Character Modeling with Maya and ZBrush

Character Modeling with Maya and ZBrush
Author: Jason Patnode
Publsiher: CRC Press
Total Pages: 408
Release: 2012-08-06
Genre: Computers
ISBN: 9781136141829

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Create believable CG character models with this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them. Every technique and tip is backed up with practical tutorials, using the models, textures and video on the companion DVD to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0. You'll learn: Pipeline and modeling guidelines . Overview of Maya . Introduction to ZBrush modeling . Concept art . Anatomy . Creating a video game character . Creating a hyper-real character . Creating a photo-real character . UVs and texturing . How to create a demo reel

Character Modeling with Maya and Zbrush

Character Modeling with Maya and Zbrush
Author: Jason Patnode
Publsiher: Taylor & Francis
Total Pages: 410
Release: 2008
Genre: Art
ISBN: 9780240520346

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Maya is the most powerful and popular 3D graphics software in the film industry and is being increasingly adopted by games developers. Modeling believable human and non-human characters is an absolutely vital skill for 3D artists in both industries, and this book-and-DVD package shows them exactly how to do just that.

Maya 8 0 Character Modeling

Maya 8 0 Character Modeling
Author: Gary Oliverio
Publsiher: Jones & Bartlett Publishers
Total Pages: 505
Release: 2010-10-25
Genre: Computers
ISBN: 9781449612986

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Maya 8 Character Modeling takes a unique approach to modeling as it breaks down character creation using an easy-to-follow formula that makes the learning process less daunting. Important Notice: The digital edition of this book is missing some of the images or content found in the physical edition.

Maya Character Creation

Maya Character Creation
Author: Chris Maraffi
Publsiher: New Riders
Total Pages: 385
Release: 2003-09-11
Genre: Computers
ISBN: 9780132798235

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A unique, in-depth approach to creating realistic characters in Maya. Maya Character Creation: Modeling and Animation Controls' author, Chris Maraffi, has expertise in the field and in the classroom that translates to the knowledge and solid teaching skills needed to make this book a "must-have"! The current trend in computer graphics is greater organic realism. Many of the top-grossing movies today, such as Spiderman, Lord of the Rings, Jurassic Park 3 , and Star Wars Episode 2, all feature realistic 3D characters. There is a major need in the 3D community for educational material that demonstrates detailed techniques for achieving this organic reality. Maya is one of the main packages used on such cutting-edge films, and has an established toolset for creating believable 3D characters. Maya Character Creation: Modeling and Animation Controls is designed to take you through the process of designing, modeling, and setting up animation controls for complex 3D characters. The concepts, techniques, and Maya tools used for each step in the process are presented in each chapter, followed by many hands-on exercises. NURBS, polygon, and subdivision surface modeling techniques are shown for creating the character's skin, and skeleton-based animation controls are covered in detail. You will learn how a character's skin should deform when the skeletal joints and muscles move. Advanced MEL scripted animation controls are also covered extensively.

Maya 8 0 Character Modeling

Maya 8 0 Character Modeling
Author: Gary Oliverio
Publsiher: Wordware Publishing, Inc.
Total Pages: 506
Release: 2006-01-31
Genre: Computers
ISBN: 9781449633769

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Maya 8 Character Modeling takes a unique approach to modeling as it breaks down character creation using an easy-to-follow formula that makes the learning process less daunting. Important Notice: The digital edition of this book is missing some of the images or content found in the physical edition.

Game Art Complete

Game Art Complete
Author: Andrew Gahan
Publsiher: CRC Press
Total Pages: 624
Release: 2008-10-30
Genre: Art
ISBN: 9781317441526

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A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art. Game artists will be able to master the modeling, rendering, rigging, and texturing techniques they need - with advice from Focal's best and brightest authors. Artists can learn hundreds of tips, tricks and shortcuts in Max, Maya, Photoshop, ZBrush - all within the covers of one complete, inspiring reference.

ZBrush Character Creation

ZBrush Character Creation
Author: Scott Spencer
Publsiher: John Wiley & Sons
Total Pages: 808
Release: 2011-01-13
Genre: Computers
ISBN: 9781118037065

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A stunning, content-rich update to this top-selling ZBrush guide! This second edition of ZBrush Character Creation has been fully updated for ZBrush 4, the newest version of this fascinating and popular 3D sculpting software. ZBrush enables users to create detailed organic models using a brush-based toolset and tablet. The startling results look as though they've been painted with real brushes and oils, and ZBrush is increasingly popular for use in film, game, and broadcast pipelines. Author Scott Spencer is embedded in the ZBrush community and his movie credits include Harry Potter and The Order of the Phoenix and the upcoming The Hobbit. Learn Spencer's invaluable techniques for texturing, chiseling, posing, costuming, and more with his newest ZBrush guide. Explains ZBrush 4, the newest version of the revolutionary software tool for creating 3D organic models in a way that appears to be traditionally painted or sculpted Shows you how get the most out of ZBrush, from the fundamentals to new tools for texturing, chiseling, and costuming Offers plenty of insights and professional techniques for creating characters for films and games, drawing from the author's own experience on such films as Harry Potter and The Order of the Phoenix and The Hobbit Demonstrates the author's own techniques of using traditional sculpting and painting concepts and applying them to digital art for greater artistry Discover the beauty of ZBrush with this colorful, in-depth guide.

Beginner s Guide to Character Creation in Maya

Beginner s Guide to Character Creation in Maya
Author: Jahirul Amin
Publsiher: 3dtotal Publishing
Total Pages: 0
Release: 2015-05-12
Genre: Computer animation
ISBN: 1909414204

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The Beginner's Guide series returns to focus on character creation in Autodesk's industry leading 3D animation software, Maya.