An Educator s Guide to STEAM

An Educator s Guide to STEAM
Author: Cassie F. Quigley,Danielle Herro
Publsiher: Teachers College Press
Total Pages: 169
Release: 2019-03-29
Genre: Education
ISBN: 9780807761380

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This practical book will help readers understand what STEAM is, how it differs from STEM, and how it can be used to engage students in K–8 classrooms. The authors present a conceptual model with recommendations and classroom examples illustrating various key aspects of STEAM teaching in action, including creating the correct teaching environment, integrating STEAM content, and supporting students as they develop STEAM-related skills. The model includes specific strategies such as problem-based learning, student choice, technology integration, and teacher facilitation. Each chapter incorporates elements of connected learning—a type of learning that draws on students’ interests that teachers can capitalize on when using STEAM to address real-world problems.Readers will find easy-to-understand examples of what STEAM education looks like in a variety of classrooms, and will hear from teachers, instructional coaches, principals, and administrators about what it takes to ensure that STEAM is a schoolwide success. “Provides inspiration to sustain readers through this challenging work by emphasizing the rewards for both students and educators who engage in STEAM education.” —From the Foreword by Deborah Hanuscin, Western Washington University “This text will be appreciated by school and district staff interested in implementing STEAM education for students.” —Kevin O’Gorman, chief academic officer, Berkeley County School District, SC “This book will become a go-to for crafting meaningful STEAM learning experiences for students.” —Nicole Beeman-Cadwallader, National Math and Science Initiative

An Educator s Guide to STEAM

An Educator s Guide to STEAM
Author: Cassie F. Quigley,Danielle Herro
Publsiher: Teachers College Press
Total Pages: 168
Release: 2019
Genre: Education
ISBN: 9780807777879

Download An Educator s Guide to STEAM Book in PDF, Epub and Kindle

This practical book will help readers understand what STEAM is, how it differs from STEM, and how it can be used to engage students in K–8 classrooms. The authors present a conceptual model with recommendations and classroom examples illustrating various key aspects of STEAM teaching in action, including creating the correct teaching environment, integrating STEAM content, and supporting students as they develop STEAM-related skills. The model includes specific strategies such as problem-based learning, student choice, technology integration, and teacher facilitation. Each chapter incorporates elements of connected learning—a type of learning that draws on students’ interests that teachers can capitalize on when using STEAM to address real-world problems.Readers will find easy-to-understand examples of what STEAM education looks like in a variety of classrooms, and will hear from teachers, instructional coaches, principals, and administrators about what it takes to ensure that STEAM is a schoolwide success. “Provides inspiration to sustain readers through this challenging work by emphasizing the rewards for both students and educators who engage in STEAM education.” —From the Foreword by Deborah Hanuscin, Western Washington University “This text will be appreciated by school and district staff interested in implementing STEAM education for students.” —Kevin O’Gorman, chief academic officer, Berkeley County School District, SC “This book will become a go-to for crafting meaningful STEAM learning experiences for students.” —Nicole Beeman-Cadwallader, National Math and Science Initiative

Step Into STEAM Grades K 5

Step Into STEAM  Grades K 5
Author: Sarah B. Bush,Kristin L. Cook
Publsiher: Corwin Press
Total Pages: 233
Release: 2019-03-14
Genre: Education
ISBN: 9781544337210

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Create meaningful and transformative K-5 STEAM learning experiences for each and every student Make the most of your limited instructional time and become part of the Step into STEAM movement! Seamlessly design and implement K-5 STEAM inquiries that align carefully to key mathematics and science content and practices and prepare elementary students for their bright futures. Taking an opposite approach to existing resources that provide collections of disjointed STEAM activities, this book empowers teachers and schools to build cohesive and sustainable STEAM infrastructures—grounded in grade-level standards and purposeful assessment—to deepen the mathematics and science learning of each and every student.

The STEAM Team

The STEAM Team
Author: Lisa Burke
Publsiher: Penguin
Total Pages: 80
Release: 2018-06-05
Genre: Juvenile Nonfiction
ISBN: 9781465477583

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The zany characters of The STEAM Team will guide kids through this engaging, fact packed kid's book all about the key subjects - science, technology, engineering, art, and math. An excellent introduction for children ages 5-7 to understanding these concepts, The STEAM Team is a colorful, well-presented education book for children that will get your little ones crazy for STEAM subjects! This brightly illustrated science book for kids breaks down STEAM subjects and complicated ideas into fun and easily understandable pieces. Join The STEAM Team to unravel the mysteries of science for kids - find out how robots work, what a food chain is, where lightning comes from, and much more! The STEAM Team characters (Science, Technology, Engineering, Art, and Math) guide the reader through the book and are always on hand with tips, fun facts, and simple explanations. The ingeniousness of The STEAM Team is the characters - keeping little ones engaged and engrossed throughout. In these pages the Team cover living things, the human body, space, physics, geography, math, engineering, and chemistry. This book is a fantastic first children's book for kids starting to learn STEAM subjects in school, or who are developing an insatiable interest in the world around them. Meet The Steam Team! The STEAM Team is made up of five cool characters (subjects) that work together to show you how the world works. Science is all about asking questions and discovering the answers to explain how things work. Technology uses science to create new machines and effective ways of doing things. Engineering is all about finding and designing solutions to problems - using science, technology, and math. Art is all about using your imagination and style to create brilliant new things. Math is about numbers, patterns, and problem solving. They are the perfect team to teach you all about STEAM - Science, Technology, Engineering, Art, and Math! Find out what science is, why it is so important, and how it relates to the world around you. Discover how machines work, what a food web is, why boats float, where lightning comes from, and much much more! From Amphibians to Darwin to the Internet, this book is full of interesting STEAM facts covering: - The Universe - Plants - Robots - The human body - Measuring - Climate Change - And so much more! If you are looking to add more books to your collection that answer the questions about the world, give Ask A Scientist a try for the little "why?" askers in your life.

Step Into STEAM Grades K 5

Step Into STEAM  Grades K 5
Author: Sarah B. Bush,Kristin L. Cook
Publsiher: Corwin Press
Total Pages: 194
Release: 2019-03-14
Genre: Education
ISBN: 9781544337180

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How do you create an innovative and equitable classroom experience that prepares elementary students for jobs that don’t yet exist while placing a critical focus on mathematics and science content and practice standards—all while meeting the demands of high-stakes testing? The answer to this question is Step into STEAM, which provides a practical and accessible approach for educators to create meaningful and transformative learning experiences for each and every student. This book guides and inspires K–5 educators through a seamless process of designing and implementing STEAM inquiries that align carefully to key mathematics and science content and practices. Taking an opposite approach to existing resources that provide collections of disjointed STEAM activities, this book empowers teachers and schools to build cohesive and sustainable STEAM infrastructures—grounded in grade-level standards and purposeful assessment—to deepen the mathematics and science learning of each and every student. STEAM instruction is for each and every student; STEAM instruction is about mathematics; and STEAM instruction can and should be implemented for student success and to engage students in making their community and our world a better place. Loaded with resources to help K–5 teachers and instructional leaders develop, implement, and assess meaningful STEAM inquiries, this research-based book: Provides practical, on-the-go resources to help busy teachers get started in creating purpose-driven STEAM instruction Allows educators to interact deeply with the content and create equitable STEAM experiences that blend community and societal interests Includes online companion printable resources to help educators jumpstart or deepen STEAM learning throughout a school or district, supporting STEAM professional development, professional learning communities, and book studies Checklists, pictures, graphic organizers, reflection questions, "Try it Out!" sections, and example STEAM inquiries help teachers seamlessly connect multiple subject areas, create transformative learning experiences, engage elementary students in developing creativity and empathy, and enable students to solve meaningful and authentic problems for others—all to prepare students for their bright futures. Make the most of your limited instructional time and become part of the Step into STEAM movement! "Through carefully crafted research-based frameworks; inspirational, authentic, and approachable practical strategies rooted in the reform efforts of student-centered STEAM learning; and opportunities for professional self-reflection, Step into STEAM rightfully re-elevates educators to their proper places as innovation experts and agents of change in their own classrooms, schools, districts, and communities. An inspirational step in a needed direction, this book from Drs. Bush and Cook is what educators have been craving: a guide to transforming ourselves, our learning spaces, and our profession." Richard Cox, Jr. Expert STEAM Teacher Instructional Coach Bullitt County Public Schools "Step into STEAM offers a rare opportunity for anyone concerned with education to consider what learning would be like with equity, empathy, and experience. By providing examples from teachers who have dared to put children first, this book offers more than just new way to teach, it offers hope for youth today. By considering what youth will need to be successful in jobs that are not yet created, Cook and Bush provide a platform for educators to create authentic, real-world problem-solving in classrooms with attention on the often forgotten about component of STEAM—the M! As a proponent of STEAM education, my recommendation is to grab this book and watch your students love learning again!" Cassie Quigley Associate Professor of Science Education at University of Pittsburgh Author of An Educator′s Guide to STEAM: Engaging Students Using Real-World Problems

STEAM Teaching and Learning Through the Arts and Design

STEAM Teaching and Learning Through the Arts and Design
Author: Debrah C. Sickler-Voigt
Publsiher: Taylor & Francis
Total Pages: 202
Release: 2023-04-11
Genre: Education
ISBN: 9781000857573

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In this book, award-winning art educator Debrah C. Sickler-Voigt offers user-friendly, approachable strategies for STEAM planning, instruction, and assessment to help cultivate PK-12 students’ full potential, and draws from wide-ranging artists and designers to help you develop inspired, creative approaches to teaching STEAM in your classroom. Beginning with the basics and best practices of STEAM planning, instruction, and assessment, Sickler-Voigt then encourages readers to move full steam ahead with chapters based around diverse contemporary and historical artists and designers. In helping you to explore the interdisciplinary connections between Science, Technology, Engineering, Arts, and Mathematics, Sickler-Voigt identifies strategies to build off from STEM subjects to form authentic, well-designed, and age-appropriate learning tasks that encourage your students to make deep connections and learn subject matter in context through art media and technologies. Each chapter includes flexible, choice-based classroom resources—with tips for adapting to different grade levels—and STEAM amplifiers, which fuse contextual learning on artists and designers with real-world STEAM topics to spark student learning and ignite creative approaches to planning, instruction, and assessment. Featuring 150 visually stunning, full-color images, this book fuses tried-and-true best practices with highly applicable instructional models inspired by artists and STEAM professionals, ideal for PK-12 teachers and STEAM specialists.

STEAM Teaching and Learning Through the Arts and Design

STEAM Teaching and Learning Through the Arts and Design
Author: Debrah C. Sickler-Voigt
Publsiher: Unknown
Total Pages: 0
Release: 2023
Genre: Activity programs in education
ISBN: 1003183697

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"In this book, award-winning art educator Debrah C. Sickler-Voigt offers user-friendly, approachable strategies for STEAM planning, instruction, and assessment to help cultivate PK-12 students' full potential, and draws from wide-ranging artists and designers to help you develop inspired, creative approaches to teaching STEAM in your classroom. Beginning with the basics and best practices of STEAM planning, instruction, and assessment; Sickler-Voigt then encourages readers to move full steam ahead with chapters based around diverse contemporary and historical artists and designers. In helping you to explore the interdisciplinary connections between Science, Technology, Engineering, Arts, and Mathematics; Sickler-Voigt identifies strategies to build off from STEM subjects to form authentic, well-designed, and age-appropriate learning tasks that encourage your students to make deep connections and learn subject matter in context through art media and technologies. Each chapter includes flexible, choice-based classroom resources - with tips for adapting to different grade levels - and STEAM amplifiers, which fuse contextual learning on artists and designers with real-world STEAM topics to spark student learning and ignite creative approaches to planning, instruction, and assessment. Featuring 150 visually-stunning, full-color images, this book fuses tried-and-true best practices with highly-applicable instructional models inspired by artists and STEAM professionals, ideal for PK-12 teachers and STEAM specialists"--

Penguin Problems

Penguin Problems
Author: Jory John
Publsiher: Random House Studio
Total Pages: 34
Release: 2016-09-27
Genre: Juvenile Fiction
ISBN: 9780553513370

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Have you ever thought: I have so many problems and nobody even cares? Well, penguins have problems too! Discover them in this hilarious collaboration from Jory John (All my friends are dead. and Quit Calling Me a Monster!) and Lane Smith (The Stinky Cheese Man and Other Fairly Stupid Tales)! This penguin has come to tell you that life in Antarctica is no paradise. For starters, it is FREEZING. Also, penguins have a ton of natural predators. Plus, can you imagine trying to find your mom in a big ol’ crowd of identical penguins? No, thank you. Yes, it seems there is no escaping the drudgery of your daily grind, whatever it might be. Or perhaps we’ve just learned that grumps are everywhere. . . . This book is sure to tickle kids’ funny bones and will elicit appreciative sighs from the adults reading it aloud. "We are all Mortimer [the main character in Penguin Problems]." —The New York Times “Bursting with humor.” —Kirkus Reviews “The snark level is cranked up high.” —The Horn Book, Starred “Will be right at home with fans of Jon Klassen’s This Is Not My Hat.” —Booklist “Classic comedy.” —Publishers Weekly “Rib-tickling.” —School Library Journal