Action Adventure Games

Action Adventure Games
Author: Kirsty Holmes
Publsiher: Game On!
Total Pages: 0
Release: 2019
Genre: Juvenile Nonfiction
ISBN: 0778752607

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"So, you like to take on a character and interact with other RPG buddies? Role-Playing Games will help readers up their skills, explore further, and load up on more loot. They'll also love learning about game designers and innovators and how they made a lifestyle into a life"--Provided by publisher.

The Beginners Guide To Action and Adventure Games

The Beginners Guide To Action and Adventure Games
Author: Cora Pollard
Publsiher: IMU Ventures Publishing
Total Pages: 36
Release: 2024
Genre: Games
ISBN: 9182736450XXX

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The genres of video games had categorized the game on its own mechanics including other details. Among these video game genres or categories, there are 2 well known genres that are most discussed. These are the Role Playing games and Action/Adventure games. They were around for a long period of time. Each of them has been working on game and plot mechanics, along with one’s respective strength. But this time, people are becoming more indulged with adventure games. There are various aspects surrounding this subject and it is time to have a clear understanding about the reason behind other persons’ great fascination and involvement in this genre. Get all the info you need here. Let Us Know What You Think!

Fundamentals of Adventure Game Design

Fundamentals of Adventure Game Design
Author: Ernest Adams
Publsiher: Peachpit Press
Total Pages: 76
Release: 2014-02-11
Genre: Computers
ISBN: 9780133812329

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You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the adventure game genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the adventure game genre and shows you how to use the right techniques to create fun and challenging experiences for your players.

Time for Action

Time for Action
Author: Thomas Kingsley Troupe
Publsiher: Capstone
Total Pages: 40
Release: 2019-05-01
Genre: Juvenile Nonfiction
ISBN: 9781496645951

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Hunting for treasure and artifacts in the ruins of an ancient lost city. Solving complex puzzles to open the doors to a secret passage. Discovering the truth about a legendary figure from history. Fans of adventure video games love these activities and many more. But what is the true story behind today's popular action adventure games? Are the ancient cities in these games real or inspired by real locations? What kind of treasure has been found in actual ancient ruins? What type of dangers do treasure hunters face in the real world? Compare true exploration of ancient cities to today's popular video games and learn if they are portrayed accurately, or if the games twist the truth to create a more exciting game-playing experience.

Action Arcade Adventure Set

Action Arcade Adventure Set
Author: Diana Gruber
Publsiher: Coriolis Group Books
Total Pages: 548
Release: 1994
Genre: Computers
ISBN: 1883577063

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This book/disk set provides C programmers with everything they need to create their own action arcade games. Action Arcade Adventures reveals the real secrets of game development not found anywhere else. The disk includes an amazing game engine, complete game editor, full source code for an action arcade game, and a high-performance graphics library.

Video Game Addiction

Video Game Addiction
Author: David A. Olle,Jean Riescher Westcott
Publsiher: Mercury Learning and Information
Total Pages: 108
Release: 2018-01-19
Genre: Psychology
ISBN: 9781937585846

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This book addresses the history, symptoms, causes, and available treatment for "video game overuse." It examines numerous case studies and provides resources from several countries including the US, China, South Korea, and the UK. Features • Questions and answers about the medical definition/description of the condition; the source/causes; details of symptoms; available cure/treatment; and societal issues or public opinion such as legal issues, social/psychological ramifications, etc. • Case studies from both the physician and patient perspectives • Animations, figures, and photos to support, explain topics under discussion. In electronic versions these items are integrated as hyperlinks and “pop-ups” throughout the text • Resources including Web sites, articles, blogs, and books that offer additional information on each subject

Classical Antiquity in Video Games

Classical Antiquity in Video Games
Author: Christian Rollinger
Publsiher: Bloomsbury Publishing
Total Pages: 297
Release: 2020-01-09
Genre: Games & Activities
ISBN: 9781350066656

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From gaming consoles to smartphones, video games are everywhere today, including those set in historical times and particularly in the ancient world. This volume explores the varied depictions of the ancient world in video games and demonstrates the potential challenges of games for scholars as well as the applications of game engines for educational and academic purposes. With successful series such as “Assassin's Creed” or "Civilization” selling millions of copies, video games rival even television and cinema in their role in shaping younger audiences' perceptions of the past. Yet classical scholarship, though embracing other popular media as areas of research, has so far largely ignored video games as a vehicle of classical reception. This collection of essays fills this gap with a dedicated study of receptions, remediations and representations of Classical Antiquity across all electronic gaming platforms and genres. It presents cutting-edge research in classics and classical receptions, game studies and archaeogaming, adopting different perspectives and combining papers from scholars, gamers, game developers and historical consultants. In doing so, it delivers the first state-of-the-art account of both the wide array of 'ancient' video games, as well as the challenges and rewards of this new and exciting field.

Write Your Way into Animation and Games

Write Your Way into Animation and Games
Author: Christy Marx
Publsiher: Taylor & Francis
Total Pages: 408
Release: 2012-11-12
Genre: Computers
ISBN: 9781136131493

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Launch your career in writing for video games or animation with the best tips, tricks, and tutorials from the Focal press catalog--all at your fingertips. Let our award-winning writers and game developers show you how to generate ideas and create compelling storylines, concepts, and narratives for your next project. Write Your Way Into Animation and Games provides invaluable information on getting into the game and animation industries. You will benefit from decades of insider experience about the fields of animation and games, with an emphasis on what you really need to know to start working as a writer. Navigate the business aspects, gain unique skills, and develop the craft of writing specifically for aniamtion and games. Learn from the cream of the crop who have shared their knowledge and experience in these key Focal Press guides: Digital Storytelling, Second Edition by Carolyn Handler Miller Animation Writing and Development by Jean Ann Wright Writing for Animation, Comics, and Games by Christy Marx Story and Simulations for Serious Games by Nick Iuppa and Terry Borst Writing for Multimedia and the Web, Third Edition by Timothy Garrand