Nigerian educationist Michael A. Omolewa – discusses the educational dimensions of social justice, reviews approaches to widening access, analyzes case studies from around the world, and considers future directions in education policy and research.

Educational Research and Innovation Educating 21st Century Children Emotional Well being in the Digital Age

Educational Research and Innovation Educating 21st Century Children Emotional Well being in the Digital Age
Author: OECD
Publsiher: OECD Publishing
Total Pages: 284
Release: 2019-10-01
Genre: Electronic Book
ISBN: 9789264959941

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This report examines modern childhood, looking specifically at the intersection between emotional well-being and new technologies. It explores how parenting and friendships have changed in the digital age. It examines children as digital citizens, and how best to take advantage of online opportunities while minimising the risks. The volume ends with a look at how to foster digital literacy and resilience, highlighting the role of partnerships, policy and protection.

New Perspectives in Teaching and Learning With ICTs in Global Higher Education Systems

New Perspectives in Teaching and Learning With ICTs in Global Higher Education Systems
Author: Armie, Madalina,Asensio, Germán,de los Ríos, Maria Enriqueta Cortés,Jordán Soriano, Angeles
Publsiher: IGI Global
Total Pages: 340
Release: 2023-09-12
Genre: Education
ISBN: 9781668488621

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New Perspectives in Teaching and Learning With ICTs in Global Higher Education Systems addresses the challenges faced by higher education systems worldwide in adapting to new technologies and incorporating them into teaching and learning methodologies. The book offers solutions for educators and students by emphasizing the significance of creating inclusive learning environments that support diverse learners, adapting teaching methodologies accordingly, and integrating technology into higher education. The book's research focuses on new pedagogical methodologies and approaches that can be utilized to engage students and improve their learning outcomes. It also highlights the role of the modern lecturer in new teaching and learning contexts that utilize ICTs and emphasizes the need for educators to adapt their teaching approaches to meet the changing needs of today's learners. This book is an essential resource for educators, policy makers, and researchers seeking to stay up to date with the latest trends and approaches in higher education and ICTs.

ECDG 2017 17th European Conference on Digital Government

ECDG 2017 17th European Conference on Digital Government
Author: Anonim
Publsiher: Unknown
Total Pages: 135
Release: 2024
Genre: Electronic Book
ISBN: 9781911218371

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Computers and Games for Mental Health and Well Being

Computers and Games for Mental Health and Well Being
Author: Yasser Khazaal,Jérôme Favrod,Anna Sort,François Borgeat,Stéphane Bouchard
Publsiher: Frontiers Media SA
Total Pages: 311
Release: 2018-07-12
Genre: Video games in education
ISBN: 9782889454969

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Recent years have seen important developments in the computer and game industry, including the emergence of the concept of serious games. It is hypothesized that tools such as games, virtual reality, or applications for smartphones may foster learning, enhance motivation, promote behavioral change, support psychotherapy, favor empowerment, and improve some cognitive functions. Computers and games may create supports for training or help people with cognitive, emotional, or behavioral change. Games take various formats, from board games to informatics to games with interactive rules of play. Similarly, computer tools may vary widely in format, from self-help or assisted computerized training to virtual reality or applications for smartphones. Some tools that may be helpful for mental health were specifically designed for that goal, whereas others were not. Gamification of computer-related products and games with a numeric format tend to reduce the gap between games and computers tools and increase the conceptual synergy in such fields. Games and computer design share an opportunity for creativity and innovation to help create, specifically design, and assess preventive or therapeutic tools. Computers and games share a design conception that allows innovative approaches to overcome barriers of the real world by creating their own rules. Yet, despite the potential interest in such tools to improve treatment of mental disorders and to help prevent them, the field remains understudied and information is under-disseminated in clinical practice. Some studies have shown, however, that there is potential interest and acceptability of tools that support various vehicles, rationales, objectives, and formats. These tools include traditional games (e.g., chess games), popular electronic games, board games, computer-based interventions specifically designed for psychotherapy or cognitive training, virtual reality, apps for smartphones, and so forth. Computers and games may offer a true opportunity to develop, assess, and disseminate new prevention and treatment tools for mental health and well-being. Currently, there is a strong need for state-of-the-art information to answer questions such as the following: Why develop such tools for mental health and well-being? What are the potential additions to traditional treatments? What are the best strategies or formats to improve the possible impact of these tools? Are such tools useful as a first treatment step? What is the potential of a hybrid model of care that combines traditional approaches with games and/or computers as tools? What games and applications have already been designed and studied? What is the evidence from previous studies? How can such tools be successfully designed for mental health and well-being? What is rewarding or attractive for patients in using such treatments? What are the worldwide developments in the field? Are some protocols under development? What are the barriers and challenges related to such developments? How can these tools be assessed, and how can the way that they work, and for whom, be measured? Are the potential benefits of such products specific, or can these additions be attributed to nonspecific factors? What are the users’ views on such tools? What are the possible links between such tools and social networks? Is there a gap between evidence-based results and market development? Are there any quality challenges? What future developments and studies are needed in the field?

Locally Relevant ICT Research

Locally Relevant ICT Research
Author: Kirstin Krauss,Marita Turpin,Filistea Naude
Publsiher: Springer
Total Pages: 327
Release: 2019-01-17
Genre: Education
ISBN: 9783030112356

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This book constitutes the refereed proceedings of the 10th International Development Informatics Association Conference, IDIA 2018, held in Tshwane, South Africa, in August 2018. The 20 revised full papers presented were carefully reviewed and selected from 61 submissions. The papers are organized in topical sections on ICT adoption and impact; mobile education; e-education; community development; design; innovation and maturity; data.