Code and Clay Data and Dirt

Code and Clay  Data and Dirt
Author: Shannon Mattern
Publsiher: U of Minnesota Press
Total Pages: 292
Release: 2017-11-01
Genre: Social Science
ISBN: 9781452955421

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For years, pundits have trumpeted the earthshattering changes that big data and smart networks will soon bring to our cities. But what if cities have long been built for intelligence, maybe for millennia? In Code and Clay, Data and Dirt Shannon Mattern advances the provocative argument that our urban spaces have been “smart” and mediated for thousands of years. Offering powerful new ways of thinking about our cities, Code and Clay, Data and Dirt goes far beyond the standard historical concepts of origins, development, revolutions, and the accomplishments of an elite few. Mattern shows that in their architecture, laws, street layouts, and civic knowledge—and through technologies including the telephone, telegraph, radio, printing, writing, and even the human voice—cities have long negotiated a rich exchange between analog and digital, code and clay, data and dirt, ether and ore. Mattern’s vivid prose takes readers through a historically and geographically broad range of stories, scenes, and locations, synthesizing a new narrative for our urban spaces. Taking media archaeology to the city’s streets, Code and Clay, Data and Dirt reveals new ways to write our urban, media, and cultural histories.

Code and Clay Data and Dirt

Code and Clay  Data and Dirt
Author: Shannon Christine Mattern
Publsiher: Unknown
Total Pages: 0
Release: 2017
Genre: ARCHITECTURE
ISBN: 1517902444

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For years, pundits have trumpeted the earthshattering changes that big data and smart networks will soon bring to our cities. But what if cities have long been built for intelligence, maybe for millennia? In Code and Clay, Data and Dirt Shannon Mattern advances the provocative argument that our urban spaces have been "smart" and mediated for thousands of years. Offering powerful new ways of thinking about our cities, Code and Clay, Data and Dirt goes far beyond the standard historical concepts of origins, development, revolutions, and the accomplishments of an elite few. Mattern shows that in their architecture, laws, street layouts, and civic knowledge--and through technologies including the telephone, telegraph, radio, printing, writing, and even the human voice--cities have long negotiated a rich exchange between analog and digital, code and clay, data and dirt, ether and ore. Mattern's vivid prose takes readers through a historically and geographically broad range of stories, scenes, and locations, synthesizing a new narrative for our urban spaces. Taking media archaeology to the city's streets, Code and Clay, Data and Dirt reveals new ways to write our urban, media, and cultural histories.

A City Is Not a Computer

A City Is Not a Computer
Author: Shannon Mattern
Publsiher: Princeton University Press
Total Pages: 200
Release: 2021-08-10
Genre: Architecture
ISBN: 9780691226750

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A bold reassessment of "smart cities" that reveals what is lost when we conceive of our urban spaces as computers Computational models of urbanism—smart cities that use data-driven planning and algorithmic administration—promise to deliver new urban efficiencies and conveniences. Yet these models limit our understanding of what we can know about a city. A City Is Not a Computer reveals how cities encompass myriad forms of local and indigenous intelligences and knowledge institutions, arguing that these resources are a vital supplement and corrective to increasingly prevalent algorithmic models. Shannon Mattern begins by examining the ethical and ontological implications of urban technologies and computational models, discussing how they shape and in many cases profoundly limit our engagement with cities. She looks at the methods and underlying assumptions of data-driven urbanism, and demonstrates how the "city-as-computer" metaphor, which undergirds much of today's urban policy and design, reduces place-based knowledge to information processing. Mattern then imagines how we might sustain institutions and infrastructures that constitute more diverse, open, inclusive urban forms. She shows how the public library functions as a steward of urban intelligence, and describes the scales of upkeep needed to sustain a city's many moving parts, from spinning hard drives to bridge repairs. Incorporating insights from urban studies, data science, and media and information studies, A City Is Not a Computer offers a visionary new approach to urban planning and design.

Deep Mapping the Media City

Deep Mapping the Media City
Author: Shannon Mattern
Publsiher: U of Minnesota Press
Total Pages: 58
Release: 2015-03-11
Genre: Social Science
ISBN: 9781452945583

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Going beyond current scholarship on the “media city” and the “smart city,” Shannon Mattern argues that our global cities have been mediated and intelligent for millennia. Deep Mapping the Media City advocates for urban media archaeology, a multisensory approach to investigating the material history of networked cities. Mattern explores the material assemblages and infrastructures that have shaped the media city by taking archaeology literally—using techniques like excavation and mapping to discover the modern city’s roots in time. Forerunners: Ideas First is a thought-in-process series of breakthrough digital publications. Written between fresh ideas and finished books, Forerunners draws on scholarly work initiated in notable blogs, social media, conference plenaries, journal articles, and the synergy of academic exchange. This is gray literature publishing: where intense thinking, change, and speculation take place in scholarship.

Being with Data

Being with Data
Author: Nathaniel Tkacz
Publsiher: John Wiley & Sons
Total Pages: 196
Release: 2022-06-01
Genre: Social Science
ISBN: 9781509545339

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Once the rarified stuff of scientists and statisticians, data are now at the heart of our global digital economy, transforming everything from how we perceive the value of a professional athlete to the intelligence gathering activities of governments. We are told that the right data can turn an election, help predict crime, improve our businesses, our health and our capacity to make decisions. Beginning with a simple question - how do most people encounter and experience data? - Nathaniel Tkacz sets out on a path at odds with much of the contemporary discussion about data. When we encounter data, he contends, it is often in highly routinised ways, through formatted displays and for specific cognitive tasks. What data are and can do is largely a matter of how they are formatted. To understand our 'datafied' societies, we need to turn our attention to data's formats and the powers of formatting. This book offers an account of one such format: the dashboard. From their first appearance with the horse and carriage, Tkacz guides readers on the historical development of this format. Through analyses of car dashboards, early managerial dashboards, and the gradual emergence of dashboards as a computer display technology, Tkacz shows how today's digital dashboards came to be, and how their cultural history conditions the present. Highly original and wide-ranging, this book will change how you think about data.

Assembly Codes

Assembly Codes
Author: Matthew Hockenberry,Nicole Starosielski,Susan Zieger
Publsiher: Duke University Press
Total Pages: 164
Release: 2021-08-02
Genre: Social Science
ISBN: 9781478013037

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The contributors to Assembly Codes examine how media and logistics set the conditions for the circulation of information and culture. They document how logistics—the techniques of organizing and coordinating the movement of materials, bodies, and information—has substantially impacted the production, distribution, and consumption of media. At the same time, physical media, such as paperwork, along with media technologies ranging from phone systems to software are central to the operations of logistics. The contributors interrogate topics ranging from the logistics of film production and the construction of internet infrastructure to the environmental impact of the creation, distribution, and sale of vinyl records. They also reveal how logistical technologies have generated new aesthetic and performative practices. In charting the specific points of contact, dependence, and friction between media and logistics, Assembly Codes demonstrates that media and logistics are co-constitutive and that one cannot be understood apart from the other. Contributors Ebony Coletu, Kay Dickinson, Stefano Harney, Matthew Hockenberry, Tung-Hui Hu, Shannon Mattern, Fred Moten, Michael Palm, Ned Rossiter, Nicole Starosielski, Liam Cole Young, Susan Zieger

Critical Concepts for the Creative Humanities

Critical Concepts for the Creative Humanities
Author: Iris van der Tuin,Nanna Verhoeff
Publsiher: Rowman & Littlefield
Total Pages: 257
Release: 2022-02-15
Genre: Art
ISBN: 9781538147757

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This concise, precise, and inclusive dictionary contributes to a growing, transforming, and living research culture within both humanities scholarship and professional practices within the creative sectors. Its format of succinct starting definitions, demonstrations of possible routes of further development, and references to new and revisited concepts as “conceptual invitations” allows readers to quickly uptake and orient themselves within this exciting methodological field for didactic, scholarly and creative use, and as a starting point for further investigation for future contributions to the new canon of critical concepts. Critical Concepts for the Creative Humanities is the first book to outline and define the specific and evolving field of the creative humanities and provides the field’s nascent bibliography.

Urban Operating Systems

Urban Operating Systems
Author: Andres Luque-Ayala,Simon Marvin
Publsiher: MIT Press
Total Pages: 292
Release: 2020-12-15
Genre: Political Science
ISBN: 9780262539814

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A new wave of enthusiasm for smart cities, urban data, and the Internet of Things has created the impression that computation can solve almost any urban problem. Subjecting this claim to critical scrutiny, in this book, Andrés Luque-Ayala and Simon Marvin examine the cultural, historical, and contemporary contexts in which urban computational logics have emerged. They consider the rationalities and techniques that constitute emerging computational forms of urbanization, including work on digital urbanism, smart cities, and, more recently, platform urbanism. They explore the modest potentials and serious contradictions of reconfiguring urban life, city services, and urban-networked infrastructure through computational operating systems—an urban OS. Luque-Ayala and Marvin argue that in order to understand how digital technologies transform and shape the city, it is necessary to analyze the underlying computational logics themselves. Drawing on fieldwork that stretches across eleven cities in American, European, and Asian contexts, they investigate how digital products, services, and ecosystems are reshaping the ways in which the city is imagined, known, and governed. They discuss the reconstitution of the contemporary city through digital technologies, practices, and techniques, including data-driven governance, predictive analytics, digital mapping, urban sensing, digitally enabled control rooms, civic hacking, and open data narratives. Focusing on the relationship between the emerging operating systems of the city and their traditional infrastructures, they shed light on the political implications of using computer technologies to understand and generate new urban spaces and flows.