Building Applications for the Mac App Store

Building Applications for the Mac App Store
Author: Wei-Meng Lee
Publsiher: John Wiley & Sons
Total Pages: 40
Release: 2011-07-05
Genre: Computers
ISBN: 9781118145371

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In this Wrox Blox, you will learn how to obtain and access the Mac App Store from your Mac. You will also learn about the opportunities available for developers who want to venture into the Mac market. This Wrox Blox also walks you through the steps you need to perform to publish your apps in the Mac App Store. You will use the Xcode 4 development tool provided by Apple to develop a Mac OS X application, and then see how it can be published in the Mac App Store. Table of Contents Obtaining the Mac App Store on your Mac 2 Accessing the Mac App Store 2 Writing for the Mac App Store 4 Requirements to Get Started 4 Creating Mac App IDs 5 Obtaining Developer Certificates 6 Into the App Store! 9 Developing Your Application 9 Preparing iTunes Connect 13 Preparing Your Application for Submission 15 Validating Your Application before Submission 19 Testing the Installation of Your Application 21 Submitting the Application 22 Summary 23 About the Author 23

Sams Teach Yourself Mac OS X Lion App Development in 24 Hours

Sams Teach Yourself Mac OS X Lion App Development in 24 Hours
Author: Kevin Hoffman
Publsiher: Sams Publishing
Total Pages: 365
Release: 2012
Genre: Computers
ISBN: 9780672335815

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In just 24 sessions of one hour or less, you can master Mac OS X Lion development from the ground up, and start writing tomorrow's most exciting iOS-style Mac apps! Using this book's straightforward, step-by-step approach, you'll get comfortable with Apple's powerful new development tools and techniques, build engaging user interfaces, integrate data and web services, and take advantage of Apple's latest innovations...everything from gestures and multitouch to iCloud and In-App Purchasing. Every lesson builds on what you've already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Mac OS X Lion development tasks. Quizzes at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them. Printed in full color figures and code appear as they do in Xcode Get started fast with Mac Developer Center, XCode, Objective-C, and Cocoa Programmatically control OS X Lion's powerful new features Work with Cocoa's powerful Model-View-Controller (MVC) pattern Safely manage memory and fix leaks Create robust, engaging, highly interactive user interfaces Organize Cocoa layouts, controls, bindings, tables, and collections Support gestures and multi-touch events Define user defaults and provide Preference Panes Work with documents, versions, and iOS-style Autosave Make the most of notifications, alerts, sheets, and popovers Use images and animation to make apps more powerful and more fun Use Core Data to cleanly integrate data into your apps Query and submit data to web services Submit apps to the Mac App Store Support In-App Purchases with StoreKit

Building Cross Platform GUI Applications with Fyne

Building Cross Platform GUI Applications with Fyne
Author: Andrew Williams
Publsiher: Packt Publishing Ltd
Total Pages: 318
Release: 2021-01-25
Genre: Computers
ISBN: 9781800566880

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Understand how to use the Fyne toolkit to build exciting apps for a range of devices and deploy them effectively Key FeaturesLearn how to use standard widgets, dialogs, and layouts as well as how to build your ownUnderstand how to develop an app and package and distribute it to different operating systems and app storesExplore the design principles and vision of the Fyne toolkit and how that may align with your projectBook Description The history of graphical application development is long and complicated, with various development challenges that persist to this day. The mix of technologies involved and the need to use different programming languages led to a very steep learning curve for developers looking to build applications across multiple platforms. In Building Cross-Platform GUI Applications with Fyne, you'll understand how the Go language, when paired with a modern graphical toolkit such as Fyne, can overcome these issues and make application development much easier. To provide an easy-to-use framework for cross-platform app development, the Fyne project offers many graphical concepts and design principles that are outlined throughout this book. By working through five example projects, you'll learn how to build apps effectively, focusing on each of the main areas, including the canvas, layouts, file handling, widgets, data binding, and themes. The book will also show you how the completed applications can then be run on your desktop computer, laptop, and smartphone. After completing these projects, you will discover how to prepare applications for release and distribute them to platform marketplaces and app stores. By the end of this book, you'll be able to create cross-platform graphical applications with visually appealing user interfaces and concise code. What you will learnBecome well-versed with the history of GUI development and how Fyne and the Golang programming language make it easierExplore how the Fyne toolkit is architected and the various modules are providedDiscover how Fyne apps can be tested and constructed using best practicesConstruct five complete applications and deploy them to your devicesCustomize the design of your apps by extending widgets and themesUnderstand the separation and presentation of data and how to test and build applications that present dynamic dataWho this book is for This Fyne-Golang GUI book is for developers from any background who are looking to build cross-platform applications with a modern toolkit. It will also be useful for Go developers who are looking to explore graphical apps and GUI developers looking for a new toolkit for cross-platform development. Basic knowledge of Graphical User Interface (GUI) development is assumed (although a brief history is also included in the book). The book also features a short introduction to the Go language as a quick refresher.

Building Apps for the Universal Windows Platform

Building Apps for the Universal Windows Platform
Author: Ayan Chatterjee
Publsiher: Apress
Total Pages: 278
Release: 2017-06-30
Genre: Computers
ISBN: 9781484226292

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Develop Windows 10 applications faster and more efficiently using the Universal Windows Platform. You will use Xamarin to create apps for macOS, iOS, and Android devices. Building Apps for the Universal Windows Platform is a complete guide covering PCs, tablets, phones, and other devices such as HoloLens. You will use Windows 10 to develop apps for desktop, mobile, holographic, wearable, and IoT devices. You will reuse code to easily create cross-platform apps. What You Will Learn Design and develop apps using Visual Studio and Blend Create Cortana-enabled apps for a hands-free experience Build IoT apps and apps for wearables such as the Microsoft HoloLens Monitor apps post-publication to gain insights from actionable data using Windows Store Analytics and Azure Who This Book Is For Professional developers working independently or in a team on Windows 10 applications, and students coming into the world of software development

Building a Cloud Computing Service

Building a Cloud Computing Service
Author: Binh Nguyen
Publsiher: Binh Nguyen
Total Pages: 235
Release: 2024
Genre: Computers
ISBN: 9182736450XXX

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As the world moves towards a more globally and electronically connected future, access to the Internet is becoming more commonplace for business, educational, as well as entertainment purposes. Virtually everyone now has a small, mobile device of some sort which will allow them access to the Internet. The concept of "Cloud Computing" was born as a direct consequence of such connectivity and this has resulted in services advancing towards the Internet "Cloud". This allows smaller devices to possess far greater functionality than ever before whether it is via websites and/or other secondary protocols. This document provides advice on how to build a cloud service whether that may be for commercial, educational, and/or more altruistic purposes. It is based on past experience, general knowledge, as well as personal research. It is not intended to be read by people who are new to computing. While it was originally intended only to cover technical aspects of building a cloud service-based company it has since expanded into a document that covers the actual business aspects of building a cloud service-based company as well. It uses Open Source technologies, but takes concepts from all fields. An appendix detailing the “how to commence the beginnings of a cloud service” has also been provided. You will need a at least two computers, enough network equipment to hook them up, an Internet connection as well as possibly a Linux distribution to install on your computer. Feedback/credit on any ideas that are subsequently put into action based on the content of this document would be appreciated. Any feedback on the content of this document is welcome. Every attempt has been made to ensure that the instructions and information herein are accurate and reliable. Please send corrections, comments, suggestions and questions to the author. All trademarks and copyrights are the property of their owners, unless otherwise indicated. Use of a term in this document should not be regarded as affecting the validity of any trademark or service mark. The author would appreciate and consider it courteous if notification of any and all modifications, translations, and printed versions are sent to him. Please note that this is an organic document that will change as we learn more about this new computing paradigm. The latest copy of this document can be found either on the author’s website, blog, and/or http://www.tldp.org

Mac Application Development For Dummies

Mac Application Development For Dummies
Author: Karl G. Kowalski
Publsiher: John Wiley & Sons
Total Pages: 490
Release: 2011-09-29
Genre: Computers
ISBN: 9781118159996

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The App Store extends to the Mac desktop! Developers: here's how join the fun If you love your desktop Mac and want to enjoy the fun and challenge of developing Mac apps for the App Store, here's your chance to get started. This fun, full-color guide shows you how to create killer Mac apps on, and for, a desktop Mac. The book takes you step by step through the development of two apps while you get up to speed on the Mac App SDK, Xcode 4, how a Mac app runs, cryptography, views, and much more. Shows you how to download the Mac App SDK, set up Xcode 4, and how Mac apps run Takes you step by step through the development of two Mac desktop apps Explains views, view controllers, interface objects, gesture recognizers, cryptography, security, network awareness, and much more The App Store for the Mac desktop is the next big thing for developers! Be ready with this book at your disposal. Note: Apple's iOS SDK tools are only accessible on Intel-powered Mac and MacBook devices.

Learning Mobile App Development

Learning Mobile App Development
Author: Jakob Iversen,Michael Eierman
Publsiher: Addison-Wesley
Total Pages: 464
Release: 2013-12-17
Genre: Computers
ISBN: 9780133489514

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The Only Tutorial Covering BOTH iOS and Android—for students and professionals alike! Now, one book can help you master mobile app development with both market-leading platforms: Apple’s iOS and Google’s Android. Perfect for both students and professionals, Learning Mobile App Development is the only tutorial with complete parallel coverage of both iOS and Android. With this guide, you can master either platform, or both—and gain a deeper understanding of the issues associated with developing mobile apps. You’ll develop an actual working app on both iOS and Android, mastering the entire mobile app development lifecycle, from planning through licensing and distribution. Each tutorial in this book has been carefully designed to support readers with widely varying backgrounds and has been extensively tested in live developer training courses. If you’re new to iOS, you’ll also find an easy, practical introduction to Objective-C, Apple’s native language. All source code for this book, organized by chapter, is available at https://github.com/LearningMobile/BookApps Coverage includes Understanding the unique design challenges associated with mobile apps Setting up your Android and iOS development environments Mastering Eclipse development tools for Android and Xcode 5 tools for iOS Designing interfaces and navigation schemes that leverage each platform’s power Reliably integrating persistent data into your apps Using lists (Android) or tables (iOS) to effectively present data to users Capturing device location, displaying it, and using it in your apps Accessing hardware devices and sensors Publishing custom apps internally within an organization Monetizing your apps on Apple’s AppStore or the Google Play marketplace, as well as other ways of profiting from app development, such as consulting and developer jobs

Learning Swift

Learning Swift
Author: Paris Buttfield-Addison,Jon Manning,Tim Nugent
Publsiher: "O'Reilly Media, Inc."
Total Pages: 515
Release: 2017-03-30
Genre: Computers
ISBN: 9781491967034

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Get valuable hands-on experience with Swift 3, the latest version of Apple’s programming language. With this practical guide, skilled programmers with little or no knowledge of Apple development will learn how to code with Swift 3 by developing three complete, tightly linked versions of the Notes application for the OS X, iOS, and watchOS platforms. In the process, you’ll learn Swift’s fundamentals, including its syntax and features, along with the basics of the Cocoa, CocoaTouch, and WatchKit frameworks. This book teaches you how to use common design patterns for Swift, how to structure an application for Apple’s platforms, and how to submit working apps to the App Store. Divided into four distinct parts, this book includes: Swift 2 basics: Learn Swift’s basic building blocks and features for object-oriented development OS X app development: Set up the document model, build out features, and sync data with iCloud iOS app development: Use multimedia, contacts, location, notifications, and iCloud files to build a fully featured iOS Notes app Advanced app extensions: Build an Apple Watch app, and learn how to debug, monitor, and test all three of your Swift apps