Art and Technology

Art and Technology
Author: Suzannah F. Doeringer,David Gordon Mitten,Arthur Richard Steinberg
Publsiher: MIT Press (MA)
Total Pages: 316
Release: 1970
Genre: Art
ISBN: UOM:39015020390137

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If we are to believe the ancient writers, bronze was by far the most important medium of sculpture in classical antiquity. Bronzes covered a wide range of periods and cultures, depicting the hieratic and the comic, myths and scenes from daily life. This book contains the record of a symposium held in connection with the first international exhibition of Greek, Etruscan, and Roman bronze sculpture held at the Fogg Art Museum in 1967. The project was a joint endeavor of neighboring institutions Harvard and M.I.T. to meld the "two worlds" of art historian and technologist to such an extent that each might come to understand the basic methodologies of the other. The book is organized so that the more technical chapters precede those with an art-historical bent. Summaries of symposium discussions and introductions to each section have been carefully prepared by the editors in an attempt to interrelate the papers and to raise some broader questions for future study. Art is in intimate and continual contact with technology, writes Cyril Stanley Smith; technical examination of a work of art brings the viewer into contact with the object's background and into the shaping processes used by the artist. Arthur Steinberg points out that it is equally important to view a particular technology in its cultural context, to determine ancient industrial practices and the relation of the technology to ancient societies. The chapters in Part 1 discuss and summarize some of the most compelling problems encountered in the effort of scientists, art historians, and archaeologists to comprehend the technological context in which ancient bronzes—implements, vessels, armor, and large and small statues—were produced. Specific areas of investigation are bronze joining, chemical analysis of Greek and Roman statuary bronzes, the corrosion products of bronzes (patinas), the mechanics of corrosion, and the conservation of art objects. In a more general sense, these chapters illustrate the trend of cooperation of archaeologists with chemists, geologists, physicists, metallurgists, mineralogists, and conservators to analyze and interpret their finds. Chapters in Part 2 are concerned with Oriental and Orientalizing bronzes. Contributors raise questions as to the transmission or diffusion of subjects, motifs, and techniques from one culture to another; how these elements were passed on, by whom, and why. Part 3 considers votive and decorative Roman and Etruscan bronzes, raising some complicated aesthetic and technological questions as to why these bronzes have been judged "second rate" adaptations of Greek prototypes. Chapters in this section reassess the bronzes in terms of their function, the market, and the workshop, suggesting that these pieces fulfilled certain specific requirements of the culture that produced them. The book's last section contains reflections on the decline, survival, and revival of ancient bronzes; why they are collected and how they may be authenticated.

Art and Technology

Art and Technology
Author: Sheyda Ardalan,Cheryl Adler Iozzo
Publsiher: Teachers College Press
Total Pages: 121
Release: 2021
Genre: Education
ISBN: 9780807779675

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Learn how to use digital technologies to provide a rich new entry-point for art students to make meaning, express their thoughts, and visualize their ideas. Through the lens of artistic development, this book offers a rich scope and sequence of over 50 technology-based art lessons. Each lesson plan includes the art activity, learning level, lesson objective, developmental rationale, list of materials, and suggested questions to motivate and engage students. The authors’ pedagogical approach begins with inquiry-based exploratory activities followed by more in-depth digital art lessons that relate to students’ interests and experiences. With knowledge of how technology can be used in educationally sound ways, educators are better equipped to advocate for the technological resources they need. By incorporating technology into the art classroom—as a stand-alone art medium or in conjunction with traditional studio materials—teachers and students remain on top of 21st-century learning with increased opportunities for innovation. Book Features: Guidance for technology use in the K–12 art curriculum, including specifics for adopting sequential strategies in each grade.Cost-effective strategies that place teachers and students in a position to explore and learn from one another.Developmental theories to help art teachers and curriculum designers successfully incorporate new media.Engaging digital art lessons that acknowledge the role technologies play in the lives of today’s young people.Novel approaches to art education, such as distance learning, animation, 3D printing, and virtual reality.

Immersed in Technology

Immersed in Technology
Author: Banff Centre for the Arts
Publsiher: MIT Press
Total Pages: 400
Release: 1996
Genre: Art
ISBN: 0262133148

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Produced as part of the Art and Virtual Environment Project conducted at the Banff Centre for the Arts in Banff, Canada from 1991 to 1994.

Intersecting Art and Technology in Practice

Intersecting Art and Technology in Practice
Author: Camille C Baker,Kate Sicchio
Publsiher: Taylor & Francis
Total Pages: 222
Release: 2016-12-19
Genre: Performing Arts
ISBN: 9781317390152

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This book focuses on the artistic process, creativity and collaboration, and personal approaches to creation and ideation, in making digital and electronic technology-based art. Less interested in the outcome itself – the artefact, artwork or performance – contributors instead highlight the emotional, intellectual, intuitive, instinctive and step-by-step creation dimensions. They aim to shine a light on digital and electronic art practice, involving coding, electronic gadgetry and technology mixed with other forms of more established media, to uncover the practice-as-research processes required, as well as the collaborative aspects of art and technology practice.

Women Art and Technology

Women  Art  and Technology
Author: Judy Malloy
Publsiher: MIT Press
Total Pages: 580
Release: 2003
Genre: Art
ISBN: 0262134241

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A sourcebook of documentation on women artists at the forefront of work at the intersection of art and technology. Although women have been at the forefront of art and technology creation, no source has adequately documented their core contributions to the field. Women, Art, and Technology, which originated in a Leonardo journal project of the same name, is a compendium of the work of women artists who have played a central role in the development of new media practice.The book includes overviews of the history and foundations of the field by, among others, artists Sheila Pinkel and Kathy Brew; classic papers by women working in art and technology; papers written expressly for this book by women whose work is currently shaping and reshaping the field; and a series of critical essays that look to the future. Artist contributors Computer graphics artists Rebecca Allen and Donna Cox; video artists Dara Birnbaum, Joan Jonas, Valerie Soe, and Steina Vasulka; composers Cecile Le Prado, Pauline Oliveros, and Pamela Z; interactive artists Jennifer Hall and Blyth Hazen, Agnes Hegedus, Lynn Hershman, and Sonya Rapoport; virtual reality artists Char Davies and Brenda Laurel; net artists Anna Couey, Monika Fleischmann and Wolfgang Strauss, Nancy Paterson, and Sandy Stone; and choreographer Dawn Stoppiello; critics include Margaret Morse, Jaishree Odin, Patric Prince, and Zoe Sofia

Art Technology and Nature

 Art  Technology and Nature
Author: CamillaSkovbjerg Paldam
Publsiher: Routledge
Total Pages: 323
Release: 2017-07-05
Genre: Art
ISBN: 9781351575386

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Since 1900, the connections between art and technology with nature have become increasingly inextricable. Through a selection of innovative readings by international scholars, this book presents the first investigation of the intersections between art, technology and nature in post-medieval times. Transdisciplinary in approach, this volume?s 14 essays explore art, technology and nature?s shifting constellations that are discernible at the micro level and as part of a larger chronological pattern. Included are subjects ranging from Renaissance wooden dolls, science in the Italian art academies, and artisanal epistemologies in the followers of Leonardo, to Surrealism and its precursors in Mannerist grotesques and the Wunderkammer, eighteenth-century plant printing, the climate and its artistic presentations from Constable to Olafur Eliasson, and the hermeneutics of bioart. In their comprehensive introduction, editors Camilla Skovbjerg Paldam and Jacob Wamberg trace the Kantian heritage of radically separating art and technology, and inserting both at a distance to nature, suggesting this was a transient chapter in history. Thus, they argue, the present renegotiation between art, technology and nature is reminiscent of the ancient and medieval periods, in which art and technology were categorized as aspects of a common area of cultivated products and their methods (the Latin ars, the Greek techne), an area moreover supposed to imitate the creative forces of nature.

Art Technology in the Nineteenth and Twentieth Centuries

Art   Technology in the Nineteenth and Twentieth Centuries
Author: Pierre Francastel
Publsiher: Unknown
Total Pages: 342
Release: 2000
Genre: Architecture
ISBN: UOM:39015049712568

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But as art history itself is being reshaped by the culture of technology, his nuanced meditations from the 1950s on the intricate intersection of technology and art gain heightened value. The concrete objects that Francastel examines are for the most part from the architecture and design of the late nineteenth to mid-twentieth century. Through them he engages his central problem: the abrupt historical collision between traditional symbol-making activities of human society and the appearance in the nineteenth century of unprecedented technological and industrial capabilities and forms.

Art and Technology of Entertainment Computing and Communication

Art and Technology of Entertainment Computing and Communication
Author: Adrian David Cheok
Publsiher: Springer Science & Business Media
Total Pages: 299
Release: 2010-08-03
Genre: Computers
ISBN: 9781849961370

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Art and Technology of Entertainment Computing and Communication takes a blue sky research perspective on the field of interactive media for entertainment computing. Adrian David Cheok argues that entertainment as an end-product is useful for interactive play, however it is also a powerful tool for learning and communication and it is also a key driver for the development of information technology. This book explores the future of entertainment technologies used for communication and describes quantum step research. It will inform and inspire readers to create their own radical inventions and innovations that are not incremental, but which break through ideas and non-obvious solutions. One of the main explorations is the examination of how new forms of computer interaction can lead to radical new forms of technology and art for entertainment computing. Art and Technology of Entertainment Computing and Communication is an informative and inspirational text for students and the next generation of researchers. It’s main aim is to provide information that will hopefully help change the world and society for the better, through new modes of entertainment and communication. Academics, researchers, engineers, game designers, and interaction designers, will find the content both interesting and valuable. Entertainment is the "engine" to inspire people and drive innovation in interactive digital media design. The pioneer of the field, Prof. Adrian David Cheok, takes you on an exciting tour of the future shaped by the Entertainment Technologies. Hiroshi ISHII, Muriel R. Cooper Professor of Media Arts and Sciences, MIT Media Laboratory.