Career Building Through Interactive Online Games

Career Building Through Interactive Online Games
Author: Meg Swaine
Publsiher: The Rosen Publishing Group, Inc
Total Pages: 65
Release: 2007-08-15
Genre: Business & Economics
ISBN: 9781404219465

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Describes the history of the computer game industry and suggestions for how to get started in the industry.

Career Building Through Alternate Reality Gaming

Career Building Through Alternate Reality Gaming
Author: Meg Swaine
Publsiher: The Rosen Publishing Group, Inc
Total Pages: 68
Release: 2008-01-15
Genre: Business & Economics
ISBN: 1404213570

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Provides an overview of alternate reality gaming, and describes the knowledge, skills, education, and experience needed to pursue a career in this field.

Career Building Through Social Networking

Career Building Through Social Networking
Author: Alex Goetchius
Publsiher: The Rosen Publishing Group, Inc
Total Pages: 74
Release: 2007-08-15
Genre: Business & Economics
ISBN: 1404219439

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Describes the history of social networking online and suggestions for how to get started in the industry.

Career Building Through Digital Photography

Career Building Through Digital Photography
Author: Rick Doble
Publsiher: The Rosen Publishing Group, Inc
Total Pages: 76
Release: 2007-08-15
Genre: Business & Economics
ISBN: 1404219412

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Describes the history of digital photography and suggestions for how to get started in the industry.

Gotcha Again for Guys

Gotcha Again for Guys
Author: Kathleen A. Baxter,Marcia Agness Kochel
Publsiher: Bloomsbury Publishing USA
Total Pages: 264
Release: 2010-10-19
Genre: Language Arts & Disciplines
ISBN: 9781598843774

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Here's help in selecting current, nonfiction books that will get boys excited about reading. Enticing boys to read is still a hot topic. With chapters like "Disasters and Mysteries," "Gross and Disgusting," "Machines and the Military," and "Prehistoric Creatures," Gotcha Again for Guys!: More Nonfiction Books to Get Boys Excited about Reading is a treasure trove of recent nonfiction books that will interest boys in grades 3-8. This sixth entry in Baxter and Kochel's Gotcha series covers books published between 2007 and 2009, with a few oldies-but-goodies also included. The book is organized into 12 thematic chapters, each of which offers booktalks for a select number of titles, followed by a list of other high-interest, well-reviewed titles that correspond with the chapter's topic. Features new to this volume include numerous booklists to be copied and saved, as well as profiles of new and innovative nonfiction authors writing for this age group. In addition, the book features interviews with seven male authors of nonfiction books for boys.

Mark Pincus and Zynga

Mark Pincus and Zynga
Author: Sarah Machajewski
Publsiher: The Rosen Publishing Group, Inc
Total Pages: 130
Release: 2013-07-15
Genre: Juvenile Nonfiction
ISBN: 9781448895328

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This title tells the story of the social media gaming company Zynga, known for games such as FarmVille and CityVille, and its unconventional founder and CEO, Mark Pincus. As suggested by the company's motto Connecting the world through games, Pincus has aimed to connect people around the globe through games played on Facebook and other social platforms. Readers will enjoy getting the inside scoop on Pincus's sometimes controversial journey to the billionaires' club.

Career Building Through Podcasting

Career Building Through Podcasting
Author: Sarah Sawyer
Publsiher: The Rosen Publishing Group, Inc
Total Pages: 70
Release: 2007-08-15
Genre: Business & Economics
ISBN: 1404219447

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Describes the history of podcasting and suggestions for how to get started in the industry.

Career Building Through Alternate Reality Gaming

Career Building Through Alternate Reality Gaming
Author: Meg Swaine
Publsiher: The Rosen Publishing Group, Inc
Total Pages: 66
Release: 2008-01-15
Genre: Business & Economics
ISBN: 9781435847699

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Alternate Reality Games (ARGs) are computer- and Internet-based "games" (sometimes they're not games at all in a traditional competitive sense) that create virtual environments and self-contained, fully elaborated worlds. The games usually feature an interactive, real-time narrative that involves multiple participants directly with characters, and the action unfolds as a result of participants’ responses to challenges and puzzles. Participants often form a community of sorts to play the game, coming to strategic decisions and coordinating their responses and actions in the virtual world through media of the actual world, such as telephone, email, snail mail, and the Internet. This book introduces readers to the dazzlingly elaborate, intricate, and wildly imaginative world of ARGs and shows how a career can be forged out of a form of “play” that is both serious and entertaining, ingenious and imaginative, fun and profitable.