Illumination and Color in Computer Generated Imagery

Illumination and Color in Computer Generated Imagery
Author: Roy Hall
Publsiher: Springer Science & Business Media
Total Pages: 287
Release: 2012-12-06
Genre: Computers
ISBN: 9781461235262

Download Illumination and Color in Computer Generated Imagery Book in PDF, Epub and Kindle

In a very broad sense the historical development of computer graphics can be considered in three phases, each a giant step down the road towards "realistic" computer generated images. The first, during the late 1960's and early 1970's, can perhaps be characterized as the "wire frame" era. Basically pictures were composed of lines. Considerable em phasis was placed on "real time" interactive manipulation of the model. As models became more complex and as raster technology developed, eliminating the hidden lines or hidden surfaces from the image became critical for visual understanding. This requirement resulted in the second phase of computer graphics, the "hidden surface" era, that developed during the 1970's and early 1980's. The names associated with hidden surface algorithms read like a who's who of computer graphics. The cul mination of the hidden surface era and the beginning of the current and third era in computer graphics, the "rendering" era, was Turner Whitted's incorporation of a global illumination model into the ray trac ing algorithm. Now the goal was not just to generate an image, but to generate a realistic appearing image.

Computer Generated Images

Computer Generated Images
Author: Nadia Magnenat-Thalmann,Daniel Thalmann
Publsiher: Springer Science & Business Media
Total Pages: 495
Release: 2012-12-06
Genre: Computers
ISBN: 9784431680338

Download Computer Generated Images Book in PDF, Epub and Kindle

Research, development, and applications in computer graphics have dramatically expanded in recent years. Because of decreasing prices, superior hardware is now being used and image quality is better than ever. Many people now require image-synthesis techniques and software for their applicaions. Moreover, the techniques of computer ani mation have become very popular. In this book, we present a wide range of applications of computer graphics. This book is a collection of 44 papers in various areas of computer graphics selected from papers presented at Graphics Interface '85. Graphics Interface '85, held from May 27 to 31 in Montreal, was the first truly international computer graphics conference in Canada. This year, for the first time, the conference was presented jointly by the Com puter Graphics Society and the Canadian Man-Computer Communications Society. This new arrangement gave the conference international scope. The conference was spon sored by the Department of Communications in Ottawa, the Department of Science and Technology in Quebec, Supply and Services Canada, the Natural Sciences and Engineer ing Research Council of Canada, Hydro-Quebec, the "Association Canadienne Fran«aise pour I' Avancement des Sciences", and the Canadian Broadcasting Corpora tion. Graphics Interface '85 was organized by "1'Ecole des Hautes Etudes Commerciales" of the University of Montreal. Over 100 papers were submitted to the conference , but 64 were selected by the inter national program committee for presentation. This book contains new expanded versions of the papers.

Image Quality Assessment of Computer generated Images

Image Quality Assessment of Computer generated Images
Author: André Bigand,Julien Dehos,Christophe Renaud,Joseph Constantin
Publsiher: Springer
Total Pages: 88
Release: 2018-03-09
Genre: Computers
ISBN: 9783319735436

Download Image Quality Assessment of Computer generated Images Book in PDF, Epub and Kindle

Image Quality Assessment is well-known for measuring the perceived image degradation of natural scene images but is still an emerging topic for computer-generated images. This book addresses this problem and presents recent advances based on soft computing. It is aimed at students, practitioners and researchers in the field of image processing and related areas such as computer graphics and visualization. In this book, we first clarify the differences between natural scene images and computer-generated images, and address the problem of Image Quality Assessment (IQA) by focusing on the visual perception of noise. Rather than using known perceptual models, we first investigate the use of soft computing approaches, classically used in Artificial Intelligence, as full-reference and reduced-reference metrics. Thus, by creating Learning Machines, such as SVMs and RVMs, we can assess the perceptual quality of a computer-generated image. We also investigate the use of interval-valued fuzzy sets as a no-reference metric. These approaches are treated both theoretically and practically, for the complete process of IQA. The learning step is performed using a database built from experiments with human users and the resulting models can be used for any image computed with a stochastic rendering algorithm. This can be useful for detecting the visual convergence of the different parts of an image during the rendering process, and thus to optimize the computation. These models can also be extended to other applications that handle complex models, in the fields of signal processing and image processing.

Study for Applying Computer generated Images to Visual Simulation

Study for Applying Computer generated Images to Visual Simulation
Author: Anonim
Publsiher: Unknown
Total Pages: 150
Release: 1969
Genre: Image processing
ISBN: MINN:31951D036985229

Download Study for Applying Computer generated Images to Visual Simulation Book in PDF, Epub and Kindle

Computer Generated Imagery

Computer Generated Imagery
Author: Fouad Sabry
Publsiher: One Billion Knowledgeable
Total Pages: 478
Release: 2022-08-03
Genre: House & Home
ISBN: PKEY:6610000384655

Download Computer Generated Imagery Book in PDF, Epub and Kindle

What Is Computer Generated Imagery The use of computer graphics to create or contribute to images in works of art, printed media, video games, simulators, computer animation, and visual effects in motion pictures, television programs, shorts, commercials, and videos is referred to as computer-generated imagery (also abbreviated as CGI). Although the word "CGI" is most generally used to refer to the 3-D computer graphics used for producing characters, scenes, and special effects in films and television, which is defined as "CGI animation," the pictures may be dynamic or static, and they may be two-dimensional (2D). How You Will Benefit (I) Insights, and validations about the following topics: Chapter 1: Computer-generated imagery Chapter 2: Computer animation Chapter 3: Digital art Chapter 4: Autodesk 3ds Max Chapter 5: Visual effects Chapter 6: Scientific visualization Chapter 7: Visualization (graphics) Chapter 8: Non-photorealistic rendering Chapter 9: Real-time computer graphics Chapter 10: Virtual cinematography Chapter 11: 3D rendering Chapter 12: 3D computer graphics Chapter 13: Projection augmented model Chapter 14: Computer graphics (computer science) Chapter 15: Computer graphics Chapter 16: Fractal-generating software Chapter 17: List of 3D computer graphics software Chapter 18: History of computer animation Chapter 19: 3D modeling Chapter 20: Visual computing Chapter 21: Virtual humans (II) Answering the public top questions about computer generated imagery. (III) Real world examples for the usage of computer generated imagery in many fields. (IV) 17 appendices to explain, briefly, 266 emerging technologies in each industry to have 360-degree full understanding of computer generated imagery' technologies. Who This Book Is For Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of computer generated imagery.

FX Computer Generated Imagery

FX  Computer Generated Imagery
Author: Timothy J. Bradley
Publsiher: Teacher Created Materials
Total Pages: 64
Release: 2017-01-27
Genre: Young Adult Nonfiction
ISBN: 9781480757189

Download FX Computer Generated Imagery Book in PDF, Epub and Kindle

"The realism of visual effects has increased dramatically since filmmakers started using computers. With new technology, directors can now make short scenes or full-length movies using animation. Real-life actors can be combined with virtually-created sets. Check out how cutting-edge digital effects are created, and prepare to see movie magic!"--Page [4] cover.

FX Computer Generated Imagery 6 Pack

FX  Computer Generated Imagery 6 Pack
Author: Timothy Bradley
Publsiher: Teacher Created Materials
Total Pages: 67
Release: 2017-01-27
Genre: Young Adult Nonfiction
ISBN: 9781493837045

Download FX Computer Generated Imagery 6 Pack Book in PDF, Epub and Kindle

From Avatar to Toy Story, this book explores the history of special effects in movies and television. This nonfiction title builds critical literacy skills while students are engaged in reading high-interest content. Featuring TIME content, this purposefully leveled text was developed by Timothy Rasinski, a leading expert in reading research. The intriguing sidebars feature fun facts that challenge students to think more deeply about the topics and develop higher-order thinking. Informational text features include a table of contents, captions, bold font, an extensive glossary, and a detailed index to deepen understanding and build academic vocabulary. The Try It! culminating activity requires students to connect back to the text, and the Reader's Guide provides opportunities for additional language-development activities. Aligned with McREL, WIDA/TESOL, and state standards, this title readies students for college and career. This 6-Pack includes six copies of this title and a lesson plan.

Computer generated Images

Computer generated Images
Author: Nadia Magnenat-Thalmann,Daniel Thalmann
Publsiher: Springer
Total Pages: 0
Release: 1985
Genre: Computer graphics
ISBN: 0387700102

Download Computer generated Images Book in PDF, Epub and Kindle