Arduino The Best Ninety Projects

Arduino The Best Ninety Projects
Author: Anonim
Publsiher: arduino instructor
Total Pages: 1296
Release: 2023-06-25
Genre: Juvenile Fiction
ISBN: 9182736450XXX

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Arduino The Best One Hundred Ninety Projects

Arduino The Best One Hundred Ninety Projects
Author: Mehmet AVCU
Publsiher: arduino instructor
Total Pages: 2620
Release: 2023-06-25
Genre: Juvenile Fiction
ISBN: 9182736450XXX

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Arduino The Best One Hundred Ninety Projects

Arduino Projects

Arduino Projects
Author: Kathleen Peterson
Publsiher: Unknown
Total Pages: 164
Release: 2020-10
Genre: Electronic Book
ISBN: 9798692667786

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Building Arduino projects can give you a great sense of satisfaction, but many times beginners aren't sure where to start. There are lots of things to take into consideration when starting a project, and if you have no Maker experience, it can be quite confusing. For this reason, we put together 10 Arduino projects for beginners that anyone can make!To get you started, it's best if you have an Arduino starter kit that contains: An Arduino, jumper wires, resistors, a breadboard, LED and buttons. Some of the projects require additional parts, and have links to where you can buy them.In all the projects you'll see, we used circuito.io for the BoM (bill of materials), step-by-step wiring guide and code samples but of course you can change the original design, add or remove components and make your own version of the project.

Getting Started with Arduino

Getting Started with Arduino
Author: Massimo Banzi
Publsiher: "O'Reilly Media, Inc."
Total Pages: 131
Release: 2011-09-13
Genre: Computers
ISBN: 9781449309879

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Presents an introduction to the open-source electronics prototyping platform.

Programming Arduino Getting Started with Sketches

Programming Arduino Getting Started with Sketches
Author: Simon Monk
Publsiher: McGraw Hill Professional
Total Pages: 177
Release: 2011-12-22
Genre: Technology & Engineering
ISBN: 9780071784238

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Program Arduino with ease! Using clear, easy-to-follow examples, Programming Arduino: Getting Started with Sketches reveals the software side of Arduino and explains how to write well-crafted sketches using the modified C language of Arduino. No prior programming experience is required! The downloadable sample programs featured in the book can be used as-is or modified to suit your purposes. Understand Arduino hardware fundamentals Install the software, power it up, and upload your first sketch Learn C language basics Write functions in Arduino sketches Structure data using arrays and strings Use Arduino's digital and analog inputs and outputs in your programs Work with the Standard Arduino Library Write sketches that can store data Program LCD displays Use an Ethernet shield to enable Arduino to function as a web server Write your own Arduino libraries In December 2011, Arduino 1.0 was released. This changed a few things that have caused two of the sketches in this book to break. The change that has caused trouble is that the classes 'Server' and 'Client' have been renamed to 'EthernetServer' and 'EthernetClient' respectively. To fix this: Edit sketches 10-01 and 10-02 to replace all occurrences of the word 'Server' with 'EthernetServer' and all occurrences of 'Client' with 'EthernetClient'. Alternatively, you can download the modified sketches for 10-01 and 10-02 from here: http://www.arduinobook.com/arduino-1-0 Make Great Stuff! TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.

The Big Book of Small Python Projects

The Big Book of Small Python Projects
Author: Al Sweigart
Publsiher: No Starch Press
Total Pages: 433
Release: 2021-06-25
Genre: Computers
ISBN: 9781718501249

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Best-selling author Al Sweigart shows you how to easily build over 80 fun programs with minimal code and maximum creativity. If you’ve mastered basic Python syntax and you’re ready to start writing programs, you’ll find The Big Book of Small Python Projects both enlightening and fun. This collection of 81 Python projects will have you making digital art, games, animations, counting pro- grams, and more right away. Once you see how the code works, you’ll practice re-creating the programs and experiment by adding your own custom touches. These simple, text-based programs are 256 lines of code or less. And whether it’s a vintage screensaver, a snail-racing game, a clickbait headline generator, or animated strands of DNA, each project is designed to be self-contained so you can easily share it online. You’ll create: • Hangman, Blackjack, and other games to play against your friends or the computer • Simulations of a forest fire, a million dice rolls, and a Japanese abacus • Animations like a virtual fish tank, a rotating cube, and a bouncing DVD logo screensaver • A first-person 3D maze game • Encryption programs that use ciphers like ROT13 and Vigenère to conceal text If you’re tired of standard step-by-step tutorials, you’ll love the learn-by-doing approach of The Big Book of Small Python Projects. It’s proof that good things come in small programs!

Make Arduino Bots and Gadgets

Make  Arduino Bots and Gadgets
Author: Kimmo Karvinen,Tero Karvinen
Publsiher: "O'Reilly Media, Inc."
Total Pages: 295
Release: 2011-03-24
Genre: Computers
ISBN: 9781449389710

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Provides information on creating a variety of gadgets and controllers using Arduino.

The Test

The Test
Author: Anya Kamenetz
Publsiher: PublicAffairs
Total Pages: 273
Release: 2015-01-06
Genre: Education
ISBN: 9781610394420

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"[The anti-testing] movement now has a guidebook. . . . Kamenetz shows how fundamentally American it would be to move toward a more holistic system." -- New York Times Book Review The Test is an essential and critically acclaimed book for any parent confounded by our national obsession with standardized testing. It recounts the shocking history and tempestuous politics of testing and borrows strategies from fields as diverse as games, neuroscience, and ancient philosophy to help children cope. It presents the stories of families, teachers, and schools maneuvering within and beyond the existing educational system, playing and winning the testing game. And it points the way toward a hopeful future of better tests and happier kids.