Artificial Animals for Computer Animation

Artificial Animals for Computer Animation
Author: Xiaoyuan Tu
Publsiher: Springer
Total Pages: 182
Release: 2003-06-26
Genre: Computers
ISBN: 9783540465935

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After nearly half a century of research, the Holy Grail of the ?eld of art- cial intelligence (AI) remains a comprehensive computational model capable of emulating the marvelous abilities of animals, including locomotion, p- ception, behavior, manipulation, learning, and cognition. The comprehensive modeling of higher animals –humans and other primates –remains elusive; However, the research documented in this monograph achieves nothing less than a functional computer model of certain species of lower animals that are by no means trivial in their complexity. Reported herein is the 1996 ACM Doctoral Dissertation Award winning work of Xiaoyuan Tu, which she carried out in the Department of Computer Science at the University of Toronto. Tu presents “arti?cial ?shes”, a rema- able computational model of familiar marine animals in their natural habitat. Originally conceived in the context of computer graphics, Tu’s is to date the only PhD dissertation from this major sub?eld of computer science (and the only thesis from a Canadian university) to win the coveted ACM award.

Artificial Animals for Computer Animation

Artificial Animals for Computer Animation
Author: Xiaoyuan Tu
Publsiher: Unknown
Total Pages: 196
Release: 2014-01-15
Genre: Electronic Book
ISBN: 3662165686

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Artificial Animals for Computer Animation microform Biomechanics Locomotion Perception and Behavior

Artificial Animals for Computer Animation  microform    Biomechanics  Locomotion  Perception  and Behavior
Author: Tu, X. (Xiaoyuan)
Publsiher: National Library of Canada = Bibliothèque nationale du Canada
Total Pages: 346
Release: 1996
Genre: Electronic Book
ISBN: 061211872X

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Technologies for E Learning and Digital Entertainment

Technologies for E Learning and Digital Entertainment
Author: Kin-chuen Hui,Zhigeng Pan,Ronald Chi-kit Chung,Charlie C.L. Wang,Xiaogang Jin,Stefan Göbel,Eric C.-L. Li
Publsiher: Springer
Total Pages: 974
Release: 2007-07-17
Genre: Computers
ISBN: 9783540730118

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This book constitutes the refereed proceedings of the Second International Conference on E-learning and Games, Edutainment 2007, held in Hong Kong, China, in June 2007. It covers virtual and augmented reality in game and education, virtual characters in games and education, e-learning platforms and tools, geometry in games and virtual reality, vision, imaging and video technology, as well as collaborative and distributed environments.

AI for Games and Animation

AI for Games and Animation
Author: John David Funge
Publsiher: CRC Press
Total Pages: 288
Release: 1999-07-22
Genre: Computers
ISBN: 9781439864012

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John Funge introduces a new approach to creating autonomous characters. Cognitive modeling provides computer-animated characters with logic, reasoning, and planning skills. Individual chapters in the book provide concrete examples of advanced character animation, automated cinematography, and a real-time computer game. Source code, animations, imag

Advanced Artificial Intelligence

Advanced Artificial Intelligence
Author: Anonim
Publsiher: Unknown
Total Pages: 135
Release: 2024
Genre: Electronic Book
ISBN: 9789814466127

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Cloth Modeling and Animation

Cloth Modeling and Animation
Author: Donald House,David Breen
Publsiher: CRC Press
Total Pages: 360
Release: 2000-07-13
Genre: Computers
ISBN: 9781439863947

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Written by leaders in the field of computer clothing design and simulation, Cloth Modeling and Animation is a vital resource for researchers and developers of cloth simulation software as well as computer animators and graphics programmers. Readers will learn about cloth's nature and structure, scientific approaches to understanding its behavior an

Computer Animation and Simulation 99

Computer Animation and Simulation    99
Author: Nadia Magnenat-Thalmann,Daniel Thalmann
Publsiher: Springer Science & Business Media
Total Pages: 233
Release: 2012-12-06
Genre: Computers
ISBN: 9783709164235

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The 20 research papers in this volume demonstrate novel models and concepts in animation and graphics simulation. Special emphasis is given on innovative approaches to Modelling Human Motion, Models of Collision Detection and Perception, Facial Animation and Communication, Specific Animation Models, Realistic Rendering for Animation, and Behavioral Animation.