Careers in Virtual Reality Technology

Careers in Virtual Reality Technology
Author: Joshua Gregory
Publsiher: Cherry Lake
Total Pages: 32
Release: 2018-08-01
Genre: Juvenile Nonfiction
ISBN: 9781534131491

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Readers get acquainted with the people behind today's most cutting-edge technologies in the VR field--from bright ideas to cool new products--and inspires readers to consider a high-tech future career. Careers in Virtual Reality Technology introduces six exciting careers and features sidebar activities that invite readers to Imagine That! and Dig Deeper! Includes table of contents, glossary, index, and supplementary backmatter.

Using VR in Engineering

Using VR in Engineering
Author: Sara Chuirazzi
Publsiher: Cavendish Square Publishing, LLC
Total Pages: 80
Release: 2019-07-15
Genre: Young Adult Nonfiction
ISBN: 9781502645654

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In the 1960s, electrical engineer and computer scientist Ivan Sutherland's work at the University of Utah resulted in a head-mounted 3D computer display. It was one of the earliest virtual reality-associated technologies. The tech has since progressed to offer everything from headsets to smart glasses to fully immersive virtual reality experiences, all of which aid engineers in efficiently modeling prototypes, streamlining design technology, and approaching other initiatives with increased ease and capability. Readers will learn about the history of virtual and augmented reality in engineering, related career paths, and the development and expansion of practical applications in recent years.

Careers in Information Technology

 Careers in Information Technology
Author: Patrick Mukosha
Publsiher: Patrick Mukosha
Total Pages: 0
Release: 2024-02-21
Genre: Computers
ISBN: 9798224850273

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"Careers in Information Technology: AR/VR Developer" serves as an insightful guide for individuals aspiring to embark on a rewarding journey in the field of Augmented Reality (AR) and Virtual Reality (VR) development. Authored by an experienced IT professional, this book provides a comprehensive overview of the skills, knowledge, and opportunities that define the role of an AR/VR Developer in the dynamic world of technology. The book begins by demystifying the fundamental concepts of AR and VR, shedding light on their distinct characteristics and applications. It explores the evolution of these immersive technologies and their profound impact on various industries, setting the stage for a deep dive into the role of an AR/VR Developer. Readers are guided through the essential technical skills required for success in this field, with a focus on mastering popular development platforms such as Unity and Unreal Engine. The book delves into the intricacies of 3D modelling and animation, providing practical insights into creating lifelike virtual environments. Moreover, "Careers in Information Technology: AR/VR Developer" doesn't merely stop at technical proficiency. It addresses the importance of understanding user interface (UI) and user experience (UX) design in crafting immersive and user-friendly AR/VR applications. Real-world case studies and project examples illustrate how developers can tackle challenges and create impactful, interactive experiences. The author also emphasizes the significance of staying abreast of industry trends, highlighting the ever-evolving nature of AR/VR technologies. The book guides readers on how to build a robust portfolio, participate in relevant communities, and continuously enhance their skills to remain competitive in this dynamic field. Beyond technical expertise, the book delves into soft skills crucial for success as an AR/VR Developer, including effective communication, collaboration, and problem-solving. Practical advice on preparing for interviews, showcasing one's skills, and navigating the job market adds a valuable dimension to the book, making it an indispensable resource for those transitioning into or aiming to advance in AR/VR development careers. "Careers in Information Technology: AR/VR Developer" is not just a guidebook; it's a mentor, providing actionable insights and wisdom garnered from the author's own experiences in the IT industry. Whether you're a student considering a career in AR/VR development or an experienced professional seeking a career shift, this book is your comprehensive roadmap to success in the exciting and rapidly evolving world of AR/VR technology.

Using VR in Gaming

Using VR in Gaming
Author: Cathleen Small
Publsiher: Cavendish Square Publishing, LLC
Total Pages: 80
Release: 2019-07-15
Genre: Young Adult Nonfiction
ISBN: 9781502645685

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For many, the idea of a career that incorporates their passion is tantalizing. For avid gamers, this dream is becoming a reality. Since virtual and augmented reality technologies are still relatively new to the gaming world, jobs related to software and hardware development and the management of users' experiences are exploding. This book takes readers on a journey from the beginnings of virtual and augmented reality in games all the way to current, cutting-edge augmented and virtual reality gaming technologies, with a special focus on how interested students can look toward a career in this exciting field.

Careers in Robot Technology

Careers in Robot Technology
Author: Joshua Gregory
Publsiher: Cherry Lake
Total Pages: 32
Release: 2018-08-01
Genre: Juvenile Nonfiction
ISBN: 9781534131477

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Readers get acquainted with the people behind today's most cutting-edge technologies in the robotics field--from bright ideas to cool new products--and inspires readers to consider a high-tech future career. Careers in Robot Technology introduces six exciting careers and features sidebar activities that invite readers to Imagine That! and Dig Deeper! Includes table of contents, glossary, index, and supplementary backmatter.

Careers in Self Driving Car Technology

Careers in Self Driving Car Technology
Author: Martin Gitlin
Publsiher: Cherry Lake
Total Pages: 32
Release: 2018-08-01
Genre: Juvenile Nonfiction
ISBN: 9781534131484

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Readers get acquainted with the people behind today's most cutting-edge technologies in the self-driving car tech field--from bright ideas to cool new products--and inspires readers to consider a high-tech future career. Careers in Self-Driving Car Technology introduces six exciting careers and features sidebar activities that invite readers to Imagine That! and Dig Deeper! Includes table of contents, glossary, index, and supplementary backmatter.

Virtual Reality Developer

Virtual Reality Developer
Author: Kathryn Hulick
Publsiher: Cutting Edge Careers
Total Pages: 64
Release: 2017-08
Genre: Young Adult Nonfiction
ISBN: 1682821900

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Virtual reality is exploding, with entertainment and technology companies racing to get in the game. Developers with experience in this cutting edge technology are in high demand. What the job entails, what it pays, and future prospects are discussed along with insights from industry insiders.

Virtual Reality Technology

Virtual Reality Technology
Author: Grigore C. Burdea,Philippe Coiffet
Publsiher: John Wiley & Sons
Total Pages: 464
Release: 2017-11-01
Genre: Computers
ISBN: 9781119485728

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A groundbreaking Virtual Reality textbook is now even better Virtual reality is a very powerful and compelling computer application by which humans interact with computer-generated environments in a way that mimics real life and engages various senses. Although its most widely known application is in the entertainment industry, the real promise of virtual reality lies in such fields as medicine, engineering, oil exploration, and the military, to name just a few. Through virtual reality, scientists can triple the rate of oil discovery, pilots can dogfight numerically superior "bandits," and surgeons can improve their skills on virtual (rather than real) patients. This Second Edition of the first comprehensive technical book on virtual reality provides updated and expanded coverage of the technology such as: Input and output interfaces including touch and force feedback Computing architecture (with emphasis on the rendering pipeline and task distribution) Object modeling (including physical and behavioral aspects) Programming for virtual reality (WorldToolKit, Java 3D, GHOST, and PeopleShop) An in-depth look at human factors issues, user performance, and sensorial conflict aspects of VR Traditional and emerging VR applications The new edition of Virtual Reality Technology is specifically designed for use as a textbook. Thus, it includes definitions, review questions, and a CD-ROM with video clips that reinforce the topics covered. The CD-ROM also contains a Laboratory Manual with homework and programming assignments in VRML and Java 3D, as follows: Introduction to VRML and Java 3D Sensor and Event Processing VRML and JavaScript Scene Hierarchy, Geometry, and Texture VRML PROTO and Glove Devices Viewpoint Control, Sound, and Haptic Effects The Second Edition will serve as a state-of-the-art resource for both undergraduate and graduate students in engineering, computer science, and other disciplines.