Animation The Mechanics Of Motion
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Animation
Author | : Chris Webster |
Publsiher | : Taylor & Francis |
Total Pages | : 281 |
Release | : 2005 |
Genre | : Art |
ISBN | : 9780240516660 |
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Brush up your skills with this complete, practical guide to computer, 2D classical and 3D model animation. Readers can also benefit from the skill and experience of leading experts.
Understanding Motion Capture for Computer Animation
Author | : Alberto Menache |
Publsiher | : Elsevier |
Total Pages | : 276 |
Release | : 2011-01-24 |
Genre | : Computers |
ISBN | : 0123814979 |
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Understanding Motion Capture for Computer Animation discusses the latest technology developments in digital design, film, games, medicine, sports, and security engineering. Motion capture records a live-motion event and translates it into a digital context. It is the technology that converts a live performance into a digital performance. In contrast, performance animation is the actual performance that brings life to the character, even without using technology. If motion capture is the collection of data that represents motion, performance animation is the character that a performer represents. The book offers extensive information about motion capture. It includes state-of-the-art technology, methodology, and developments in the current motion-capture industry. In particular, the different ways to capture motions are discussed, including using cameras or electromagnetic fields in tracking a group of sensors. This book will be useful for students taking a course about digital filming, as well as for anyone who is interested in this topic. Completely revised to include almost 40% new content with emphasis on RF and Facial Motion Capture Systems Describes all the mathematical principles associated with motion capture and 3D character mechanics Helps you budget by explaining the costs associated with individualized motion capture projects
Making Them Move
Author | : Norman I. Badler,Brian A. Barsky,David Zeltzer |
Publsiher | : Taylor & Francis |
Total Pages | : 364 |
Release | : 2017-09-08 |
Genre | : Computers |
ISBN | : 9781136110610 |
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Current computer graphics hardware and software make it possible to synthesize near photo-realistic images, but the simulation of natural-looking motion of articulated figures remains a difficult and challenging task. Skillfully rendered animation of humans, animals, and robots can delight and move us, but simulating their realistic motion holds great promise for many other applications as well, including ergonomic engineering design, clinical diagnosis of pathological movements, rehabilitation therapy, and biomechanics. Making Them Move presents the work of leading researchers in computer graphics, psychology, robotics and mechanical engineering who were invited to attend the Workshop on the Mechanics, Control and Animation of Articulated Figures held at the MIT Media Lab in April 1989. The book explores biological and robotic motor control, as well as state-of-the-art computer graphics techniques for simulating human and animal figures in a natural and physically realistic manner.
Animation Lab for Kids
Author | : Laura Bellmont,Emily Brink |
Publsiher | : Lab for Kids |
Total Pages | : 147 |
Release | : 2016-10 |
Genre | : Crafts & Hobbies |
ISBN | : 9781631591181 |
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With this interactive book, kids will learn all kinds of animation techniques through exciting, hands-on projects. No previous experience required!
The LEGO Animation Book
Author | : David Pagano,David Pickett |
Publsiher | : No Starch Press |
Total Pages | : 216 |
Release | : 2016-10-16 |
Genre | : Performing Arts |
ISBN | : 9781593277895 |
Download The LEGO Animation Book Book in PDF, Epub and Kindle
Have you ever wondered what your LEGO creations would look like on the big screen? The LEGO Animation Book will show you how to bring your models to life with stop-motion animation—no experience required! Follow step-by-step instructions to make your first animation, and then explore the entire filmmaking process, from storyboards to post-production. Along the way, you’ll learn how to: –Create special effects like explosions and flying minifigures –Convey action and emotion with your minifigure actors –Design sets for animation—make three buildings look like an entire city! –Light, frame, and capture consistent photos –Add detail and scope to your films by building in different scales –Build camera dollies and rigs out of LEGO bricks –Choose cameras, software, and other essential animation tools Dive into the world of animation and discover a whole new way to play! For ages 10+
The Klutz Book of Animation
Author | : John Cassidy,Nicholas Berger |
Publsiher | : Unknown |
Total Pages | : 0 |
Release | : 2010 |
Genre | : Computer animation |
ISBN | : 1591747333 |
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Anybody with a computer, camera, internet connection and a little bit of creativity can create animated films for the masses. The Klutz Book of Animation is a how-to-guide for this newly accessible art form. Real-life samples and free downloadable software are available online.
Designing Interface Animation
Author | : Val Head |
Publsiher | : Rosenfeld Media |
Total Pages | : 240 |
Release | : 2016-07-26 |
Genre | : Computers |
ISBN | : 9781933820163 |
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Effective interface animation deftly combines form and function to improve feedback, aid in orientation, direct attention, show causality, and express your brand’s personality. Designing Interface Animation shows you how to create web animation that balances purpose and style while blending seamlessly into the user’s experience. This book is a crash course in motion design theory and practice for web designers, UX professionals, and front-end developers alike.
Animated Storytelling
Author | : Liz Blazer |
Publsiher | : Peachpit Press |
Total Pages | : 225 |
Release | : 2015-11-16 |
Genre | : Computers |
ISBN | : 9780134133775 |
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Animation is a limitless medium for telling stories. Artists can create worlds, defy gravity, flip from factual to fantasy, and transport audiences to places they never imagined. The challenge is having the discipline to reel it in and be intentional about your storytelling choices. This book shows you how. In Animated Storytelling, you’ll learn how to create memorable stories using animation and motion graphics by following 10 simple guidelines that take you through the stages of concept development, pre-production, storyboarding, and design. Award-winning animator Liz Blazer uses clear examples and easy-to-follow exercises to provide you with the instruction, encouragement, and tools you need to get your designs moving. Whether your goal is to create exciting shorts for film festivals, effective messaging for broadcast or online, or simply to gain a deeper understanding of the medium, Animated Storytelling simplifies the process of creating clear and engaging stories for animation and motion graphics so you can get started easily. In Animated Storytelling, you’ll learn how to: Write a creative brief for your project Find and communicate your story’s big idea Create a tight story using linear and nonlinear story structures Use color to clarify and enrich your story Define the rules for your animated world, and commit to them Ease into the challenging task of animation Make the work you want to be hired to do Share your work with the world!