Agency in The Hunger Games

Agency in The Hunger Games
Author: Kayla Ann
Publsiher: McFarland
Total Pages: 211
Release: 2020-01-22
Genre: Literary Criticism
ISBN: 9781476674162

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For 21st-century young adults struggling for personal autonomy in a society that often demands compliance, the bestselling trilogy, The Hunger Games remains palpably relevant despite its futuristic setting. For Suzanne Collins' characters, personal agency involves not only the physical battle of controlling one's body but also one's response to such influences as morality, trauma, power and hope. The author explores personal agency through in-depth examinations of the lives of Katniss, Peeta, Gale, Haymitch, Cinna, Primrose, and others, and through an analysis of themes like the overabundance of bodily imagery, social expectations in the Capitol, and problem parental figures. Readers will discover their own "dandelion of hope" through the examples set out by Collins' characters, who prove over and over that human agency is always attainable.

Child and Youth Agency in Science Fiction

Child and Youth Agency in Science Fiction
Author: Ingrid E. Castro,Jessica Clark
Publsiher: Rowman & Littlefield
Total Pages: 314
Release: 2019-10-15
Genre: Literary Criticism
ISBN: 9781498597395

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This collection merges representations of children and youth in various science fiction texts with childhood studies theories and debates. Set in the past, present, and future, science fiction landscapes and technologies sometimes constrain, but often expand, agentic expression, movement, and collaboration.

Space and Place in The Hunger Games

Space and Place in The Hunger Games
Author: Deidre Anne Evans Garriott,Whitney Elaine Jones,Julie Elizabeth Tyler
Publsiher: McFarland
Total Pages: 265
Release: 2014-03-25
Genre: Literary Criticism
ISBN: 9780786476336

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An international bestseller and the inspiration for a blockbuster film series, Suzanne Collins's dystopian, young adult trilogy The Hunger Games has also attracted attention from literary scholars. While much of the criticism has focused on traditional literary readings, this innovative collection explores the phenomena of place and space in the novels--how places define people, how they wield power to create social hierarchies, and how they can be conceptualized, carved out, imagined and used. The essays consider wide-ranging topics: the problem of the trilogy's Epilogue; the purpose of the love triangle between Katniss, Gale and Peeta; Katniss's role as "mother"; and the trilogy as a textual "safe space" to explore dangerous topics. Presenting the trilogy as a place and space for multiple discourses--political, social and literary--this work assertively places The Hunger Games in conversation with the world in which it was written, read, and adapted.

Comic Connections

Comic Connections
Author: Sandra Eckard
Publsiher: Rowman & Littlefield
Total Pages: 200
Release: 2018-12-28
Genre: Education
ISBN: 9781475828092

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This book is designed to help teachers from middle school through college find exciting new strategies to help students develop their literacy skills.

Emotional Ethics of The Hunger Games

Emotional Ethics of The Hunger Games
Author: Tarja Laine
Publsiher: Springer Nature
Total Pages: 203
Release: 2021-05-17
Genre: Performing Arts
ISBN: 9783030673345

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Emotional Ethics of The Hunger Games expands the ‘ethical turn’ in Film Studies by analysing emotions as a source of ethical knowledge in The Hunger Games films. It argues that emotions, incorporated in the thematic and aesthetic organization of these films, reflect a crisis in moral standards. As such they cultivate ethical attitudes towards such phenomena as totalitarianism, the culture of reality television, and the society of spectacle. The focus of the argument is on cinematic aesthetics, which expresses emotions in a way that highlights their ethical significance, running the gamut from fear through guilt and shame, to love, anger and contempt. The central claim of the book is that these emotions are symptomatic of some moral conflict, which renders The Hunger Games franchise a meaningful commentary on the affective practice of cinematic ethics. ‘’The Hunger Games movies have become iconic symbols for resistance across the globe. Tarja Laine proposes that this is not caused by their status as exciting cinematic spectacles, but by their engaging our emotions. Laine uses The Hunger Games as key texts for understanding our world, demonstrating that ethics do not originate from rational considerations, far removed from those mucky things called emotions. But rather that emotions are at the core of cinematic ethics.” —William Brown, Author of Supercinema: Film-Philosophy for the Digital Age ‘’In this elegantly written exploration of the relationship between aesthetics and emotion in The Hunger Gamestrilogy, Tarja Laine illuminates the power of film to embody ethical conflict. Deftly interweaving film-philosophy and close analysis, Laine traces how these films mobilise complex emotions, nuancing our thinking about cinema and the spectator. Laine’s book takes The Hunger Games films seriously, demonstrating with verve why they matter.” —Catherine Wheatley, Senior Lecturer in Film Studies, King’s College London, UK ''In this fresh, engaging, and insightful study of The Hunger Games film trilogy, Tarja Laine explores the crucial role that emotions play in appreciation of the ethical qualities of the movies. She forges productive dialogues between a range of film theory, scholarship on moral philosophy, and debates on ethics, as she performs a multi-layered investigation of the aesthetic qualities of the trilogy, the multiple emotions embodied in these qualities, and the philosophical-ethical insights that are in turn embedded in these emotions. The cinematic connection between emotions and ethics that emerges through Laine’s detailed textual analyses confronts us with complex moral dilemmas while enriching our aesthetic experience.'' —Sarah Cooper, Professor, Film Studies Department, King's College London, UK

Of Bread Blood and The Hunger Games

Of Bread  Blood and The Hunger Games
Author: Mary F. Pharr,Leisa A. Clark,Donald E. Palumbo
Publsiher: McFarland
Total Pages: 255
Release: 2012-07-12
Genre: Literary Criticism
ISBN: 9781476600321

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This collection of fresh essays on Suzanne Collins's epic trilogy spans multiple disciplines. The contributors probe the trilogy's meaning using theories grounded in historicism, feminism, humanism, queer theory, as well as cultural, political, and media studies. The essayists demonstrate diverse perspectives regarding Collins's novels but their works have three elements in common: an appreciation of the trilogy as literature, a belief in its permanent value, and a need to share both appreciation and belief with fellow readers. The 21 essays that follow the context-setting introduction are grouped into four parts: Part I "History, Politics, Economics, and Culture," Part II "Ethics, Aesthetics, and Identity," Part III "Resistance, Surveillance, and Simulacra," and Part IV "Thematic Parallels and Literary Traditions." A core bibliography of dystopian and postapocalyptic works is included, with emphasis on the young adult category--itself an increasingly crucial part of postmodern culture. Instructors considering this book for use in a course may request an examination copy here.

Feel Bad Postfeminism

Feel Bad Postfeminism
Author: Catherine McDermott
Publsiher: Bloomsbury Publishing
Total Pages: 281
Release: 2022-06-02
Genre: Performing Arts
ISBN: 9781350224995

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In Feel-Bad Postfeminism, Catherine McDermott provides crucial insight into what growing up during empowerment postfeminism feels like, and outlines the continuing postfeminist legacy of resilience in girlhood coming-of-age narratives. McDermott's analysis of Gone Girl (2012), Girls (2012–2017) and Appropriate Behaviour (2012) illuminates a major cultural turn in which the pleasures of postfeminist empowerment curdle into a profound sense of rage and resentment. By contrast, close examination of The Hunger Games (2008–2010), Girlhood (2014) and Catch Me Daddy (2014) reveals that contemporary genres are increasingly constructing girls as uniquely capable of resiliently overcoming and adapting to unforgiving social conditions. She develops an affective vocabulary to better understand contemporary modes of defiant, transformative and relational resilience, as well as a framework through which to expand on further modes that are specific to the genres they emerge within. Overall, the book suggests that exploration of the affective dimensions of girls' and women's culture can offer new insights into how coming-of-age, girlhood and femininity are culturally produced in the aftermath of postfeminism.

Promotional Screen Industries

Promotional Screen Industries
Author: Paul Grainge,Catherine Johnson
Publsiher: Routledge
Total Pages: 236
Release: 2015-03-27
Genre: Social Science
ISBN: 9781317513735

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From the trailers and promos that surround film and television to the ads and brand videos that are sought out and shared, promotional media have become a central part of contemporary screen life. Promotional Screen Industries is the first book to explore the sector responsible for this thriving area of media production. In a wide-ranging analysis, Paul Grainge and Catherine Johnson explore the intermediaries – advertising agencies, television promotion specialists, movie trailer houses, digital design companies – that compete and collaborate in the fluid, fast-moving world of promotional screen work. Through interview-based fieldwork with companies and practitioners based in the UK, US and China, Promotional Screen Industries encourages us to see promotion as a professional and creative discipline with its own opportunities and challenges. Outlining how shifts in the digital media environment have unsettled the boundaries of ‘promotion’ and ‘content’, the authors provide new insight into the sector, work, strategies and imaginaries of contemporary screen promotion. With case studies on mobile communication, television, film and live events, this timely book offers a compelling examination of the industrial configurations and media forms, such as ads, apps, promos, trailers, digital shorts, branded entertainment and experiential media, that define promotional screen culture at the beginning of the twenty-first century.