Adventurer Conqueror King System

Adventurer Conqueror King System
Author: Alexander Macris
Publsiher: Unknown
Total Pages: 158
Release: 2014
Genre: Electronic Book
ISBN: 098498321X

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Domains at War

Domains at War
Author: Alexander Macris
Publsiher: Unknown
Total Pages: 104
Release: 2014-07-01
Genre: Electronic Book
ISBN: 0984983260

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Tomorrow you will bring the battle to the foe. Tonight you walk among the troops you'll lead. The mercenaries are veterans and sleep while they can, but the peasants levied from your lands seek courage in tales of your previous victories. In the cover of darkness, you can listen rather than lead. Remember when you were like them? Back when you first entered the dungeon, you wielded a sword to fight for gold, glory, and the favor of the gods. Winning these earned you a throne. Now you wield an army, and fight for the right to rule the domains at war. Domains at War: Campaigns (D@W) is a supplement for Autarch's best-selling Adventure Conqueror King System (ACKS). Using the rules herein, your fantasy RPG characters can raise armies, campaign against enemy forces, and conquer domains. It includes a comprehensive campaign toolkit for use in ongoing games, fully compatible with ACKS's rules for mercenaries, strongholds, magic, and rulership. D@W: Campaigns also includes a streamlined system for resolving the outcome of pitched battles between army-sized forces, ideal for resolving battles between NPC commanders, where the adventurers are bystanders or front-line participants. Domains at War: Campaigns is compatible with any fantasy RPG system that uses twenty-sided dice and shares concepts like hit points and armor class. If your players are ready to rule, then your campaign is ready for the Domains at War: Campaigns rules.

Book of Lairs

Book of Lairs
Author: Simon Forster
Publsiher: Lulu.com
Total Pages: 72
Release: 2015-02-25
Genre: Games & Activities
ISBN: 9781326396329

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This Book of Lairs is a collection of 26 lairs for fantasy tabletop role-playing games, including maps, lair details, and several new monsters. It is written with the Adventurer, Conqueror, King System (ACKS) in mind, but is easily converted to another gaming system.

Dwimmermount Map Book

Dwimmermount Map Book
Author: Anonim
Publsiher: Unknown
Total Pages: 44
Release: 2014-08-07
Genre: Electronic Book
ISBN: 0984983236

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Few adventurers who ever enter the legendary halls of Dwimmermount ever return. Its dangers are too great - its mysteries unplumbed. If only a map were at hand - or better, a dozen maps, one for every level of the dungeon.... The Dwimmermount Map Book presents each of Dwimmermount's wilderness, dungeon, and fortress maps as a two-page spread for reference and annotation in play. It's an indispensable reference when running a dungeon that's large enough to encompass an entire campaign! The Dwimmermount Map Book also includes a special two-page visual timeline of the construction of Dwimmermount, showing its origins in the early First Era to its final completion millennia later. This is not a standalone product. A copy of Dwimmermount is required to run the dungeon. Dwimmermount is a 13-level megadungeon for Adventurer Conqueror King System, Labyrinth Lord and other d20-based fantasy role-playing games, available for purchase separately from Autarch LLC."

Jackals The Fall of the Children of Bronze

Jackals  The Fall of the Children of Bronze
Author: John-Matthew DeFoggi
Publsiher: Bloomsbury Publishing
Total Pages: 241
Release: 2021-05-27
Genre: Games & Activities
ISBN: 9781472837691

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You ask what the Jackals do in the Zaharets. I ask you, what happens if they do nothing? – Nawsi Namar of Orsem Honess, speaking to the Sar of Ameena Noani The Fall of the Children of Bronze is a grand campaign for Jackals, and includes 14 adventures spanning 9 years. Players will explore the ancient myths and legends of the War Road, from the bustling streets of Ameena Noani in the north and Sentem in the south, to abandoned temples in the wastes and mansions deep within the earth. They will encounter beings and powers from the past – ancient but far from dormant – and come face to face with the hidden hand that would the Law of Men torn down and chaos brought to the Zaharets.

ACKS Core First Printing

ACKS Core First Printing
Author: Macris,Tavis Allison,Greg Tito
Publsiher: Autarch LLC
Total Pages: 274
Release: 2012-01-01
Genre: Electronic Book
ISBN: 0984983201

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Your Journey from Adventurer to King Begins Now! Enter a world where empires totter on the brink of war, and terrible monsters tear at the fragile borderlands of men; where decaying cities teem with chaos and corruption, nubile maidens are sacrificed to chthonic cults and nobles live in decadent pleasure on the toil of slaves; where heroes, wizards, and rogues risk everything in pursuit of glory, fortune, and power. This is a world where adventurers can become conquerors - and conquerors can become kings. Will you survive the perils of war and dark magic to claim a throne? Or will you meet your fate in a forgotten ruin beyond the ken of men? The Adventurer Conqueror King System (ACKS) is a new fantasy role-playing game that provides the framework for epic fantasy campaigns with a sweeping scope. With the Adventurer Conqueror King System you can: Play 12 different classes, including the fighter, mage, thief, cleric, assassin, bard, bladedancer, explorer, dwarven craftpriest, dwarven vaultguard, elven nightblade, and elven spellsword. Easily customize your character using a unique, optional proficiency system. Make your fighter a berserker or your mage a necromancer! Buy, sell, and trade common merchandise, precious silks and spices, and even monster parts and magic items in a balanced and integrated game economy. Construct strongholds, establish kingdoms, and carve out a realm for your character. Run a thieves' guild and send your minions to carouse, smuggle, steal, and commit other hijinks. Establish a wizard's sanctum and explore the forbidden arts. Crossbreed horrific monsters in an underground laboratory, enact powerful magical rituals, build golems, craft magic items, or even transform yourself and your followers into undead monsters. Build and run a living world for adventure on a grand scale. With game mechanics built to support emergent play, ACKS is the ultimate RPG for sandbox campaigns. Whether you want to crawl through dungeons, trade with merchant caravans, run a merchant emporium, conquer an empire, or even raise an undead legion, ACKS supports your playstyle with simple, fast-playing game mechanics."

The Exodus System

The Exodus System
Author: Jacob Dc Ross
Publsiher: Unknown
Total Pages: 72
Release: 2018-06-26
Genre: Electronic Book
ISBN: 0996147810

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The Exodus System is an all-new roleplaying game that's built on the foundation of the earliest games, but with modern innovations. It's designed to support many different genres of settings, including fantasy, sci-fi, superheroes and many more.Starting up is fast and easy. Character creation is simple yet flexible. Rather than being restricted to a pre-defined class, players take a few minutes to pick select four options and create a custom class.The gamemaster has many options laid out for them. Even with just five minutes for preparation, GMs can create a new quest, a few enemies to fight dungeon rooms to explore and treasure to find.Every character in the Exodus System is versatile enough to be useful both in and out of combat situations. The Exodus System is already a bestseller. Check it out today to see why!

The God That Crawls

The God That Crawls
Author: Lamentations of the Flame Princess
Publsiher: Lamentations of the Flame Princess
Total Pages: 135
Release: 2017-07
Genre: Electronic Book
ISBN: 9525904318

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A murdering cult. A religious order dedicated to protecting sacred history. An ancient catacomb full of danger and reward. The God that Crawls A dungeon chase adventure for characters of levels 12 for use with Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional role-playing games.