Blue Mars

Blue Mars
Author: Kim Stanley Robinson
Publsiher: Spectra
Total Pages: 862
Release: 2003-05-27
Genre: Fiction
ISBN: 9780553898293

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Winner of the Hugo Award for Best Novel • One of the most enthralling science fiction sagas ever written, Kim Stanley Robinson’s epic trilogy concludes with Blue Mars—a triumph of prodigious research and visionary storytelling. “A breakthrough even from [Kim Stanley Robinson’s] own consistently high levels of achievement.”—The New York Times Book Review The red planet is no more. Now green and verdant, Mars has been dramatically altered from a desolate world into one where humans can flourish. The First Hundred settlers are being pulled into a fierce new struggle between the Reds, a group devoted to preserving Mars in its desert state, and the Green “terraformers.” Meanwhile, Earth is in peril. A great flood threatens an already overcrowded and polluted planet. With Mars the last hope for the human race, the inhabitants of the red planet are heading toward a population explosion—or interplanetary war.

Blue Mars

Blue Mars
Author: Kim Stanley Robinson
Publsiher: National Geographic Books
Total Pages: 0
Release: 1997-06-02
Genre: Fiction
ISBN: 9780553573350

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Winner of the Hugo Award for Best Novel • One of the most enthralling science fiction sagas ever written, Kim Stanley Robinson’s epic trilogy concludes with Blue Mars—a triumph of prodigious research and visionary storytelling. “A breakthrough even from [Kim Stanley Robinson’s] own consistently high levels of achievement.”—The New York Times Book Review The red planet is no more. Now green and verdant, Mars has been dramatically altered from a desolate world into one where humans can flourish. The First Hundred settlers are being pulled into a fierce new struggle between the Reds, a group devoted to preserving Mars in its desert state, and the Green “terraformers.” Meanwhile, Earth is in peril. A great flood threatens an already overcrowded and polluted planet. With Mars the last hope for the human race, the inhabitants of the red planet are heading toward a population explosion—or interplanetary war.

Online Worlds Convergence of the Real and the Virtual

Online Worlds  Convergence of the Real and the Virtual
Author: William Sims Bainbridge
Publsiher: Springer Science & Business Media
Total Pages: 317
Release: 2009-12-08
Genre: Computers
ISBN: 9781848828254

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William Sims Bainbridge Virtual worlds are persistent online computer-generated environments where people can interact, whether for work or play, in a manner comparable to the real world. The most prominent current example is World of Warcraft (Corneliussen and Rettberg 2008), a massively multiplayer online game with 11 million s- scribers. Some other virtual worlds, notably Second Life (Rymaszewski et al. 2007), are not games at all, but Internet-based collaboration contexts in which people can create virtual objects, simulated architecture, and working groups. Although interest in virtual worlds has been growing for at least a dozen years, only today it is possible to bring together an international team of highly acc- plished authors to examine them with both care and excitement, employing a range of theories and methodologies to discover the principles that are making virtual worlds increasingly popular and may in future establish them as a major sector of human-centered computing.

The Complete Mars Trilogy Red Mars Green Mars Blue Mars

The Complete Mars Trilogy  Red Mars  Green Mars  Blue Mars
Author: Kim Stanley Robinson
Publsiher: HarperCollins UK
Total Pages: 2560
Release: 2015-07-30
Genre: Fiction
ISBN: 9780008121778

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All three volumes of the worldwide bestselling Mars trilogy.

Molecular Red

Molecular Red
Author: McKenzie Wark
Publsiher: Verso Books
Total Pages: 359
Release: 2015-04-21
Genre: Political Science
ISBN: 9781781688281

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In Molecular Red, McKenzie Wark creates philosophical tools for the Anthropocene, our new planetary epoch, in which human and natural forces are so entwined that the future of one determines that of the other. Wark explores the implications of Anthropocene through the story of two empires, the Soviet and then the American. The fall of the former prefigures that of the latter. From the ruins of these mighty histories, Wark salvages ideas to help us picture what kind of worlds collective labor might yet build. From the scientific pioneers who were trying to transform science during the Russia Revolution, to visionaries contemplating cyborg possibilities and science fiction dreams in late 20th century California, Molecular Red not only looks at the crisis of climate change that we face but also how we might be able to understand it, and how we might salvage some hope out of the wreckage.

Synthetic Worlds

Synthetic Worlds
Author: Andreas Hebbel-Seeger,Torsten Reiners,Dennis Schäffer
Publsiher: Springer Science & Business Media
Total Pages: 422
Release: 2013-08-13
Genre: Business & Economics
ISBN: 9781461462866

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Synthetic Worlds, Virtual Worlds, and Alternate Realities are all terms used to describe the phenomenon of computer-based, simulated environments in which users inhabit and interact via avatars. The best-known commercial applications are in the form of electronic gaming, and particularly in massively-multiplayer online role-playing games like World of Warcraft or Second Life. Less known, but possibly more important, is the rapid adoption of platforms in education and business, where Serious Games are being used for training purposes, and even Second Life is being used in many situations that formerly required travel. The editors of this book captures the state of research in the field intended to reflect the rapidly growing yet relatively young market in education and business. The general focus is set on the scientific community but integrates the practical applications for businesses, with papers on information systems, business models, and economics. In six parts, international authors – all experts in their field – discuss the current state-of-the-art of virtual worlds/alternate realities and how the field will develop over the next years. Chapters discuss the influences and impacts in and around virtual worlds. Part four is about education, with a focus on learning environments and experiences, pedagogical models, and the effects on the different roles in the educational sector. The book looks at business models and how companies can participate in virtual worlds while receiving a return on investment, and includes cases and scenarios of integration, from design, implementation to application.

Metaverse

Metaverse
Author: Fatih Sinan Esen,Hasan Tinmaz,Madhusudan Singh
Publsiher: Springer Nature
Total Pages: 431
Release: 2023-11-13
Genre: Technology & Engineering
ISBN: 9789819946419

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This book has a multidisciplinary approach to Metaverse studies and the relevance of Metaverse with the current and popular topics that concern society and how it will change them in the future. In addition, academic texts are included since not much scientific content is available in this field. In short, there are sections in the book that everyone will find useful. Most importantly, the topics are grouped under four main parts. The first is the Introduction, where the main issues are explained. In the second section—Technical Topics, the technological infrastructure of the subject is explained, followed by section three where the social and human dimensions of Metaverse are explained. The fourth and final section is on Industrial Applications.

Lost in Space

Lost in Space
Author: Rob Kitchin,James Kneale
Publsiher: A&C Black
Total Pages: 224
Release: 2005-10-23
Genre: Literary Criticism
ISBN: 9781847143211

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Science fiction - one of the most popular literary, cinematic and televisual genres - has received increasing academic attention in recent years. For many theorists science fiction opens up a space in which the here-and-now can be made strange or remade; where virtual reality and cyborg are no longer gimmicks or predictions, but new spaces and subjects. Lost in space brings together an international collection of authors to explore the diverse geographies of spaceexploring imagination, nature, scale, geopolitics, modernity, time, identity, the body, power relations and the representation of space. The essays explore the writings of a broad selection of writers, including J.G.Ballard, Frank Herbert, Marge Piercy, Kim Stanley Robinson, Mary Shelley and Neal Stephenson, and films from Bladerunner to Dark City, The Fly, The Invisible Man and Metropolis.