AI Game Programming Wisdom 4

AI Game Programming Wisdom 4
Author: Steve Rabin
Publsiher: Course Technology PTR
Total Pages: 699
Release: 2008
Genre: Computers
ISBN: 1584505230

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This all-new volume is filled with over 60 new, ready-to-use expert techniques, ideas, and solutions for game developers.

AI Game Programming Wisdom 4

AI Game Programming Wisdom 4
Author: Steve Rabin
Publsiher: Unknown
Total Pages: 736
Release: 2014
Genre: Internet games
ISBN: OCLC:1105777057

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AI GAME PROGRAMMING WISDOM 4 is an information-packed collection of cutting-edge techniques, algorithms, and architectures used in commercial game development. The more than 50 new articles assembled here were written by industry pros and explore every important aspect of AI programming, including scripting and dialogue, movement and pathfinding, architecture, tactics and planning, learning and adaptation, new advances in learning algorithms and player modeling, multiprocessor architectures, Bayesian networks, and much more. Organized into 7 sections, this comprehensive volume will help you develop and expand your own personal AI toolbox. With ready-to-use ideas, algorithms, and code in all key AI areas, AI GAME PROGRAMMING WISDOM 4 is the go-to guide for all things new in AI game programming.

Game AI Pro 2

Game AI Pro 2
Author: Steven Rabin
Publsiher: CRC Press
Total Pages: 577
Release: 2015-04-17
Genre: Computers
ISBN: 9781482254808

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Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips, tricks, and techniques for artificial intelligence (AI) in games, drawn from developers of shipped commercial games as well as some of the best-known academics in the field. It contains knowledge, advice, hard-earned wisdom, and insights gathered from across the community of developers and researchers who have devoted themselves to game AI. In this book, 47 expert developers and researchers have come together to bring you their newest advances in game AI, along with twists on proven techniques that have shipped in some of the most successful commercial games of the last few years. The book provides a toolbox of proven techniques that can be applied to many common and not-so-common situations. It is written to be accessible to a broad range of readers. Beginners will find good general coverage of game AI techniques and a number of comprehensive overviews, while intermediate to expert professional game developers will find focused, deeply technical chapters on specific topics of interest to them. Covers a wide range of AI in games, with topics applicable to almost any game Touches on most, if not all, of the topics necessary to get started in game AI Provides real-life case studies of game AI in published commercial games Gives in-depth, technical solutions from some of the industry’s best-known games Includes downloadable demos and/or source code, available at http://www.gameaipro.com

Game AI Pro 2

Game AI Pro 2
Author: Steven Rabin
Publsiher: CRC Press
Total Pages: 577
Release: 2015-04-17
Genre: Computers
ISBN: 9781498760423

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Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips, tricks, and techniques for artificial intelligence (AI) in games, drawn from developers of shipped commercial games as well as some of the best-known academics in the field. It contains knowledge, advice, hard-earned wisdom, and insights gathered from across the com

Game AI Pro 3

Game AI Pro 3
Author: Steve Rabin
Publsiher: CRC Press
Total Pages: 541
Release: 2017-07-12
Genre: Computers
ISBN: 9781498742597

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Game AI Pro3: Collected Wisdom of Game AI Professionals presents state-of-the-art tips, tricks, and techniques drawn from developers of shipped commercial games as well as some of the best-known academics in the field. This book acts as a toolbox of proven techniques coupled with the newest advances in game AI. These techniques can be applied to almost any game and include topics such as behavior trees, utility theory, path planning, character behavior, and tactical reasoning. KEY FEATURES Contains 42 chapters from 50 of the game industry’s top developers and researchers. Provides real-life case studies of game AI in published commercial games. Covers a wide range of AI in games, with topics applicable to almost any game. Includes downloadable demos and/or source code, available at http://www.gameaipro.com SECTION EDITORS Neil Kirby General Wisdom Alex Champandard Architecture Nathan Sturtevant Movement and Pathfinding Damian Isla Character Behavior Kevin Dill Tactics and Strategy; Odds and Ends

AI Game Programming Wisdom

AI Game Programming Wisdom
Author: Steve Rabin
Publsiher: Unknown
Total Pages: 135
Release: 2002
Genre: Electronic Book
ISBN: OCLC:1072342557

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AI Game Programming Wisdom 3

AI Game Programming Wisdom 3
Author: Steve Rabin
Publsiher: Unknown
Total Pages: 778
Release: 2006
Genre: Computers
ISBN: UOM:39015062539195

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This all-new volume is filled with over 60 new, ready-to-use expert techniques, ideas, and solutions for game developers.

AI Game Development

AI Game Development
Author: Alex J. Champandard
Publsiher: New Riders
Total Pages: 772
Release: 2003
Genre: Computers
ISBN: 1592730043

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With game players expecting greater intelligence, efficiency, and realism with non-player characters, AI plays an ever-increasing important role in game development. This is a tremendous challenge for game developers in methodology, software design, and programming. Creating autonomous synthetic creatures that can adapt in games requires a different kind of understanding of AI than the classical approach used by current game programmers. The Nouvelle Game AI approach presented in this book focuses on creating embodied "animats" that behave in an intelligent and realistic manner. In particular, learning AI is generating much interest among the game development community, as these modern techniques can be used to optimize the development process. Book jacket.