The Book of Adventure Games

The Book of Adventure Games
Author: Kim Schuette
Publsiher: Book Company
Total Pages: 341
Release: 1984-01-01
Genre: Adventure games
ISBN: 0912003081

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ART OF POINT AND CLICK ADVENTURE GAMES

ART OF POINT AND CLICK ADVENTURE GAMES
Author: BITMAP BOOKS.
Publsiher: Unknown
Total Pages: 135
Release: 2020
Genre: Electronic Book
ISBN: 1838019111

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Roblox Top Adventure Games

Roblox Top Adventure Games
Author: Alex Wiltshire,Craig Jelley
Publsiher: Harper
Total Pages: 96
Release: 2019-04
Genre: Internet games
ISBN: 1643109820

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This action-packed book gives you the official scoop on some of the most critically acclaimed adventure games on Roblox. Each profile tells you everything you need to know, including a guide to gameplay, interviews with the creators, and tips and tricks to take your skills to the next level.

What Is Your Quest

What Is Your Quest
Author: Anastasia Salter
Publsiher: University of Iowa Press
Total Pages: 217
Release: 2014-11-01
Genre: Games & Activities
ISBN: 9781609382759

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What Is Your Quest? examines the future of electronic literature in a world where tablets and e-readers are becoming as common as printed books and where fans are blurring the distinction between reader and author. The construction of new ways of storytelling is already underway: it is happening on the edges of the mainstream gaming industry and in the spaces between media, on the foundations set by classic games. Along these margins, convergent storytelling allows for playful reading and reading becomes a strategy of play. One of the earliest models for this new way of telling stories was the adventure game, the kind of game centered on quests in which the characters must overcome obstacles and puzzles. After they fell out of fashion in the 1990s, fans made strenuous efforts to keep them alive and to create new games in the genre. Such activities highlight both the convergence of game and story and the collapsing distinction between reader and author. Continually defying the forces of obsolescence, fans return abandoned games to a playable state and treat stories as ever-evolving narratives. Similarly, players of massive multiplayer games become co-creators of the game experience, building characters and creating social networks that recombine a reading and gaming community. The interactions between storytellers and readers, between programmers and creators, and among fans turned world-builders are essential to the development of innovative ways of telling stories. And at the same time that fan activities foster the convergence of digital gaming and storytelling, new and increasingly accessible tools and models for interactive narrative empower a broadening range of storytellers. It is precisely this interactivity among a range of users surrounding these new platforms that is radically reshaping both e-books and games and those who read and play with them.

Creating Adventure Games on Your Computer

Creating Adventure Games on Your Computer
Author: Tim Hartnell
Publsiher: Unknown
Total Pages: 212
Release: 1984
Genre: Games & Activities
ISBN: 0345318838

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A Guide to ZX Spectrum Adventure Games 1982 1985

A Guide to ZX Spectrum Adventure Games   1982   1985
Author: Shaun McClure
Publsiher: Unknown
Total Pages: 579
Release: 2021-10-28
Genre: Electronic Book
ISBN: 9798492420550

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This book is a guide to ZX Spectrum adventure games released between 1982 to 1985. It includes all of the hit games, plus many that you've probably never even heard of (188 games in total), complete with screenshots, covers and some adverts from the era... Plus oodles of new artwork from Robin Grenville-Evans. This thick tome (over 575 pages) has an introduction from Mike Gerrard (Your Sinclair adventure game columist), plus interviews with developers Don Woods (Colossal Caves), Mel Croucher (Automata), Charles Cecil (Artic Computing), Scott Adams (Adventure International), Tim Gilberts (Gilsoft), Trevor Hall (Mikro Gen), Terry Greer (Interceptor Micros), Tony Barber (Phipps Associates, RamJam Corporation), Pete Austin (Level 9 Computing) and Roy Carnell (Carnell Software). You can download free maps from www.retro-spective-books.co.uk

Adventure Games

Adventure Games
Author: Aaron A. Reed,John Murray,Anastasia Salter
Publsiher: Bloomsbury Publishing USA
Total Pages: 240
Release: 2020-02-20
Genre: Mathematics
ISBN: 9781501346552

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The genre of adventure games is frequently overlooked. Lacking the constantly-evolving graphics and graphic violence of their counterparts in first-person and third-person shooters or role-playing games, they are often marketed to and beloved by players outside of mainstream game communities. While often forgotten by both the industry and academia, adventure games have had (and continue to have) a surprisingly wide influence on contemporary games, in categories including walking simulators, hidden object games, visual novels, and bestselling titles from companies like Telltale and Campo Santo. In this examination of heirs to the genre's legacy, the authors examine the genre from multiple perspectives, connecting technical analysis with critical commentary and social context. This will be the first book to consider this important genre from a comprehensive and transdisciplinary perspective. Drawing upon methods from platform studies, software studies, media studies, and literary studies, they reveal the genre's ludic and narrative origins and patterns, where character (and the player's embodiment of a character) is essential to the experience of play and the choices within a game. A deep structural analysis of adventure games also uncovers an unsteady balance between sometimes contradictory elements of story, exploration, and puzzles: with different games and creators employing a multitude of different solutions to resolving this tension.

The Beginners Guide To Action and Adventure Games

The Beginners Guide To Action and Adventure Games
Author: Cora Pollard
Publsiher: IMU Ventures Publishing
Total Pages: 36
Release: 2024
Genre: Games
ISBN: 9182736450XXX

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The genres of video games had categorized the game on its own mechanics including other details. Among these video game genres or categories, there are 2 well known genres that are most discussed. These are the Role Playing games and Action/Adventure games. They were around for a long period of time. Each of them has been working on game and plot mechanics, along with one’s respective strength. But this time, people are becoming more indulged with adventure games. There are various aspects surrounding this subject and it is time to have a clear understanding about the reason behind other persons’ great fascination and involvement in this genre. Get all the info you need here. Let Us Know What You Think!