American Funny Animal Comics in the 20th Century Volume Two

American Funny Animal Comics in the 20th Century  Volume Two
Author: Alberto Beccatini
Publsiher: Theme Park Press
Total Pages: 382
Release: 2019-07-31
Genre: Performing Arts
ISBN: 1683902211

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The Grail of Funny Animals For decades, Italian comics historian Alberto Becattini has been researching and writing about American funny animal comics. In this second volume of his two-part opus, Becattini presents the fruits of his labors, the definitive guide for funny animal fans, collectors, and historians alike. Becattini examines the funny animal phenomenon, starting from its origins in popular and children's literature, and continuing through its appearances in newspaper comics, comic books, and comic magazines. All of the more famous characters are included, such as those created at Disney, Lantz, Warner Bros., MGM, and other cartoon studios, as well as the many lesser-known characters that appeared in obscure comic book titles issued by equally obscure comic book publishers. During the writing process, and while viewing thousands of comic strips and comic pages, Becattini had many discoveries and "epiphanies" that let him shed light on the identities of hitherto uncredited artists and writers. While his aim has been to highlight the talent behind the comics, rather than the stories and characters themselves, he also provides in-depth coverage of virtually every funny animal comic book, illustration, and animated cartoon. A must-have title for any serious funny animal fan!

American Funny Animal Comics in the 20th Century

American Funny Animal Comics in the 20th Century
Author: Alberto Becattini
Publsiher: Theme Park Press
Total Pages: 374
Release: 2019-03
Genre: Electronic Book
ISBN: 168390186X

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The Grail of Funny Animals For decades, Italian comics historian Alberto Becattini has been researching and writing about American funny animal comics. In this first volume of his two-part opus, Becattini presents the fruits of his labors, the definitive guide for funny animal fans, collectors, and historians alike. Becattini examines the funny animal phenomenon, starting from its origins in popular and children's literature, and continuing through its appearances in newspaper comics, comic books, and comic magazines. All of the more famous characters are included, such as those created at Disney, Lantz, Warner Bros., MGM, and other cartoon studios, as well as the many lesser-known characters that appeared in obscure comic book titles issued by equally obscure comic book publishers. During the writing process, and while viewing thousands of comic strips and comic pages, Becattini had many discoveries and "epiphanies" that let him shed light on the identities of hitherto uncredited artists and writers. While his aim has been to highlight the talent behind the comics, rather than the stories and characters themselves, he also provides in-depth coverage of virtually every funny animal comic book, illustration, and animated cartoon. A must-have title for any serious funny animal fan

Icons of the American Comic Book 2 volumes

Icons of the American Comic Book  2 volumes
Author: Randy Duncan,Matthew J. Smith
Publsiher: Bloomsbury Publishing USA
Total Pages: 947
Release: 2013-01-29
Genre: Social Science
ISBN: 9780313399244

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This book explores how the heroes and villains of popular comic books—and the creators of these icons of our culture—reflect the American experience out of which they sprang, and how they have achieved relevance by adapting to, and perhaps influencing, the evolving American character. Multiple generations have thrilled to the exploits of the heroes and villains of American comic books. These imaginary characters permeate our culture—even Americans who have never read a comic book grasp what the most well-known examples represent. But these comic book characters, and their creators, do more than simply thrill: they make us consider who we are and who we aspire to be. Icons of the American Comic Book: From Captain America to Wonder Woman contains 100 entries that provide historical background, explore the impact of the comic-book character on American culture, and summarize what is iconic about the subject of the entry. Each entry also lists essential works, suggests further readings, and contains at least one sidebar that provides entertaining and often quirky insight not covered in the main entry. This two-volume work examines fascinating subjects, such as how the superhero concept embodied the essence of American culture in the 1930s; and the ways in which comic book icons have evolved to reflect changing circumstances, values, and attitudes regarding cultural diversity. The book's coverage extends beyond just characters, as it also includes entries devoted to creators, publishers, titles, and even comic book related phenomena that have had enduring significance.

Encyclopedia of Comic Books and Graphic Novels 2 volumes

Encyclopedia of Comic Books and Graphic Novels  2 volumes
Author: M. Keith Booker
Publsiher: Bloomsbury Publishing USA
Total Pages: 807
Release: 2010-05-11
Genre: Social Science
ISBN: 9780313357473

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The most comprehensive reference ever compiled about the rich and enduring genre of comic books and graphic novels, from their emergence in the 1930s to their late-century breakout into the mainstream. At a time when graphic novels have expanded beyond their fan cults to become mainstream bestsellers and sources for Hollywood entertainment, Encyclopedia of Comic Books and Graphic Novels serves as an exhaustive exploration of the genre's history, its landmark creators and creations, and its profound influence on American life and culture. Encyclopedia of Comic Books and Graphic Novels focuses on English-language comics—plus a small selection of influential Japanese and European works available in English—with special emphasis on the new graphic novel format that emerged in the 1970s. Entries cover influential comic artists and writers such as Will Eisner, Alan Moore, and Grant Morrison, major genres and themes, and specific characters, comic book imprints, and landmark titles, including the pulp noir 100 Bullets, the post-apocalyptic Y: The Last Man, the revisionist superhero drama, Identity Crisis, and more. Key franchises such as Superman and Batman are the center of a constellation of related entries that include graphic novels and other imprints featuring the same characters or material.

Comics through Time 4 volumes

Comics through Time  4 volumes
Author: M. Keith Booker
Publsiher: Bloomsbury Publishing USA
Total Pages: 2104
Release: 2014-10-28
Genre: Social Science
ISBN: 9780313397516

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Focusing especially on American comic books and graphic novels from the 1930s to the present, this massive four-volume work provides a colorful yet authoritative source on the entire history of the comics medium. Comics and graphic novels have recently become big business, serving as the inspiration for blockbuster Hollywood movies such as the Iron Man series of films and the hit television drama The Walking Dead. But comics have been popular throughout the 20th century despite the significant effects of the restrictions of the Comics Code in place from the 1950s through 1970s, which prohibited the depiction of zombies and use of the word "horror," among many other rules. Comics through Time: A History of Icons, Idols, and Ideas provides students and general readers a one-stop resource for researching topics, genres, works, and artists of comic books, comic strips, and graphic novels. The comprehensive and broad coverage of this set is organized chronologically by volume. Volume 1 covers 1960 and earlier; Volume 2 covers 1960–1980; Volume 3 covers 1980–1995; and Volume 4 covers 1995 to the present. The chronological divisions give readers a sense of the evolution of comics within the larger contexts of American culture and history. The alphabetically arranged entries in each volume address topics such as comics publishing, characters, imprints, genres, themes, titles, artists, writers, and more. While special attention is paid to American comics, the entries also include coverage of British, Japanese, and European comics that have influenced illustrated storytelling of the United States or are of special interest to American readers.

The Routledge Companion to Gender and Sexuality in Comic Book Studies

The Routledge Companion to Gender and Sexuality in Comic Book Studies
Author: Frederick Luis Aldama
Publsiher: Routledge
Total Pages: 1009
Release: 2020-08-17
Genre: Philosophy
ISBN: 9780429559303

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The Routledge Companion to Gender and Sexuality in Comic Book Studies is a comprehensive, global, and interdisciplinary examination of the essential relationship between Gender, Sexuality, Comics, and Graphic Novels. A diverse range of international and interdisciplinary scholars take a closer look at how gender and sexuality have been essential in the evolution of comics, and how gender and sexuality in comics demand that we re-frame and re-view comics history. Chapters cover a wide array of intersectional topics including Queer Underground and Alternative comics, Feminist Autobiography, re-drawing disability, Latina testimony, and re-evaluating the critical whiteness and masculinity of superheroes in this first truly global reference text to gender and sexuality in comics. Comics have always been an important place for the radical exploration of feminist and non-binary sexualities and identities, and the growth of non-normative comic book traditions as a field of inquiry makes this an essential text for upper-level undergraduates, postgraduates, and researchers studying Comics Studies, Women’s and Gender Studies, Literary Studies, and Cultural Studies.

Animal Comics 2

Animal Comics  2
Author: Kari Therrian
Publsiher: Unknown
Total Pages: 70
Release: 2016-11-19
Genre: Electronic Book
ISBN: 1540507971

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ANIMAL COMICS #2Featuring the golden age great Walt Kelly art and more...It was the Golden Age of Comics, the 1940's. Every week new publications would warp the minds of our youth, destroy (or save, depending on your point of view) the culture of America, and drain hard-earned dimes from the pockets of young boys and girls. A glorious time! Now you can enjoy again - or, for the first time - some of the classic Golden Age comics, with Golden Age Reprints comic reprint series. This book contains the full issue of ANIMAL COMICS #2, available in print for the first time in almost 70 years! The classic comic reprints from GOLDEN AGE REPRINTS and UP History and Hobby are reproduced from actual comics, and sometimes reflect the imperfection of books that are decades old. These books are constantly updated with the best version available - if you are EVER unhappy with the experience or quality of a book, return the book to us to exchange for another title or the upgrade as new files become available. For our complete classic comics library catalog contact [email protected] OR VISIT OUR WEB STORE AT www.goldenagereprints.com

A Tour of Fabletown

A Tour of Fabletown
Author: Neta Gordon
Publsiher: McFarland
Total Pages: 209
Release: 2016-03-14
Genre: Literary Criticism
ISBN: 9780786499854

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In 2002, Vertigo/DC Comics published the first issue of Bill Willingham's Fables. The series imagined the lives of fairy tale figures--Snow White, the Big Bad Wolf, Cinderella and the ubiquitous Prince Charming, among many others--as they made new lives for themselves in modern-day New York City, having fled their storied homeworlds following an invasion. After 150 issues and many awards, Fables concluded its run in July 2015. This study, the first about the sprawling, complex series, discusses such topics as Fables' status as a contemporary adaptation of folk and fairy tales; its use of conventional genres like sword-and-sorcery, crime and romance; its portrayal of social and political relationships; and its self-referential moments. Providing a detailed introduction to the themes and ideas in the series, the author explores how Fables portrays redemption, the function of community, and how our hopes and fears influence our ideal of "happily ever after."