Computer Arts
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A Philosophy of Computer Art
Author | : Dominic Lopes |
Publsiher | : Routledge |
Total Pages | : 160 |
Release | : 2009-09-10 |
Genre | : Art |
ISBN | : 9781135277437 |
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What is computer art? Do the concepts we usually employ to talk about art, such as ‘meaning’, ‘form’ or ‘expression’ apply to computer art? A Philosophy of Computer Art is the first book to explore these questions. Dominic Lopes argues that computer art challenges some of the basic tenets of traditional ways of thinking about and making art and that to understand computer art we need to place particular emphasis on terms such as ‘interactivity’ and ‘user’. Drawing on a wealth of examples he also explains how the roles of the computer artist and computer art user distinguishes them from makers and spectators of traditional art forms and argues that computer art allows us to understand better the role of technology as an art medium.
Computer Graphics Computer Art
Author | : Herbert W. Franke |
Publsiher | : Springer Science & Business Media |
Total Pages | : 188 |
Release | : 2012-12-06 |
Genre | : Computers |
ISBN | : 9783642702594 |
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Ten years have passed since the first edition of this book, a time sary to stress that the availability of colors further assists artistic span during which all activities connected with computers have ambitions. experienced an enormous upswing, due in particular to the ad The dynamics of display which can be achieved on the screen is vances in the field of semiconductor electronics which facilitated also of significance for the visual arts. It is a necessary condition microminiaturization. With the circuit elements becoming small for some technical applications, for example when simulating er and smaller, i. e. the transition to integrated circuits, the price dynamic processes. Although the graphics systems operating in real time were not designed for artistic purposes, they nonethe of hardware was reduced to an amazingly low level: this has de less open the most exciting aspects to the visual arts. While the finitely been an impulse of great importance to the expansion of computer technology, as well as to areas far removed from tech static computer picture was still a realization in line with the nology.
The Arts and Computational Culture Real and Virtual Worlds
Author | : Tula Giannini |
Publsiher | : Springer Nature |
Total Pages | : 750 |
Release | : 2024 |
Genre | : Electronic Book |
ISBN | : 9783031538650 |
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A Companion to Digital Art
Author | : Christiane Paul |
Publsiher | : John Wiley & Sons |
Total Pages | : 644 |
Release | : 2022-01-06 |
Genre | : Art |
ISBN | : 9781119225744 |
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Reflecting the dynamic creativity of its subject, this definitive guide spans the evolution, aesthetics, and practice of today’s digital art, combining fresh, emerging perspectives with the nuanced insights of leading theorists. Showcases the critical and theoretical approaches in this fast-moving discipline Explores the history and evolution of digital art; its aesthetics and politics; as well as its often turbulent relationships with established institutions Provides a platform for the most influential voices shaping the current discourse surrounding digital art, combining fresh, emerging perspectives with the nuanced insights of leading theorists Tackles digital art’s primary practical challenges – how to present, document, and preserve pieces that could be erased forever by rapidly accelerating technological obsolescence Up-to-date, forward-looking, and critically reflective, this authoritative new collection is informed throughout by a deep appreciation of the technical intricacies of digital art
Information Arts
Author | : Stephen Wilson |
Publsiher | : MIT Press |
Total Pages | : 980 |
Release | : 2003-02-28 |
Genre | : Social Science |
ISBN | : 0262731584 |
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An introduction to the work and ideas of artists who use—and even influence—science and technology. A new breed of contemporary artist engages science and technology—not just to adopt the vocabulary and gizmos, but to explore and comment on the content, agendas, and possibilities. Indeed, proposes Stephen Wilson, the role of the artist is not only to interpret and to spread scientific knowledge, but to be an active partner in determining the direction of research. Years ago, C. P. Snow wrote about the "two cultures" of science and the humanities; these developments may finally help to change the outlook of those who view science and technology as separate from the general culture. In this rich compendium, Wilson offers the first comprehensive survey of international artists who incorporate concepts and research from mathematics, the physical sciences, biology, kinetics, telecommunications, and experimental digital systems such as artificial intelligence and ubiquitous computing. In addition to visual documentation and statements by the artists, Wilson examines relevant art-theoretical writings and explores emerging scientific and technological research likely to be culturally significant in the future. He also provides lists of resources including organizations, publications, conferences, museums, research centers, and Web sites.
Arts TV
Author | : John Albert Walker |
Publsiher | : Indiana University Press |
Total Pages | : 262 |
Release | : 1993 |
Genre | : Art |
ISBN | : 0861964357 |
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From Monitor to The Late Show, British television programs featuring the visual arts are profiled here. The various types or genres of arts programs are identified, including review programs, strand series, drama-documentaries, and artists' profiles, and a chronological account of their evolution from 1936 to the 1990s is provided. Major series such as Civilization, Ways of Seeing, Shock of the New, State of the Art, and Relative Values are examined in detail.
Art Practice in a Digital Culture
Author | : Hazel Gardiner,Charlie Gere |
Publsiher | : Routledge |
Total Pages | : 226 |
Release | : 2016-04-15 |
Genre | : Language Arts & Disciplines |
ISBN | : 9781317178422 |
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Much as art history is in the process of being transformed by new information communication technologies, often in ways that are either disavowed or resisted, art practice is also being changed by those same technologies. One of the most obvious symptoms of this change is the increasing numbers of artists working in universities, and having their work facilitated and supported by the funding and infrastructural resources that such institutions offer. This new paradigm of art as research is likely to have a profound effect on how we understand the role of the artist and of art practice in society. In this unique book, artists, art historians, art theorists and curators of new media reflect on the idea of art as research and how it has changed practice. Intrinsic to the volume is an investigation of the advances in creative practice made possible via artists engaging directly with technology or via collaborative partnerships between practitioners and technological experts, ranging through a broad spectrum of advanced methods from robotics through rapid prototyping to the biological sciences.
The Fundamentals of Digital Art
Author | : Richard Colson |
Publsiher | : Bloomsbury Publishing |
Total Pages | : 176 |
Release | : 2007-11-19 |
Genre | : Art |
ISBN | : 9782940439928 |
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The Fundamentals of Digital Art by Richard Colson offers a comprehensive overview of the discipline and practice of digital art. The book provides detailed explanations of physical computing, using data sources, programming, networks for artists and contemporary experimental practices. The text is accompanied by extensive illustrations, ranging from work by recognised practitioners in the field to current student work from undergraduate programmes. It also includes clear workshop diagrams designed to help readers develop the confidence to work with the approaches covered in the book themselves.