Board Games in the CLIL Classroom

Board Games in the CLIL Classroom
Author: Thomai Alexiou,Athanasios Karasimos
Publsiher: Walter de Gruyter GmbH & Co KG
Total Pages: 272
Release: 2023-12-18
Genre: Language Arts & Disciplines
ISBN: 9783110997255

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The present book explores how modern board gaming and language teaching can be beneficially combined to achieve optimal impact. Modern board games have a lot to offer language learners and teachers, and they should play a much more significant role in what has been labelled "Content and Language Integrated Learning" or CLIL. Modern board games require cooperation, problem-solving, active discovery, interpretation and analysis. Most importantly, modern board games allow students to explore a hypothetical environment without the risk of language errors. The key ingredient of the present book is "game-based learning and teaching theory", or GBLTT, a theoretical framework which measures learning outcomes based on gaming and learning procedures. GBLTT is focused on balancing information and gameplay as well as putting a focus on the ability of each learner to retain language competence and to put their subject to realistic situations.

Learning Education Games Volume 3 100 Games to Use in the Classroom Beyond

Learning  Education   Games  Volume 3  100 Games to Use in the Classroom   Beyond
Author: Karen Schrier
Publsiher: Lulu.com
Total Pages: 584
Release: 2019-11-18
Genre: Education
ISBN: 9780359984015

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Have you ever wanted to know which games to use in your classroom, library, or afterschool program, or even at home? Which games can help teach preschoolers, K-12, college students, or adults? What can you use for science, literature, or critical thinking skills? This book explores 100 different games and how educators have used the games to teach - what worked and didn't work and their tips and techniques. The list of 100 goes from A to Z Safari to Zoombinis, and includes popular games like Fortnite, Call of Duty: Modern Warfare, and Minecraft, as well as PC, mobile, VR, AR, card and board games.

Teaching English 44 Games and Activities for an Active Classroom

Teaching English  44 Games and Activities for an Active Classroom
Author: L. Houghton
Publsiher: Unknown
Total Pages: 90
Release: 2017-06-29
Genre: Electronic Book
ISBN: 1521501297

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About this bookThere are a vast array of methodologies and theories swirling around the EFL industry these days, from CLIL to TBLT to PPP to a hundred other acronyms.This is not a book about these.Within this book you will find a collection of 44 activities that can be used within any classroom. While most often communicative in nature, this collection was not formed with only the communicative-based lesson in mind.Instead, these are activities that can be used as warm-ups, reviews, or adapted to fit in with different stages of a lesson plan. Their aim is to provide EFL teachers with ways to make their classroom enjoyable, and to leave students with a positive impression of a class that makes them want to return.The activities have not been divided into skills-based categories, and in fact depending on how the activity is carried out the skills focus may well change.The activities have also not been divided into age-ranges or ability levels, and again, most can be adapted to suit any level and age.Instead, the activities have been divided into where the focus of the activity is carried out in the classroom; whether the activity is based around groups at tables, at the board, moving around the classroom, standing in circles, or using a smart-board or projector. Each activity has a number of adaptations and variations described along with it.This may be an unusual approach, but this collection was written with teachers who already have a good grasp of language-teaching in mind, and are looking for fun, easy-to-prepare activities to regulate the flow and energy levels of a class.

Advancing English Language Education

Advancing English Language Education
Author: Wafa Zoghbor ,Thomaï Alexiou
Publsiher: Zayed University Press
Total Pages: 295
Release: 2020-01-01
Genre: Antiques & Collectibles
ISBN: 9789948383352

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Advancing English Language Education Edited by Wafa Zoghbor & Thomaï Alexiou This volume contains a selection of nineteen articles that focus on skills and strategies for advancing English language teacher education in several contexts where English is taught to speakers of other language. The volume focuses on the teachers and learners as the prime participants in the learning process. The papers selected for inclusion represent the diverse backgrounds, experiences, and research interests of EFL educators and showcase contribution that document theory, research and pedagogy. The volume comprises six sections: Teacher Education and Professional Development; Young Learners; Testing and Assessment; Teaching of Writing Skills; Context-Specic Issues in EFL; Teaching, Learning, and Pedagogy Contributors: Alessandro Ursic, Alison Larkin Koushki, Athanasios Karasimos, Daria Grits, David Rear, Irshat Madyarov, Ivan Ivanov, James Milton, Laila Khalil, Larysa Nikolayeva, Mariam Al Nasser, Marianthi Serafeim, Marielle Risse, Marta Tryzna, Mher Davtyan, Michael M. Parrish, Nikita Berezin, Nour Al Okla, Peter Davidson, Richard D. Miller, Syuzanna Torosyan, Talin Grigorian, Thomaï Alexiou, Wafa Zoghbor, Zainab Rashed Aldhanhani

100 ESL Board Games

100 ESL Board Games
Author: Games4esl
Publsiher: Unknown
Total Pages: 108
Release: 2020-05-20
Genre: Electronic Book
ISBN: 9798647268297

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This A4 book contains 100 ESL board games for kids and beginner English language learners. There are 5 board game styles on 20 ESL topics that kids and beginner English language learners typically study. These board games are ready to use and photocopier friendly. Simply copy and distribute a board game to students in class for a fun, quick, and no prep ESL classroom game which is guaranteed to get your students speaking English using the target language.The 20 ESL topics for kids that are included in this board games book are:Action Verbs, Animals, Classroom Objects, Clothes, Days Of The Week, Family, Feelings, Food, Jobs, Months, Parts Of The Body, Places Around Town, Plural Nouns, Prepositions, Present Progressive Tense, Rooms Of The House, School Subjects, Transportation, Weather, and 'What Time is it?'All board games in this book are black and white and can be easily photocopied for use in your English class.

Cooperative Games in Education

Cooperative Games in Education
Author: Suzanne Lyons
Publsiher: Teachers College Press
Total Pages: 255
Release: 2022
Genre: Education
ISBN: 9780807780886

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Cooperative Games in Education is the first comprehensive guide to the world of cooperative play and games for preK–12 learning. It includes a thorough pedagogical rationale and guidelines for practice, a survey of related research and scholarship, engaging anecdotes, illustrations, historical background, and an array of sample games to try. In cooperative games, players win or lose together, sharing the experience of fun and challenge. No one can be eliminated in a cooperative game. What is eliminated is us-versus-them perception and zero-sum thinking. When students come to see each other as allies, rather than rivals, there are profound interpersonal effects that enhance community, inclusion, and a positive classroom climate where all can learn and thrive. This accessible, lively resource explains the value of cooperative games with guidance to help teachers use them for maximum social-emotional and academic benefit. Cooperative Games in Education will also interest the broader community of administrators, therapists, school psychologists, game designers, child-care providers, and others who care for children and need tools that foster healthy development, positive relationships, and joy. Book Features: Discussion of relevant research and theory.Best practices for choosing and facilitating cooperative games, including how to integrate them into any curriculum, guide post-game reflection, and convert traditional competitive games to cooperative ones. A full chapter of educational cooperative games correlated to their educational purpose.Discussion of some of the most salient applications of cooperative games, such as social-emotional learning, academic subject-area instruction, cooperative learning, trauma-sensitive practice, bullying prevention, early childhood education, and more.User-friendly features such as questions for reflection, end-of-chapter games, charming author-generated illustrations, and classroom vignettes. A synthesis of interdisciplinary scholarship that includes the work of Montessori, Piaget, Froebel, and Dewey, as well as perspectives from neuroscience and evolutionary biology. The fascinating history of cooperative games, from their origin as a tool for peace education to their current role as a pop-culture entertainment phenomenon.

Games for Growth

Games for Growth
Author: Alice Kaplan Gordon
Publsiher: Unknown
Total Pages: 234
Release: 1970
Genre: Education
ISBN: STANFORD:36105033414843

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57 Games to Play in the Library Or Classroom

57 Games to Play in the Library Or Classroom
Author: Carol K. Lee,Fay Edwards
Publsiher: Demco (Highsmith)
Total Pages: 148
Release: 1997
Genre: Education
ISBN: UVA:X004174396

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A collection of fifty-seven games designed to teach students how to use libraries, media centers, and other reference tools.