ActionScript for Multiplayer Games and Virtual Worlds

ActionScript for Multiplayer Games and Virtual Worlds
Author: Jobe Makar
Publsiher: New Riders
Total Pages: 313
Release: 2009-09-22
Genre: Computers
ISBN: 9780321679468

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The demand for multiplayer games and virtual worlds has exploded over the last few years. Not only do companies want them for site stickiness through social networking, but developers have tremendous interest in exploring this niche area. While developing multiplayer content is challenging, it isn’t as difficult as you might think, and it is fun and highly rewarding! ActionScript for Multiplayer Games and Virtual Worlds explains fundamental multiplayer concepts from connecting to a server to real-time latency hiding techniques. In this book you’ll learn: How to connect users to achieve real-time interaction When to make decisions on the server versus the game client Time synchronization techniques How to use dead reckoning smoothing to hide network latency About tile-based games the isometric view Techniques for customizing and rendering avatars in a virtual world In addition, you’ll learn everything that goes into building: A real-time multiplayer tank battle game A real-time multilayer cooperative game A virtual world

ActionScript for Multiplayer Games and Virtual Worlds

ActionScript for Multiplayer Games and Virtual Worlds
Author: Makar
Publsiher: Unknown
Total Pages: 313
Release: 2009
Genre: Electronic Book
ISBN: 8131750205

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Actionscript for Multiplayer Games and Virtual Worlds

Actionscript for Multiplayer Games and Virtual Worlds
Author: Jobe Makar
Publsiher: New Riders Publishing
Total Pages: 0
Release: 2010
Genre: ActionScript (Computer program language)
ISBN: 0321643364

Download Actionscript for Multiplayer Games and Virtual Worlds Book in PDF, Epub and Kindle

The demand for multiplayer games and virtual worlds has exploded over the last few years. Not only do companies want them for site stickiness through social networking, but developers have tremendous interest in exploring this niche area. While developing multiplayer content is challenging, it isn't as difficult as you might think, and it is fun and highly rewarding! ActionScript for Multiplayer Games and Virtual Worlds explains fundamental multiplayer concepts from connecting to a server to real-time latency hiding techniques. In this book you'll learn: How to connect users to achieve real-time interaction When to make decisions on the server versus the game client Time synchronization techniques How to use dead reckoning smoothing to hide network latency About tile-based games the isometric view Techniques for customizing and rendering avatars in a virtual world In addition, you'll learn everything that goes into building: A real-time multiplayer tank battle game A real-time multilayer cooperative game A virtual world

Flash Multiplayer Virtual Worlds

Flash Multiplayer Virtual Worlds
Author: Makzan
Publsiher: Packt Publishing Ltd
Total Pages: 599
Release: 2010-08-16
Genre: Computers
ISBN: 9781849690379

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Build immersive, full-featured interactive worlds for games, online communities, and more.

HTML5 Canvas

HTML5 Canvas
Author: Steve Fulton,Jeff Fulton
Publsiher: "O'Reilly Media, Inc."
Total Pages: 750
Release: 2013-04-11
Genre: Computers
ISBN: 9781449335885

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Flash is fading fast as Canvas continues to climb. The second edition of this popular book gets you started with HTML5 Canvas by showing you how to build interactive multimedia applications. You’ll learn how to draw, render text, manipulate images, and create animation—all in the course of building an interactive web game throughout the book. Updated for the latest implementations of Canvas and related HTML5 technologies, this edition includes clear and reusable code examples to help you quickly pick up the basics—whether you currently use Flash, Silverlight, or just HTML and JavaScript. Discover why HTML5 is the future of innovative web development. Create and modify 2D drawings, text, and bitmap images Use algorithms for math-based movement and physics interactions Incorporate and manipulate video, and add audio Build a basic framework for creating a variety of games Use bitmaps and tile sheets to develop animated game graphics Go mobile: build web apps and then modify them for iOS devices Explore ways to use Canvas for 3D and multiplayer game applications

ActionScript 3 0 Game Programming University

ActionScript 3 0 Game Programming University
Author: Gary Rosenzweig
Publsiher: Pearson Education
Total Pages: 605
Release: 2007-08-29
Genre: Computers
ISBN: 9780768689938

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Gary Rosenzweig's ActionScript 3.0 Game Programming University shows you how to use ActionScript, the programming language behind Flash CS3 Professional. The lessons teach you all the basics of ActionScript programming through game examples, but the code can be easily adapted to non-game-oriented projects, such as web training and advertising. Written by a real-world Flash developer, this book presents you with the source code of 16 complete games and lays the foundation for you to create your own games. Gary also provides a companion website - flashgameu.com, which contains files, updates, new content, Gary's blog and much more.

Online Worlds Convergence of the Real and the Virtual

Online Worlds  Convergence of the Real and the Virtual
Author: William Sims Bainbridge
Publsiher: Springer Science & Business Media
Total Pages: 317
Release: 2009-12-08
Genre: Computers
ISBN: 9781848828254

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William Sims Bainbridge Virtual worlds are persistent online computer-generated environments where people can interact, whether for work or play, in a manner comparable to the real world. The most prominent current example is World of Warcraft (Corneliussen and Rettberg 2008), a massively multiplayer online game with 11 million s- scribers. Some other virtual worlds, notably Second Life (Rymaszewski et al. 2007), are not games at all, but Internet-based collaboration contexts in which people can create virtual objects, simulated architecture, and working groups. Although interest in virtual worlds has been growing for at least a dozen years, only today it is possible to bring together an international team of highly acc- plished authors to examine them with both care and excitement, employing a range of theories and methodologies to discover the principles that are making virtual worlds increasingly popular and may in future establish them as a major sector of human-centered computing.

Unity Game Development Blueprints

Unity Game Development Blueprints
Author: John P. Doran
Publsiher: Packt Publishing Ltd
Total Pages: 452
Release: 2014-11-11
Genre: Computers
ISBN: 9781783553662

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If you want to build enticing projects with Unity, this book is for you. Readers who are familiar with the basics of how to create simple projects in Unity will have an easier time.