Cinema of Simulation Hyperreal Hollywood in the Long 1990s

Cinema of Simulation  Hyperreal Hollywood in the Long 1990s
Author: Randy Laist
Publsiher: Bloomsbury Publishing USA
Total Pages: 272
Release: 2015-03-26
Genre: Performing Arts
ISBN: 9781628920802

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Hyperreality is an Alice-in-Wonderland dimension where copies have no originals, simulation is more real than reality, and living dreams undermine the barriers between imagination and objective experience. The most prominent philosopher of the hyperreal, Jean Baudrillard, formulated his concept of hyperreality throughout the 1980s, but it was not until the 1990s that the end of the Cold War, along with the proliferation of new reality-bending technologies, made hyperreality seem to come true. In the “lost decade” between the fall of the Berlin Wall and 9/11, the nature of reality itself became a source of uncertainty, a psychic condition that has been recognizably recorded by that seismograph of American consciousness, Hollywood cinema. The auteur cinema of the 1970s aimed for gritty realism, and the most prominent feature of Reagan-era cinema was its fantastic unrealism. Clinton-era cinema, however, is characterized by a prevailing mood of hyperrealism, communicated in various ways by such benchmark films as JFK, Pulp Fiction, and The Matrix. The hyperreal cinema of the 1990s conceives of the movie screen as neither a window on a preexisting social reality (realism), nor as a wormhole into a fantastic dream-dimension (escapism), but as an arena in which images and reality exchange masks, blend into one another, and challenge the philosophical premises which differentiate them from one another. Cinema of Simulation: Hyperreal Hollywood in the Long 1990s provides a guided tour through the anxieties and fantasies, reciprocally social and cinematic, which characterize the surreal territory of the hyperreal.

Cinema of Simulation Hyperreal Hollywood in the Long 1990s

Cinema of Simulation  Hyperreal Hollywood in the Long 1990s
Author: Randy Laist
Publsiher: Bloomsbury Publishing USA
Total Pages: 267
Release: 2015-03-26
Genre: Performing Arts
ISBN: 9781628920819

Download Cinema of Simulation Hyperreal Hollywood in the Long 1990s Book in PDF, Epub and Kindle

Hyperreality is an Alice-in-Wonderland dimension where copies have no originals, simulation is more real than reality, and living dreams undermine the barriers between imagination and objective experience. The most prominent philosopher of the hyperreal, Jean Baudrillard, formulated his concept of hyperreality throughout the 1980s, but it was not until the 1990s that the end of the Cold War, along with the proliferation of new reality-bending technologies, made hyperreality seem to come true. In the “lost decade” between the fall of the Berlin Wall and 9/11, the nature of reality itself became a source of uncertainty, a psychic condition that has been recognizably recorded by that seismograph of American consciousness, Hollywood cinema. The auteur cinema of the 1970s aimed for gritty realism, and the most prominent feature of Reagan-era cinema was its fantastic unrealism. Clinton-era cinema, however, is characterized by a prevailing mood of hyperrealism, communicated in various ways by such benchmark films as JFK, Pulp Fiction, and The Matrix. The hyperreal cinema of the 1990s conceives of the movie screen as neither a window on a preexisting social reality (realism), nor as a wormhole into a fantastic dream-dimension (escapism), but as an arena in which images and reality exchange masks, blend into one another, and challenge the philosophical premises which differentiate them from one another. Cinema of Simulation: Hyperreal Hollywood in the Long 1990s provides a guided tour through the anxieties and fantasies, reciprocally social and cinematic, which characterize the surreal territory of the hyperreal.

The Jurassic Park Book

The Jurassic Park Book
Author: Matthew Melia
Publsiher: Bloomsbury Publishing USA
Total Pages: 312
Release: 2023-11-16
Genre: Performing Arts
ISBN: 9781501384851

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The definitive 1990s blockbuster, Steven Spielberg's Jurassic Park met with almost universal critical and popular acclaim, broke new ground with its CGI recreation of dinosaurs, and started one of the most profitable of all movie franchises. To mark the film's 30th anniversary, this exciting illustrated collection of new essays interrogates the Jurassic Park phenomenon from a diverse range of critical, historical, and theoretical angles. The primary focus is on Jurassic Park itself but there is also discussion of the franchise and its numerous spin-offs. As well as leading international scholars of film studies and history, contributors include experts in special effects, science on screen, fan studies, and palaeontology. Comprehensive, up to date, and accessible, The Jurassic Park Book appeals not only to students and scholars of Hollywood and contemporary culture, but also to the global audience of fans of the greatest of all dinosaur movies.

What s Eating You

What s Eating You
Author: Cynthia J. Miller,A. Bowdoin Van Riper
Publsiher: Bloomsbury Publishing USA
Total Pages: 384
Release: 2017-02-23
Genre: Performing Arts
ISBN: 9781501322396

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Divided into four thematic sections, What's Eating You? explores the deeper significance of food on screen-the ways in which they reflect (or challenge) our deepest fears about consuming and being consumed. Among the questions it asks are: How do these films mock our taboos and unsettle our notions about the human condition? How do they critique our increasing focus on consumption? In what ways do they hold a mirror to our taken-for-granteds about food and humanity, asking if what we eat truly matters? Horror narratives routinely grasp those questions and spin them into nightmares. Monstrous “others” dine on forbidden fare; the tables of consumption are turned, and the consumer becomes the consumed. Overindulgence, as Le Grande Bouffe (1973) and Street Trash (1987) warn, can kill us, and occasionally, as films like The Stuff (1985) and Poultrygeist (2006) illustrate, our food fights back. From Blood Feast (1963) to Sweeney Todd (2007), motion pictures have reminded us that it is an “eat or be eaten” world.

Hermeneutics of the Film World

Hermeneutics of the Film World
Author: Alberto Baracco
Publsiher: Springer
Total Pages: 321
Release: 2017-10-09
Genre: Philosophy
ISBN: 9783319654003

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This book identifies a new methodological strategy for the interpretation of film philosophizing. Many recent works in film philosophy, adopting the approach identified with the term film as philosophy, have considered film as capable of doing philosophy. Focused on the basic relationship between film and filmgoer, the proposed method is founded on the concept of the film world. Combining Merleau-Ponty’s and Ricœur’s philosophies, and reconsidering Goodman’s theory of worldmaking, the film world becomes the hermeneutic horizon from which film philosophical thought can emerge. The book shows how Ricœurian methodology has the potential to provide a valuable resource for film studies by inviting scholars to consider film interpretation in terms of film world hermeneutics.

Screening American Nostalgia

Screening American Nostalgia
Author: Susan Flynn,Antonia Mackay
Publsiher: McFarland
Total Pages: 218
Release: 2021-07-26
Genre: Performing Arts
ISBN: 9781476680743

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This book examines American screen culture and its power to create and sustain values. Looking specifically at the ways in which nostalgia colors the visions of American life, essays explore contemporary American ideology as it is created and sustained by the screen. Nostalgia is omnipresent, selling a version of America that arguably never existed. Current socio-cultural challenges are played out onscreen and placed within the historical milieu through a nostalgic lens which is tempered by contemporary conservatism. Essays reveal not only the visual catalog of recognizable motifs but also how these are used to temper the uncertainty of contemporary crises. Media covered spans from 1939's Gone with the Wind, to Stranger Things, The Americans, Twin Peaks, the Fallout franchise and more.

McLuhan s Galaxies Science Fiction Film Aesthetics in Light of Marshall McLuhan s Thought

McLuhan   s Galaxies  Science Fiction Film Aesthetics in Light of Marshall McLuhan   s Thought
Author: Artur Skweres
Publsiher: Springer
Total Pages: 110
Release: 2019-01-17
Genre: Performing Arts
ISBN: 9783030041045

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This groundbreaking book uses observations made by Marshall McLuhan to analyze the aesthetics of science fiction films, treating them as visual metaphors or probes into the new reality dominated by electronic media: - it considers the relations between the senses and sensuality in Blade Runner, the visually-tactile character of the film, and the status of replicants as humanity’s new clothes; - it analyzes the mixture of Eastern and Western aesthetics in Star Wars, analyzing Darth Vader as a combination of the literate and the tribal mindset; - it discusses the failure of visual society presented in the Terminator and Alien franchises, the rekindling of horror vacui, tribalism, and the desire to obliterate the past as a result of the simultaneity of the acoustic space; - finally, the book discusses the Matrix trilogy and Avatar as being deeply related in terms of the growing importance of tactility, easternization, tribalization, as well as connectivity and the implosion of human civilization.

The 80s Resurrected

The  80s Resurrected
Author: Randy Laist
Publsiher: McFarland
Total Pages: 235
Release: 2023-03-10
Genre: Social Science
ISBN: 9781476686516

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The 1980s is remembered as a time of big hair, synthetic music, and microwave cookery. It is also remembered as the heyday of conservative politics, socioeconomic inequality, and moral panics. It is dichotomously remembered as either a nostalgic age of innocence or a regressive moral wasteland, depending on who you ask, and when. But, most of all, it is remembered. In retro fashion trends, in '80s-based film and television narratives, and through countless rebooted movies, video games, superheroes, and even political slogans imploring us to Make America Great Again (Again). More than merely a historical period, "the '80s" has grown into a contested myth, ever-evolving through the critical and expressive lens of popular culture. This book explores the many shapes the '80s mythos has taken across a diverse array of media. Essays examine television series such as Stranger Things, Cobra Kai, and POSE, films such as Dallas Buyers Club, Summer of '84, and Chocolate Babies, as well as video games, pop music, and toys. Collectively, these essays explore how representations of the 1980s influence the way we think about our past, our present, and our future.