Ancient Greece and Rome in Modern Science Fiction

Ancient Greece and Rome in Modern Science Fiction
Author: Ross Clare
Publsiher: Liverpool University Press
Total Pages: 264
Release: 2022-11-24
Genre: Art
ISBN: 9781800855113

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Ancient Greece and Rome in Modern Science Fiction introduces and analyses the reception of classical antiquity in contemporary science fiction. By using up-to-date methods from classical reception theory, science-fiction analysis and fictional-world studies, the book will help furnish the reader’s understanding of the ways in which the literature, culture, history and mythology of ancient Greece and Rome are appropriated and represented across multiple media platforms in the science-fiction genre today. The book will therefore serve as an entry point into several areas of study: the reception of classics in popular culture, antiquity in modern media, the uses of the ancient world in science-fiction, and broader science-fiction criticism. The chapters – structured by medium – principally offer a roughly chronological overview of that medium and its treatment of ancient history, mythology, literature and culture. An abundance of case studies from literature, film and television and videogames including Star Trek, Battlestar Galactica, Fallout: New Vegas, the Mass Effect franchise and Assassin’s Creed show how classical antiquity is reused, encountered, re-encountered by creators and consumers of the present – how we bounce off it, and it bounces off us, and how this reciprocation creates new visions of Greece and of Rome.

Classical Traditions in Science Fiction

Classical Traditions in Science Fiction
Author: Brett M. Rogers,Benjamin Eldon Stevens
Publsiher: Classical Presences
Total Pages: 401
Release: 2015
Genre: History
ISBN: 9780190228330

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For all its concern with change in the present and future, science fiction is deeply rooted in the past and, surprisingly, engages especially deeply with the ancient world. Indeed, both as an area in which the meaning of "classics" is actively transformed and as an open-ended set of texts whose own 'classic' status is a matter of ongoing debate, science fiction reveals much about the roles played by ancient classics in modern times. Classical Traditions in Science Fiction is the first collection in English dedicated to the study of science fiction as a site of classical receptions, offering a much-needed mapping of that important cultural and intellectual terrain. This volume discusses a wide variety of representative examples from both classical antiquity and the past four hundred years of science fiction, beginning with science fiction's "rosy-fingered dawn" and moving toward the other-worldly literature of the present day. As it makes its way through the eras of science fiction, Classical Traditions in Science Fiction exposes the many levels on which science fiction engages the ideas of the ancient world, from minute matters of language and structure to the larger thematic and philosophical concerns.

Celestial Matters

Celestial Matters
Author: Richard Garfinkle
Publsiher: Macmillan
Total Pages: 397
Release: 1997-06-15
Genre: Fiction
ISBN: 9781466838970

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A thousand years after Alexander the Great, the Greek Empire has expanded over the world with the help of advanced technology. Its plans for Total Domination of the entire planet will be complete once the war with the empire of the middle kingdom has been won. The scientist Aias, commander of the celestial ship Chandra's Tear, prepares to embark on a secret mission to the sun, to steal a piece of the purest elemental fire. This ultimate piece of celestial matter will form the basis for a weapon capable of decisively ending the war with the Taoists of the Far East.

Once and Future Antiquities in Science Fiction and Fantasy

Once and Future Antiquities in Science Fiction and Fantasy
Author: Brett M. Rogers,Benjamin Eldon Stevens
Publsiher: Unknown
Total Pages: 233
Release: 2020
Genre: Classical literature
ISBN: 1350068977

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"In 15 all-new essays, this volume explores how science fiction and fantasy draw on materials from ancient Greece and Rome, 'displacing' them from their original settings-in time and space, in points of origins and genre-and encouraging readers to consider similar 'displacements' in the modern world. Modern examples from a wide range of media and genres-including Philip Pullman's His Dark Materials and the novels of Helen Oyeyemi, the Rocky Horror Picture Show and Hayao Miyazaki's Spirited Away , and the role-playing games Dungeons and Dragons and Warhammer 40K- are brought alongside episodes from ancient myth, important moments from history, and more. All together, these multifaceted studies add to our understanding of how science fiction and fantasy form important areas of classical reception, not only transmitting but also transmuting images of antiquity. The volume concludes with an inspiring personal reflection from the New York Times-bestselling author of speculative fiction, Catherynne M. Valente, offering her perspective on the limitless potential of the classical world to resonate with experience today."--

A Companion to Ancient Greece and Rome on Screen

A Companion to Ancient Greece and Rome on Screen
Author: Arthur J. Pomeroy
Publsiher: John Wiley & Sons
Total Pages: 564
Release: 2017-08-07
Genre: Literary Criticism
ISBN: 9781118741351

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A comprehensive treatment of the Classical World in film and television, A Companion to Ancient Greece and Rome on Screen closely examines the films and TV shows centered on Greek and Roman cultures and explores the tension between pagan and Christian worlds. Written by a team of experts in their fields, this work considers productions that discuss social settings as reflections of their times and as indicative of the technical advances in production and the economics of film and television. Productions included are a mix of Hollywood and European spanning from the silent film era though modern day television series, and topics discussed include Hollywood politics in film, soundtrack and sound design, high art and low art, European art cinemas, and the ancient world as comedy. Written for students of film and television as well as those interested in studies of ancient Rome and Greece, A Companion to Ancient Greece and Rome on Screen provides comprehensive, current thinking on how the depiction of Ancient Greece and Rome on screen has developed over the past century. It reviews how films of the ancient world mirrored shifting attitudes towards Christianity, the impact of changing techniques in film production, and fascinating explorations of science fiction and technical fantasy in the ancient world on popular TV shows like Star Trek, Babylon 5, Battlestar Galactica, and Dr. Who.

Ancient Greece and Rome in Videogames

Ancient Greece and Rome in Videogames
Author: Ross Clare
Publsiher: Bloomsbury Publishing
Total Pages: 241
Release: 2021-06-03
Genre: Games & Activities
ISBN: 9781350157217

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This volume presents an original framework for the study of video games that use visual materials and narrative conventions from ancient Greece and Rome. It focuses on the culturally rich continuum of ancient Greek and Roman games, treating them not just as representations, but as functional interactive products that require the player to interpret, communicate with and alter them. Tracking the movement of such concepts across different media, the study builds an interconnected picture of antiquity in video games within a wider transmedial environment. Ancient Greece and Rome in Videogames presents a wide array of games from several different genres, ranging from the blood-spilling violence of god-killing and gladiatorial combat to meticulous strategizing over virtual Roman Empires and often bizarre adventures in pseudo-ancient places. Readers encounter instances in which players become intimately engaged with the “epic mode” of spectacle in God of War, moments of negotiation with colonised lands in Rome: Total War and Imperium Romanum, and multi-layered narratives rich with ancient traditions in games such as Eleusis and Salammbo. The case study approach draws on close analysis of outstanding examples of the genre to uncover how both representation and gameplay function in such “ancient games”.

Classical Traditions in Science Fiction

Classical Traditions in Science Fiction
Author: Brett M. Rogers,Benjamin Eldon Stevens
Publsiher: Oxford University Press
Total Pages: 416
Release: 2015-01-12
Genre: History
ISBN: 9780199988433

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For all its concern with change in the present and future, science fiction is deeply rooted in the past and, surprisingly, engages especially deeply with the ancient world. Indeed, both as an area in which the meaning of "classics" is actively transformed and as an open-ended set of texts whose own 'classic' status is a matter of ongoing debate, science fiction reveals much about the roles played by ancient classics in modern times. Classical Traditions in Science Fiction is the first collection in English dedicated to the study of science fiction as a site of classical receptions, offering a much-needed mapping of that important cultural and intellectual terrain. This volume discusses a wide variety of representative examples from both classical antiquity and the past four hundred years of science fiction, beginning with science fiction's "rosy-fingered dawn" and moving toward the other-worldly literature of the present day. As it makes its way through the eras of science fiction, Classical Traditions in Science Fiction exposes the many levels on which science fiction engages the ideas of the ancient world, from minute matters of language and structure to the larger thematic and philosophical concerns.

The Reception of Ancient Greece and Rome in Children s Literature

The Reception of Ancient Greece and Rome in Children   s Literature
Author: Anonim
Publsiher: BRILL
Total Pages: 358
Release: 2015-09-07
Genre: Literary Criticism
ISBN: 9789004298606

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The Reception of Ancient Greece and Rome in Children’s Literature: Heroes and Eagles investigates the varying receptions of Ancient Greece and Rome in children’s literature, covering the genres of historical fiction, fantasy, mystery stories and classical mythology, and considering the ideological manipulations in these works.