Art And Entertainment
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Art and Technology of Entertainment Computing and Communication
Author | : Adrian David Cheok |
Publsiher | : Springer Science & Business Media |
Total Pages | : 299 |
Release | : 2010-08-03 |
Genre | : Computers |
ISBN | : 9781849961370 |
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Art and Technology of Entertainment Computing and Communication takes a blue sky research perspective on the field of interactive media for entertainment computing. Adrian David Cheok argues that entertainment as an end-product is useful for interactive play, however it is also a powerful tool for learning and communication and it is also a key driver for the development of information technology. This book explores the future of entertainment technologies used for communication and describes quantum step research. It will inform and inspire readers to create their own radical inventions and innovations that are not incremental, but which break through ideas and non-obvious solutions. One of the main explorations is the examination of how new forms of computer interaction can lead to radical new forms of technology and art for entertainment computing. Art and Technology of Entertainment Computing and Communication is an informative and inspirational text for students and the next generation of researchers. It’s main aim is to provide information that will hopefully help change the world and society for the better, through new modes of entertainment and communication. Academics, researchers, engineers, game designers, and interaction designers, will find the content both interesting and valuable. Entertainment is the "engine" to inspire people and drive innovation in interactive digital media design. The pioneer of the field, Prof. Adrian David Cheok, takes you on an exciting tour of the future shaped by the Entertainment Technologies. Hiroshi ISHII, Muriel R. Cooper Professor of Media Arts and Sciences, MIT Media Laboratory.
Bloody Crossroads 2020 Art Entertainment and Resistance to Trump
Author | : Danny Goldberg |
Publsiher | : Akashic Books |
Total Pages | : 213 |
Release | : 2021-11-02 |
Genre | : Social Science |
ISBN | : 9781617759871 |
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A deep dive into the role that mass-appeal movies, television, videos, and music played in Donald Trump’s failed reelection campaign, including brand-new interviews with some of the major players. “A cleareyed overview of the modern interaction of culture and politics.” —Kirkus Reviews Bloody Crossroads 2020 takes a deep dive into the role that mass-appeal movies, television, videos, and music played in America’s political culture in the year of Donald Trump’s failed reelection campaign. The book also explores the impact of entertainment celebrities in communications, fundraising, and campaigning to support the election of Joe Biden. Although there existed a decades-old tradition of “liberal Hollywood,” Trump’s ascension to the presidency in 2016 triggered an unprecedented level of engagement by artists and performers. Within days of the 2016 election, a critical mass of entertainers, from teenagers to the last survivors of the World War II generation—blockbuster movie stars, art-film auteurs, Broadway dramatists, comedians, and musicians from the worlds of classical, country, pop, rock, R&B, and hip-hop—all seemed to have heard the tom-tom beat of resistance at the same moment and amplified a moral alternative to Trumpism. That level of engagement intensified with rare passion and purpose in the period of 2020 chronicled in Bloody Crossroads 2020—the Democratic primaries, the COVID-19 pandemic, the aftermath of the murder of George Floyd, the conviction of sexual predator Harvey Weinstein, and the 2020 general election campaign—culminating in Trump’s failed insurrection. Exhaustively researched, Bloody Crossroads 2020 draws from brand-new interviews with Bruce Springsteen, John Legend, Rosanne Cash, David Simon, Adam McKay, Chuck D, David Corn, Mandy Patinkin, and many more. It also explores the important political activities of entertainers like Stephen Colbert, Trevor Noah, Taylor Swift, Cardi B, Alyssa Milano, Mark Ruffalo, Jane Fonda, Robert De Niro, Bette Midler, Steven Spielberg, Spike Lee, Ava DuVernay, Dave Chappelle, Chris Rock, and Wanda Sykes. Bloody Crossroads 2020 expertly dissects and celebrates how the empowering actions of artists and entertainers helped a record turnout of everyday citizens realize a triumphant 2020 election.
The Art of Blizzard Entertainment
Author | : Nick Carpenter,Samwise Didier,Chris Metzen |
Publsiher | : Unknown |
Total Pages | : 0 |
Release | : 2013-07-02 |
Genre | : Art |
ISBN | : 160887138X |
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Blizzard Entertainment changed gaming forever. From its humble beginnings as a three-person console-game development studio in 1991 to the creation of the blockbuster Warcraft®, StarCraft®, and Diablo® series, Blizzard has crafted stunning worlds of science fiction and fantasy for more than two decades. An epic volume of visuals and behind-the-scenes insights, The Art of Blizzard Entertainment celebrates the genesis. This collection showcases nearly 700 pieces of concept art, paintings, and sketches accompanied by commentary from the Blizzard game development teams, including Nick Carpenter, Samwise Didier, and Chris Metzen. All three were essential in shaping Blizzard’s game universes over the years, and along with a team of international artists, revolutionized gameplay and storytelling. Artists such as Roman Kenny, Peter Lee, Bill Petras, Glenn Rane, and Wei Wang helped develop and expand Blizzard’s unique vision, and their contributions are featured here along with work by Brom, who offers a foreword to the collection. Millions of people around the globe play Blizzard games every day—The Art of Blizzard Entertainment is an opportunity to explore the core of what makes the experience so transporting. This deluxe edition is bound in saifu cloth and accompanied by a portfolio of collector art prints, all housed in a finely crafted double-slot slipcase with foil stamping. Each deluxe edition also includes a card of authenticity hand-signed by Brom, Samwise Didier, and Wei Wang. The Art of Blizzard © 2012 and All rights reserved. Blizzard Entertainment, World of Warcraft, Warcraft, StarCraft, Diablo, and Blizzard are trademarks or registered trademarks of Blizzard Entertainment, Inc., in the U.S. and/or other countries.
Vincente Minnelli
Author | : Joe McElhaney |
Publsiher | : Wayne State University Press |
Total Pages | : 476 |
Release | : 2009 |
Genre | : Performing Arts |
ISBN | : 0814333079 |
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Widely known for innovative films like Meet Me in St. Louis, An American in Paris, and The Band Wagon, Vincente Minnelli also directed classic film comedies like Father of the Bride and Designing Woman, and melodramas such as The Bad and the Beautiful and Some Came Running. Though his work is beloved by filmmakers and audiences alike, Minnelli has nonetheless received very little critical attention in English. Vincente Minnelli: The Art of Entertainment remedies this imbalance, offering the first-ever comprehensive and scholarly examination of Minnelli's career within a variety of discourses and methods. Bringing together a number of previously uncollected and untranslated essays by some of the most important scholars and critics in North America, Australia, and Europe, Vincente Minnelli: The Art of Entertainment places Minnelli's cinema in its rightful position at the forefront of film history. In essays written over the last five decades, as well as a number of new essays commissioned especially for this volume, contributors consider Minnelli from a number of perspectives from auteurism to genre studies and psychoanalysis to close textual analysis. The volume is divided into four chronological sections, Minnelli in the 1960s: The Rise and Fall of an Auteur; The 1970s and 1980s: Genre, Psychoanalysis, and Close Readings; The 1990s: Matters of History, Culture, and Sexuality; and Minnelli Today: The Return of the Artist. An introduction by Joe McElhaney addresses the history of the reception of Minnelli's films, situating this reception within larger questions of film theory, criticism, and aesthetics. Too often dismissed as little more than a stylist dependent on the resources of the studio system and the structures of genre, Vincente Minnelli deserves a second look from serious film scholars. Vincente Minnelli: The Art of Entertainment demonstrates the remarkable and sustained rigor of Minnelli's vision and will appeal to students and teachers of film studies as well as fans of Minnelli's work.
Art and Entertainment
Author | : Andy Hamilton |
Publsiher | : Taylor & Francis |
Total Pages | : 277 |
Release | : 2024-02-29 |
Genre | : Philosophy |
ISBN | : 9780429938719 |
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Philosophers have discussed art – or artistic practices such as poetry – since ancient times. But systems of art and entertainment appeared only in the modern era – in the West, during the 18th and 19th centuries. And philosophers have largely neglected the concept of entertainment. In this book Andy Hamilton explores art and entertainment from a philosophical standpoint. He argues, against modernist theory, that art and entertainment are not opposites, but form a loosely connected conceptual system. Against postmodernism, however, he insists on their vital differences. Hamilton begins by questioning the received modernist view, examining artist-entertainers including Jane Austen, Charles Dickens, Louis Armstrong and Billie Holiday. Entertainment, he argues, is by nature audience-centred – but so is art, in a different way. Thus while art should pass the test of time, entertainment must pass the test of its own time – it has to entertain at the time it is produced. Art and entertainment are inter-dependent concepts, and must be understood together with other aesthetic concepts including criticism, genius, canons and design. These concepts form the subject of later chapters of this book, where Hamilton develops a meritocratic position that is neither elitist nor populist. He also addresses the contemporary charge of cultural appropriation, and qualifies it. An innovative feature of the book is the inclusion of dialogues with artists, critics and academics that help to recast or reformulate the debate. Art and Entertainment: A Philosophical Exploration is essential reading for those working in art and aesthetics, and will also be of interest to those in related disciplines such as cultural studies, music and film studies, with an interest in entertainment.
The Art of Entertainment
Author | : Jason Price |
Publsiher | : Taylor & Francis |
Total Pages | : 158 |
Release | : 2024-04-23 |
Genre | : Performing Arts |
ISBN | : 9781040020715 |
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In this book, theatre historian Jason Price looks at the relationships and exchanges that took place between high and low cultural forms in Britain from 1880 to 1940, focusing on the ways in which figures from popular entertainments, such as music hall serio-comics, clowns, and circus acrobats, came to feature in modern works of art. Readers with an interest in art, theatre, and the history of modern Britain will find Price’s approach, which sees major works of art used to illuminate the histories of once-famous entertainers and the wider social, political, and cultural landscape of this period, accessible and engaging. The book will bring to life for readers some of the most vivid works of modern British art and reveal how individuals historically overlooked due to their gender, sexuality, or race played a significant role in the shaping of British culture during this period of monumental social change.
Computational Solutions for Knowledge Art and Entertainment Information Exchange Beyond Text
Author | : Ursyn, Anna |
Publsiher | : IGI Global |
Total Pages | : 539 |
Release | : 2013-10-31 |
Genre | : Computers |
ISBN | : 9781466646285 |
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As interactive application software such as apps, installations, and multimedia presentations have become pervasive in everyday life, more and more computer scientists, engineers, and technology experts acknowledge the influence that exists beyond visual explanations. Computational Solutions for Knowledge, Art, and Entertainment: Information Exchange Beyond Text focuses on the methods of depicting knowledge-based concepts in order to assert power beyond a visual explanation of scientific and computational notions. This book combines formal descriptions with graphical presentations and encourages readers to interact by creating visual solutions for science-related concepts and presenting data. This reference is essential for researchers, computer scientists, and academics focusing on the integration of science, technology, computing, art, and mathematics for visual problem solving.
Lucky Breaks
Author | : Yevgenia Belorusets |
Publsiher | : New Directions Publishing |
Total Pages | : 163 |
Release | : 2022-03-01 |
Genre | : Fiction |
ISBN | : 9780811229852 |
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Powerful, off-beat stories about women living in the shadow of the now-frozen, now-thawing war in Ukraine Out of the impoverished coal regions of Ukraine known as the Donbass, where Russian secret military intervention coexists with banditry and insurgency, the women of Yevgenia Belorusets’s captivating collection of stories emerge from the ruins of a war, still being waged on and off, ever since the 2014 Revolution of Dignity. Through a series of unexpected encounters, we are pulled into the ordinary lives of these anonymous women: a florist, a cosmetologist, card players, readers of horoscopes, the unemployed, and a witch who catches newborns with a mitt. One refugee tries unsuccessfully to leave her broken umbrella behind as if it were a sick relative; a private caregiver in a disputed zone saves her elderly charge from the angel of death; a woman sits down on International Women’s Day and can no longer stand up; a soldier decides to marry war. Belorusets threads these tales of ebullient survival with a mix of humor, verisimilitude, the undramatic, and a profound Gogolian irony. She also weaves in twenty-three photographs that, in lyrical and historical counterpoint, form their own remarkable visual narrative.