Cinematic Photoreal Environments in Unreal Engine 5

Cinematic Photoreal Environments in Unreal Engine 5
Author: Giovanni Visai
Publsiher: Packt Publishing Ltd
Total Pages: 548
Release: 2024-05-17
Genre: Computers
ISBN: 9781803236889

Download Cinematic Photoreal Environments in Unreal Engine 5 Book in PDF, Epub and Kindle

Go from learning Unreal Engine 5 fundamentals to achieving stunning photorealistic environments and creating cinematic masterpieces Key Features Implement advanced shaders, effects, and post-processing to make your environment look cinematic Explore techniques for achieving realistic graphic complexity with incredible performance Create your own materials and enhance the visuals of your gaming environment Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionAs Unreal Engine 5 continues to conquer all industries thanks to its real-time technology, UE skills are becoming more sought after than ever. This three-part book covers all the processes behind the creation of a stunning environment in UE 5. Starting with the steps for installing the game engine and learning about its potential, you’ll quickly progress toward generating a variety of different upwards scaling outputs, each bigger than the previous one. After completing the first part and getting realistic shots of a single object, you’ll delve into the world of landscapes, procedural material and foliage, the Landmass plugin, and water tools by creating an environment using Megascan assets. At this point, you’ll know everything you need to create a fascinating and realistic environment. The final part of this book will teach you how to craft cinematic shots by working with cinematic tools, post processing, and framing tools, and by rendering a photorealistic shot in the last chapter. By the end of this Unreal Engine book, you'll be able to create outstanding and realistic environments using the powerful tools provided by UE as well as have an understanding of the importance of filming and composition in world building.What you will learn Generate a Master Material to create hundreds of different material instances Explore lighting principles and apply them to UE lighting systems Evaluate the pros and cons of real-time rendering in the world-building process Build massive landscapes with procedural materials, heightmap, landmass, and water Populate an environment with realistic assets using Foliage and Megascan Master the art of crafting stunning shots with Sequencer Enhance visual quality with Post Process Volume and Niagara Produce a photorealistic shot using the Movie Render Queue Who this book is for If you are a creative director, designer, or creator with a passion for technology and CGI, this UE 5 book is for you. Game developers and tech artists will also benefit from this book as it can help them understand an environment artist’s workflow and how to optimize performance.

Enacting Platforms

Enacting Platforms
Author: James Malazita
Publsiher: MIT Press
Total Pages: 245
Release: 2024-07-02
Genre: Games & Activities
ISBN: 9780262548243

Download Enacting Platforms Book in PDF, Epub and Kindle

An analysis of the game engine Unreal through feminist, race, and queer theories of technology and media, as well as a critique of the platform studies framework itself. In this first scholarly book on the Unreal game engine, James Malazita explores one of the major contemporary game development platforms through feminist, race, and queer theories of technology and media, revealing how Unreal produces, and is produced by, broader intersections of power. Enacting Platforms takes a novel critical platform studies approach, raising deeper questions: what are the material and cultural limits of platforms themselves? What is the relationship between the analyst and the platform of study, and how does that relationship in part determine what “counts” as the platform itself? Malazita also offers a forward-looking critique of the platform studies framework itself. The Unreal platform serves as a kind of technical and political archive of the games industry, highlighting how the techniques and concerns of games have shifted and accreted over the past 30 years. Today, Unreal is also used in contexts far beyond games, including in public communication, biomedical research, civil engineering, and military simulation and training. The author’s depth of technical analysis, combined with new archival findings, contributes to discussions of topics rarely covered in games studies (such as the politics of graphical rendering algorithms), as well as new readings of previously “closed” case studies (such as the engine’s entanglement with the US military and American masculinity in America’s Army). Culture, Malazita writes, is not “built into” software but emerges through human practices with code.

Unreal Engine Lighting and Rendering Essentials

Unreal Engine Lighting and Rendering Essentials
Author: Muhammad A. Moniem
Publsiher: Unknown
Total Pages: 242
Release: 2015-09-17
Genre: Computers
ISBN: 1785289063

Download Unreal Engine Lighting and Rendering Essentials Book in PDF, Epub and Kindle

Learn the principles of lighting and rendering in the Unreal EngineAbout This Book- Get acquainted with the concepts of lighting and rendering specific to Unreal- Use new features such as Realistic Rendering and Foliage Shading to breathe new life into your projects- A fast-paced guide to help you learn lighting and rendering concepts in UnrealWho This Book Is ForThis book is meant for game developers with knowledge of Unreal Engine and a basic understanding of lighting and rendering systems in it. As a prerequisite, you need to have good knowledge of C++.What You Will Learn- Use features such as realistic Rendering and Foliage Shading to create high quality output- Create and edit your materials using the Material Editor- Use Cascade's particle editor to create modular particle-based effects using emitters- Explore Unreal's GPU Visualizer- Tweak the overall look and feel of your scene with post-process effects- Create charts to get stat unit times over a long period of time- Use scalability settings to maintain performance for your games on different platforms and hardwareIn DetailUnreal Engine is a powerful game development engine that provides rich functionalities to create 2D and 3D games. Developers have the opportunity to build cross-platform mobile and desktop games from scratch. Unreal Engine enables users to create high quality games that focus on individual complexities of game development.This book provides you with the skills required to apply a high level of visual appeal to your games without compromising on performance.Starting with an introduction to the rendering system, you will learn to create different types of materials using the Material Editor. You will then create a particle system based on Cascade editor to create mind-blowing visual effects.Moving on, you will learn the concept of lights in Unreal and different types of dynamic/real-time lights, along with a number of powerful post processing effects. Next, you will learn to improve rendering performance, keeping in mind the rendering limitations for different platforms.At the end of the book, we will discuss the scalability settings menu, and how to add realistic fog effects based on the requirements of your game or level.Style and approachA fast-paced guide filled with hands-on examples to teach you the principles of lighting and rendering in Unreal.

Mastering Unreal Engine 4 X

Mastering Unreal Engine 4 X
Author: Muhammad A.Moniem
Publsiher: Packt Publishing Ltd
Total Pages: 384
Release: 2016-06-30
Genre: Computers
ISBN: 9781785885228

Download Mastering Unreal Engine 4 X Book in PDF, Epub and Kindle

Take your game development skills to the next level with one of the best engines on the market About This Book Build an entire AAA game level throughout the book Take your C++ scripting skills to the next level and use them extensively to build the game An advanced practical guide with a tutorial style approach that will help you make the best of Unreal engine 4 Who This Book Is For This book is for game developers who have a basic knowledge of Unreal Engine and C++ scripting knowledge. If you want to take the leap from a casual game developer to a full-fledged professional game developer with Unreal Engine 4, this is the book for you. What You Will Learn Script your player controls in C++ Build a superb and engaging level with advanced design techniques Program AI with C++ Use Cascade to add life to your games Use custom shaders and advanced shading techniques to make things pretty Implement an awesome UI in the game Control gameplay using data tables In Detail Unreal Engine 4 has garnered a lot of attention in the gaming world because of its new and improved graphics and rendering engine, the physics simulator, particle generator, and more. This book is the ideal guide to help you leverage all these features to create state-of-the-art games that capture the eye of your audience. Inside we'll explain advanced shaders and effects techniques and how you can implement them in your games. You'll create custom lighting effects, use the physics simulator to add that extra edge to your games, and create customized game environments that look visually stunning using the rendering technique. You'll find out how to use the new rendering engine efficiently, add amazing post-processing effects, and use data tables to create data-driven gameplay that is engaging and exciting. By the end of this book, you will be able to create professional games with stunning graphics using Unreal Engine 4! Style and approach An advanced guide that will take you to the next level of developing games with Unreal engine with illustrative examples that will make you confident of creating customized professional level games on your won.

Chaos and Fractals

Chaos and Fractals
Author: C.A. Pickover
Publsiher: Elsevier
Total Pages: 452
Release: 1998-08-03
Genre: Computers
ISBN: 0080528864

Download Chaos and Fractals Book in PDF, Epub and Kindle

These days computer-generated fractal patterns are everywhere, from squiggly designs on computer art posters to illustrations in the most serious of physics journals. Interest continues to grow among scientists and, rather surprisingly, artists and designers. This book provides visual demonstrations of complicated and beautiful structures that can arise in systems, based on simple rules. It also presents papers on seemingly paradoxical combinations of randomness and structure in systems of mathematical, physical, biological, electrical, chemical, and artistic interest. Topics include: iteration, cellular automata, bifurcation maps, fractals, dynamical systems, patterns of nature created through simple rules, and aesthetic graphics drawn from the universe of mathematics and art. Chaos and Fractals is divided into six parts: Geometry and Nature; Attractors; Cellular Automata, Gaskets, and Koch Curves; Mandelbrot, Julia and Other Complex Maps; Iterated Function Systems; and Computer Art. Additionally, information on the latest practical applications of fractals and on the use of fractals in commercial products such as the antennas and reaction vessels is presented. In short, fractals are increasingly finding application in practical products where computer graphics and simulations are integral to the design process. Each of the six sections has an introduction by the editor including the latest research, references, and updates in the field. This book is enhanced with numerous color illustrations, a comprehensive index, and the many computer program examples encourage reader involvement.

3D Game Design with Unreal Engine 4 and Blender

3D Game Design with Unreal Engine 4 and Blender
Author: Justin Plowman
Publsiher: Packt Publishing Ltd
Total Pages: 252
Release: 2016-06-29
Genre: Computers
ISBN: 9781785886614

Download 3D Game Design with Unreal Engine 4 and Blender Book in PDF, Epub and Kindle

Combine the powerful UE4 with Blender to create visually appealing and comprehensive game environments About This Book The only resource that shows how you can incorporate Blender into your Unreal Engine 4 Game environment Create amazing 3D game environments by leveraging the power of Blender and Unreal Engine 4 Practical step-by-step approach with plenty of illustrative examples to get you started immediately Who This Book Is For This book would be ideal for 3D artists and game designers who want to create amazing 3D game environments and leverage the power of Blender with Unreal Engine 4. 3D design basics would be necessary to get the most out of this book. Some previous experience with Blender would be helpful but not essential What You Will Learn Create a fully functioning game level of your own design using Blender and Unreal Engine 4 Customize your level with detailed 3D assets created with Blender Import assets into Unreal Engine 4 to create an amazing finished product Build a detailed dynamic environment with goals and an ending Explore Blender's incredible animation tools to animate elements of your game Create great environments using sound effects, particle effects, and class blueprints In Detail Unreal Engine 4 now has support for Blender, which was not available in earlier versions. This has opened up new possibilities and that is where this book comes in. This is the first book in the market combining these two powerful game and graphic engines. Readers will build an amazing high-level game environment with UE4 and will show them how to use the power of Blender 3D to create stunning animations and 3D effects for their game. This book will start with creating levels, 3D assets for the game, game progression, light and environment control, animation, and so on. Then it will teach readers to add amazing visual effects to their game by applying rendering, lighting, rigging, and compositing techniques in Blender. Finally, readers will learn how to smoothly transfer blender files to UE4 and animate the game assets. Each chapter will add complexities to the game environment. Style and approach This will have a clear, step-by-step approach to creating game assets in Blender and then importing them to UE4 to create stunning game environments. All asset creation techniques are explained in detail along with tips on how to use them to create your own game environments. The book offers end-to-end coverage of how to design a game level from scratch.

Maya Studio Projects Photorealistic Characters

Maya Studio Projects Photorealistic Characters
Author: Todd Palamar
Publsiher: John Wiley & Sons
Total Pages: 635
Release: 2011-04-08
Genre: Computers
ISBN: 9781118088586

Download Maya Studio Projects Photorealistic Characters Book in PDF, Epub and Kindle

Create realistic characters with Maya tools and this project-based book Maya character generation tools are extremely sophisticated, and there's no better way to learn all their capabilities than by working through the projects in this hands-on book. This official guide focuses on understanding and implementing Maya's powerful tools for creating realistic characters for film, games, and TV. Use a variety of tools to create characters from skeleton to clothing, including hairstyles and facial hair, and learn how to use Performance Capture. A DVD includes supplementary videos, project support files, textures, tools, professional shaders, and more. This project-based book focuses on Maya's powerful tools for creating realistic characters for TV, film, and games Covers key techniques necessary to make a character work in a professional setting: texturing, sub-surface scattering, hair, fur, homemade motion-capture, muscle systems, and clothing Includes a DVD featuring supplementary videos, project support files, textures, tools, professional shaders, and more An Autodesk Official Training Guide Maya Studio Projects: Photorealistic Characters is an excellent training aid for both Maya newcomers and seasoned pros.

Procedural Elements for Computer Graphics

Procedural Elements for Computer Graphics
Author: David F. Rogers
Publsiher: Unknown
Total Pages: 0
Release: 1985
Genre: Computer graphics
ISBN: OCLC:848267299

Download Procedural Elements for Computer Graphics Book in PDF, Epub and Kindle