Breaking the Game

Breaking the Game
Author: Kenji Matsumoto
Publsiher: CreateSpace
Total Pages: 198
Release: 2015-05-26
Genre: Electronic Book
ISBN: 1505583284

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Written by one of the best Scrabble players in the world, Breaking the Game delves into Scrabble like you've never seen before. Whether you are a new player who wants to beat your friends and family, an avid word lover who wants to know about Scrabble, an avid game player who wants to pick up the game, or an experienced Scrabble master, Breaking the Game can help anyone become a better Scrabble player. Breaking the Game covers basic Scrabble concepts (such as anagramming and board vision) to more complex concepts such as leaves, fishing, setups, and endgame. While it describes these concepts at a high level, it is written simply, at a level that anyone can understand! This book will become a reference for any Scrabble enthusiast that they can come back to time and time again!

Women in Game Development

Women in Game Development
Author: Jennifer Brandes Hepler
Publsiher: CRC Press
Total Pages: 317
Release: 2019-04-24
Genre: Computers
ISBN: 9781000007770

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Videogame development is usually seen as a male dominated field; even playing videogames is often wrongly viewed as a pastime for men only. But behind the curtain, women have always played myriad important roles in gaming. From programmers to artists, designers to producers, female videogame developers endure not only the pressures of their jobs but also epic levels of harassment and hostility. Jennifer Brandes Hepler’s Women in Game Development: Breaking the Glass Level-Cap gives voice to talented and experienced female game developers from a variety of backgrounds, letting them share the passion that drives them to keep making games. Key Features Experience the unique stories of nearly two dozen female game developers, from old-school veterans to rising stars. Understand the role of women in videogames, from the earliest days of development to the present day. Hear first-hand perspectives from working professionals in fields including coding, design, art, writing, community management, production and journalism. Get tips for how to be a better ally and make your company and teams more inclusive. Learn about the obstacles you face if you’re an aspiring female developer, and how to overcome them. Meet the human face of some of the women who have endured the industry’s worst harassment... and kept on going.

The Breaks of the Game

The Breaks of the Game
Author: David Halberstam
Publsiher: Hachette UK
Total Pages: 416
Release: 2012-07-17
Genre: Sports & Recreation
ISBN: 9781401305192

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A New York Times bestseller, David Halberstam's The Breaks of the Game focuses on one grim season (1979-80) in the life of the Bill Walton-led Portland Trail Blazers, a team that only three years before had been NBA champions. More than six years after his death David Halberstam remains one of this country's most respected journalists and revered authorities on American life and history in the years since WWII. A Pulitzer Prize-winner for his groundbreaking reporting on the Vietnam War, Halberstam wrote more than 20 books, almost all of them bestsellers. His work has stood the test of time and has become the standard by which all journalists measure themselves. The tactile authenticity of Halberstam's knowledge of the basketball world is unrivaled. Yet he is writing here about far more than just basketball. This is a story about a place in our society where power, money, and talent collide and sometimes corrupt, a place where both national obsessions and naked greed are exposed. It's about the influence of big media, the fans and the hype they subsist on, the clash of ethics, the terrible physical demands of modern sports (from drugs to body size), the unreal salaries, the conflicts of race and class, and the consequences of sport converted into mass entertainment and athletes transformed into superstars -- all presented in a way that puts the reader in the room and on the court, and The Breaks of the Game in a league of its own.

FGTeeV Game Break

FGTeeV  Game Break
Author: FGTeeV
Publsiher: Harperalley
Total Pages: 128
Release: 2021-06-22
Genre: Electronic Book
ISBN: 0063092980

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New York Times bestselling author and YouTube family gaming sensation FGTeeV need YOU. Help them to victory by gaming your way through 128 pages of fun-filled, full-color activities! Join YouTube sensation FGTeeV as they game their way to victory! Help them fight their way through mazes, unscramble the word searches, and break into the game with these awesome activities. Featuring all your favorite characters from FGTeeV, this book promises hours of adventure, with connect-the-dots, spot-the-differences, word scrambles, and much, much more. This full-color paperback standalone activity book features all of your favorite FGTeeV characters while putting you in the center of the adventure! Go on an laugh-filled journey with FGTeeV, one of the most popular YouTubers in the world with more than 18 MILLION subscribers!

Code This Game

Code This Game
Author: Meg Ray,Odd Dot
Publsiher: Odd Dot
Total Pages: 320
Release: 2020-06-02
Genre: Juvenile Nonfiction
ISBN: 9781250794789

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Make it! Code it! Break it! Mod it! Meg Ray's CODE THIS GAME! is a nonfiction visual guide, illustrated by Keith Zoo, that teaches young readers, 10-14, how to program and create their very own video game. Each chapter introduces key coding concepts as kids build an action strategy game in Python, an open-source programming language. The book features an innovative stand-up format that allows kids to read, program, and play their game simultaneously. With easy-to-follow step-by-step instructions, CODE THIS GAME! teaches kids to build a strategy action game called “Attack of the Vampire Pizzas!” The book also teaches how to modify the game and follow one's imagination by incorporating downloadable art assets. By the time kids finish the book, they'll have mastered basic coding concepts and created a personalized game.

Quantum Break Zero State

Quantum Break  Zero State
Author: Cam Rogers
Publsiher: Macmillan + ORM
Total Pages: 353
Release: 2016-04-05
Genre: Fiction
ISBN: 9780765391612

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From Remedy Entertainment, the masters of cinematic action games such as Max Payne and Alan Wake, comes a gripping novelization of this time-amplified suspenseful blockbuster. The Quantum Break experience is part game, part show—where decisions in one dramatically affect the other. Both experiences share the same incredible cast of actors who have played leading roles in Lost, X-Men, Game of Thrones and more. The novel, Quantum Break: Zero State, is the story of the game’s hero, Jack Joyce, who, with his newly gained superpowers, fights the nefarious Monarch corporation to stop the end of time. Epic moments of destruction, frozen in chaotic “time stutters,” become playgrounds for intense combat and gripping story. The novel greatly expands on the game’s narrative, offering intriguing new timelines and characters to explore! At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

The Reality Game

The Reality Game
Author: Samuel Woolley
Publsiher: PublicAffairs
Total Pages: 272
Release: 2020-01-07
Genre: Computers
ISBN: 9781541768246

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Fake news posts and Twitter trolls were just the beginning. What will happen when misinformation moves from our social media feeds into our everyday lives? Online disinformation stormed our political process in 2016 and has only worsened since. Yet as Samuel Woolley shows in this urgent book, it may pale in comparison to what's to come: humanlike automated voice systems, machine learning, "deepfake" AI-edited videos and images, interactive memes, virtual reality, and more. These technologies have the power not just to manipulate our politics, but to make us doubt our eyes and ears and even feelings. Deeply researched and compellingly written, The Reality Game describes the profound impact these technologies will have on our lives. Each new invention built without regard for its consequences edges us further into this digital dystopia. Yet Woolley does not despair. Instead, he argues pointedly for a new culture of innovation, one built around accountability and especially transparency. With social media dragging us into a never-ending culture war, we must learn to stop fighting and instead prevent future manipulation. This book shows how we can use our new tools not to control people but to empower them.

Breaking Into the Game Industry

Breaking Into the Game Industry
Author: Brenda Brathwaite,Ian Schreiber
Publsiher: Course Technology
Total Pages: 0
Release: 2012
Genre: Computer games industry
ISBN: 1435458044

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Provides an overview of the game industry and offers advice from experienced professionals on entering the video game industry.